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[Stratagus-CVS] stratagus data/ccl/units.ccl data/ccl/orc/units...


From: Crestez Leonard
Subject: [Stratagus-CVS] stratagus data/ccl/units.ccl data/ccl/orc/units...
Date: Wed, 24 Sep 2003 12:03:24 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Crestez Leonard <address@hidden>        03/09/24 12:03:24

Modified files:
        data/ccl       : units.ccl 
        data/ccl/orc   : units.ccl 
        src/clone      : unit_draw.c 
        src/include    : unittype.h 
        src/unit       : ccl_unittype.c unittype.c 

Log message:
        Fixed critter stuff.

Patches:
Index: stratagus/data/ccl/orc/units.ccl
diff -u stratagus/data/ccl/orc/units.ccl:1.42 
stratagus/data/ccl/orc/units.ccl:1.43
--- stratagus/data/ccl/orc/units.ccl:1.42       Mon Sep 22 06:39:12 2003
+++ stratagus/data/ccl/orc/units.ccl    Wed Sep 24 12:03:23 2003
@@ -26,7 +26,7 @@
 ;;      along with this program; if not, write to the Free Software
 ;;      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 ;;
-;;     $Id: units.ccl,v 1.42 2003/09/22 10:39:12 n0body Exp $
+;;     $Id: units.ccl,v 1.43 2003/09/24 16:03:23 n0body Exp $
 
 ;;=============================================================================
 ;;     Define unit-types.
@@ -881,7 +881,6 @@
   'can-attack
   'can-target-land
   'land-unit
-  'critter
   'isundead
   'organic
   'selectable-by-rectangle
Index: stratagus/data/ccl/units.ccl
diff -u stratagus/data/ccl/units.ccl:1.48 stratagus/data/ccl/units.ccl:1.49
--- stratagus/data/ccl/units.ccl:1.48   Mon Sep 22 06:39:11 2003
+++ stratagus/data/ccl/units.ccl        Wed Sep 24 12:03:23 2003
@@ -26,7 +26,7 @@
 ;;      along with this program; if not, write to the Free Software
 ;;      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 ;;
-;;     $Id: units.ccl,v 1.48 2003/09/22 10:39:11 n0body Exp $
+;;     $Id: units.ccl,v 1.49 2003/09/24 16:03:23 n0body Exp $
 
 ;; Load the animations for the units.
 (ccl:load "ccl/anim.ccl")
@@ -136,7 +136,6 @@
   'can-attack
   'can-target-land 'can-target-sea 'can-target-air
   'air-unit
-  'critter
   'detect-cloak
   'organic
   'selectable-by-rectangle
@@ -169,7 +168,6 @@
   'right-move
   'can-target-land
   'land-unit
-  'critter
   'random-movement-probability 100
   'clicks-to-explode 10
   'organic
@@ -420,7 +418,6 @@
   'type-land
   'building
   'revealer
-  'critter
   'detect-cloak
   'sounds '())
 
@@ -436,7 +433,6 @@
   'decay-rate 1
   'type-land
   'building
-  'critter
   'sounds '())
 
 ;; Load the different races
Index: stratagus/src/clone/unit_draw.c
diff -u stratagus/src/clone/unit_draw.c:1.161 
stratagus/src/clone/unit_draw.c:1.162
--- stratagus/src/clone/unit_draw.c:1.161       Sat Sep 20 05:03:40 2003
+++ stratagus/src/clone/unit_draw.c     Wed Sep 24 12:03:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: unit_draw.c,v 1.161 2003/09/20 09:03:40 mr-russ Exp $
+//     $Id: unit_draw.c,v 1.162 2003/09/24 16:03:24 n0body Exp $
 
 //@{
 
@@ -577,7 +577,7 @@
 global void SaveDecorations(CLFile* file)
 {
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: decorations $Id: unit_draw.c,v 1.161 2003/09/20 
09:03:40 mr-russ Exp $\n\n");
+    CLprintf(file,";;; MODULE: decorations $Id: unit_draw.c,v 1.162 2003/09/24 
16:03:24 n0body Exp $\n\n");
 
     CLprintf(file,"(mana-sprite \"%s\"  %d %d  %d %d)\n",
        ManaSprite.File,ManaSprite.HotX,ManaSprite.HotY,
@@ -799,7 +799,8 @@
     // Health bar on left side of unit.
     //
     stats=unit->Stats;
-    if( (!type->Critter || unit->Player->Type!=PlayerRaceNeutral)
+    //  Why remove the neutral race?
+    if( (unit->Player->Type!=PlayerRaceNeutral)
                && ShowHealthBar ) {
        if( stats->HitPoints
                && !(ShowNoFull && unit->HP==stats->HitPoints) ) {
@@ -878,8 +879,9 @@
 
     //
     // Health dot on left side of unit.
+    //  Why skip the neutral units?
     //
-    if( (!type->Critter || unit->Player->Type!=PlayerRaceNeutral)
+    if( (unit->Player->Type!=PlayerRaceNeutral)
                && ShowHealthDot ) {
        if( stats->HitPoints
                && !(ShowNoFull && unit->HP==stats->HitPoints) ) {
Index: stratagus/src/include/unittype.h
diff -u stratagus/src/include/unittype.h:1.113 
stratagus/src/include/unittype.h:1.114
--- stratagus/src/include/unittype.h:1.113      Mon Sep 22 06:40:52 2003
+++ stratagus/src/include/unittype.h    Wed Sep 24 12:03:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: unittype.h,v 1.113 2003/09/22 10:40:52 n0body Exp $
+//     $Id: unittype.h,v 1.114 2003/09/24 16:03:24 n0body Exp $
 
 #ifndef __UNITTYPE_H__
 #define __UNITTYPE_H__
@@ -302,11 +302,6 @@
 **
 **             Death explosion animated
 **
-**     UnitType::Critter
-**
-**             Unit is marked as critter. The effect of this is that when
-**             idle the unit will move around randomly.
-**
 **     UnitType::RandomMovementProbability
 **
 **             When the unit is idle this is the probability that it will
@@ -759,7 +754,6 @@
     unsigned AirUnit : 1;              /// Air animated
     unsigned SeaUnit : 1;              /// Sea animated
     unsigned ExplodeWhenKilled : 1;    /// Death explosion animated
-    unsigned Critter : 1;              /// Unit is controlled by nobody
     unsigned int RandomMovementProbability;/// Probability to move randomly.
     unsigned int ClicksToExplode;      /// Number of consecutive clicks until 
unit suicides.
     unsigned Sniper : 1;               /// The unit can only hit organic units.
@@ -845,7 +839,6 @@
 // FIXME: this hardcoded unit-types must be removed!!
 extern UnitType*UnitTypeHumanWall;             /// Human wall
 extern UnitType*UnitTypeOrcWall;               /// Orc wall
-extern UnitType*UnitTypeCritter;               /// Critter unit-type pointer
 
 extern char** UnitTypeWcNames;                 /// Mapping wc-number 2 symbol
 
Index: stratagus/src/unit/ccl_unittype.c
diff -u stratagus/src/unit/ccl_unittype.c:1.88 
stratagus/src/unit/ccl_unittype.c:1.89
--- stratagus/src/unit/ccl_unittype.c:1.88      Mon Sep 22 06:40:53 2003
+++ stratagus/src/unit/ccl_unittype.c   Wed Sep 24 12:03:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: ccl_unittype.c,v 1.88 2003/09/22 10:40:53 n0body Exp $
+//     $Id: ccl_unittype.c,v 1.89 2003/09/24 16:03:24 n0body Exp $
 
 //@{
 
@@ -429,8 +429,6 @@
            type->AirUnit=1;
        } else if( gh_eq_p(value,gh_symbol2scm("sea-unit")) ) {
            type->SeaUnit=1;
-       } else if( gh_eq_p(value,gh_symbol2scm("critter")) ) {
-           type->Critter=1;
        } else if( gh_eq_p(value,gh_symbol2scm("random-movement-probability")) 
) {
            type->RandomMovementProbability=gh_scm2int(gh_car(list));
            list=gh_cdr(list);
Index: stratagus/src/unit/unittype.c
diff -u stratagus/src/unit/unittype.c:1.104 stratagus/src/unit/unittype.c:1.105
--- stratagus/src/unit/unittype.c:1.104 Mon Sep 22 06:40:53 2003
+++ stratagus/src/unit/unittype.c       Wed Sep 24 12:03:24 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: unittype.c,v 1.104 2003/09/22 10:40:53 n0body Exp $
+//     $Id: unittype.c,v 1.105 2003/09/24 16:03:24 n0body Exp $
 
 //@{
 
@@ -79,7 +79,6 @@
 */
 global UnitType*UnitTypeHumanWall;             /// Human wall
 global UnitType*UnitTypeOrcWall;               /// Orc wall
-global UnitType*UnitTypeCritter;               /// Critter unit type pointer
 
 /**
 **     Mapping of W*rCr*ft number to our internal unit-type symbol.
@@ -442,7 +441,9 @@
        unittype->AirUnit=BIT(1,v);
        unittype->ExplodeWhenKilled=BIT(2,v);
        unittype->SeaUnit=BIT(3,v);
-       unittype->Critter=BIT(4,v);
+       //  BIT(4,v) This makes the unit a critter, true for demons, skeletons 
and sheep.
+       //  There were some uses for this in code, like removing a health bar 
and the like,
+       //  but I (n0body) don't think they were usefull. Thus BIT(4,v) is from 
now on ignored.
        unittype->Building=BIT(5,v);
        unittype->PermanentCloak=BIT(6,v);
        unittype->DetectCloak=BIT(7,v);
@@ -909,9 +910,6 @@
        CLprintf(file,"  'sea-unit\n");
     }
 
-    if( type->Critter ) {
-       CLprintf(file,"  'critter\n");
-    }
     if( type->RandomMovementProbability ) {
        CLprintf(file,"  'random-movement-probability 
%d\n",type->RandomMovementProbability);
     }
@@ -1137,7 +1135,7 @@
     char **sp;
 
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: unittypes $Id: unittype.c,v 1.104 2003/09/22 
10:40:53 n0body Exp $\n\n");
+    CLprintf(file,";;; MODULE: unittypes $Id: unittype.c,v 1.105 2003/09/24 
16:03:24 n0body Exp $\n\n");
 
     // Original number to internal unit-type name.
 
@@ -1288,7 +1286,6 @@
     //
     UnitTypeHumanWall=UnitTypeByIdent("unit-human-wall");
     UnitTypeOrcWall=UnitTypeByIdent("unit-orc-wall");
-    UnitTypeCritter=UnitTypeByIdent("unit-critter");
 }
 
 /**
@@ -1551,7 +1548,6 @@
     //
     UnitTypeHumanWall=NULL;
     UnitTypeOrcWall=NULL;
-    UnitTypeCritter=NULL;
 }
 
 //@}




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