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[Stratagus-CVS] stratagus doc/ChangeLog.html src/clone/unit.c s...


From: Russell Smith
Subject: [Stratagus-CVS] stratagus doc/ChangeLog.html src/clone/unit.c s...
Date: Sun, 21 Sep 2003 03:13:52 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Russell Smith <address@hidden>  03/09/21 03:13:51

Modified files:
        doc            : ChangeLog.html 
        src/clone      : unit.c 
        src/missile    : missile.c 

Log message:
        RevealAttacker does what it should, attack the attacker

Patches:
Index: stratagus/doc/ChangeLog.html
diff -u stratagus/doc/ChangeLog.html:1.537 stratagus/doc/ChangeLog.html:1.538
--- stratagus/doc/ChangeLog.html:1.537  Sun Sep 21 00:32:24 2003
+++ stratagus/doc/ChangeLog.html        Sun Sep 21 03:13:51 2003
@@ -2,7 +2,7 @@
 <html>
 <head>
 <!--
-----   $Id: ChangeLog.html,v 1.537 2003/09/21 04:32:24 mr-russ Exp $
+----   $Id: ChangeLog.html,v 1.538 2003/09/21 07:13:51 mr-russ Exp $
 
 ----   (c) Copyright 1998-2003 by Lutz Sammer
 
@@ -36,6 +36,7 @@
 <li>Future 1.19 Release<p>
     <ul>
     <li>++
+    <li>RevealAttacker does what it should, attack the attacker (from Russell 
Smith).
     <li>DrawUnitInfo uses Resource Names instead of hard coded (from Russell 
Smith).
     <li>Use first races UI by default, it should be defined (from Russell 
Smith).
     <li>Allow victory/defeat backgrounds to not be set (from Russell Smith).
Index: stratagus/src/clone/unit.c
diff -u stratagus/src/clone/unit.c:1.298 stratagus/src/clone/unit.c:1.299
--- stratagus/src/clone/unit.c:1.298    Sat Sep 20 05:03:40 2003
+++ stratagus/src/clone/unit.c  Sun Sep 21 03:13:51 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: unit.c,v 1.298 2003/09/20 09:03:40 mr-russ Exp $
+//     $Id: unit.c,v 1.299 2003/09/21 07:13:51 mr-russ Exp $
 
 //@{
 
@@ -3325,7 +3325,11 @@
     //
     if( !type->Coward ) {
        if( type->CanAttack && target->Stats->Speed ) {
-           goal=AttackUnitsInReactRange(target);
+           if( RevealAttacker && CanTarget(target->Type,attacker->Type)) {  // 
Reveal Unit that is attacking
+               goal=attacker;
+           } else {
+               goal=AttackUnitsInReactRange(target);
+           }
            if( goal ) {
                if( target->SavedOrder.Action==UnitActionStill ) {
                    // FIXME: should rewrite command handling
@@ -3971,7 +3975,7 @@
     int InRun, RunStart;
 
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: units $Id: unit.c,v 1.298 2003/09/20 09:03:40 
mr-russ Exp $\n\n");
+    CLprintf(file,";;; MODULE: units $Id: unit.c,v 1.299 2003/09/21 07:13:51 
mr-russ Exp $\n\n");
 
     //
     // Local variables
Index: stratagus/src/missile/missile.c
diff -u stratagus/src/missile/missile.c:1.78 
stratagus/src/missile/missile.c:1.79
--- stratagus/src/missile/missile.c:1.78        Wed Sep 17 05:17:13 2003
+++ stratagus/src/missile/missile.c     Sun Sep 21 03:13:51 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: missile.c,v 1.78 2003/09/17 09:17:13 mr-russ Exp $
+//     $Id: missile.c,v 1.79 2003/09/21 07:13:51 mr-russ Exp $
 
 //@{
 
@@ -526,21 +526,6 @@
        // FIXME: goal is already dead, but missile could hit others?
     }
 
-    if( goal && RevealAttacker ) {     // attacking units are seen
-       Unit* target;
-       // FIXME: Don't use UnitTypeByIdent during runtime.
-       target = MakeUnit(UnitTypeByIdent("unit-reveal-attacker"), 
goal->Player);
-       target->Orders[0].Action = UnitActionStill;
-       target->HP = 0;
-       target->X = unit->X;
-       target->Y = unit->Y;
-       target->TTL=GameCycle+CYCLES_PER_SECOND+CYCLES_PER_SECOND/2;
-       target->CurrentSightRange=target->Stats->SightRange;
-       // Little hack for the way the macro works :)
-       MapMarkUnitOnBoardSight(goal,unit);
-       CheckUnitToBeDrawn(target);
-    }
-
     //
     // None missile hits immediately!
     //
@@ -1523,7 +1508,7 @@
     int i;
 
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: missile-types $Id: missile.c,v 1.78 2003/09/17 
09:17:13 mr-russ Exp $\n\n");
+    CLprintf(file,";;; MODULE: missile-types $Id: missile.c,v 1.79 2003/09/21 
07:13:51 mr-russ Exp $\n\n");
 
     //
     // Original number to internal missile-type name.
@@ -1618,7 +1603,7 @@
     Missile* const* missiles;
 
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.78 2003/09/17 
09:17:13 mr-russ Exp $\n\n");
+    CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.79 2003/09/21 
07:13:51 mr-russ Exp $\n\n");
 
     for( missiles=GlobalMissiles; *missiles; ++missiles ) {
        SaveMissile(*missiles,file);




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