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[Stratagus-CVS] stratagus/src/game game.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/game game.c |
Date: |
Fri, 26 Sep 2003 20:22:56 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/09/26 20:22:55
Modified files:
src/game : game.c
Log message:
Cleanup
Patches:
Index: stratagus/src/game/game.c
diff -u stratagus/src/game/game.c:1.102 stratagus/src/game/game.c:1.103
--- stratagus/src/game/game.c:1.102 Sun Sep 14 02:53:08 2003
+++ stratagus/src/game/game.c Fri Sep 26 20:22:55 2003
@@ -27,7 +27,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: game.c,v 1.102 2003/09/14 06:53:08 mr-russ Exp $
+// $Id: game.c,v 1.103 2003/09/27 00:22:55 jsalmon3 Exp $
//@{
@@ -71,7 +71,7 @@
----------------------------------------------------------------------------*/
global Settings GameSettings; /// Game Settings
-global int lcm_prevent_recurse; /// prevent recursion through
LoadGameMap
+local int LcmPreventRecurse; /// prevent recursion through
LoadGameMap
/*----------------------------------------------------------------------------
-- Functions
@@ -92,12 +92,12 @@
{
DebugLevel3Fn("%p \n" _C_ map);
- if (lcm_prevent_recurse) {
+ if (LcmPreventRecurse) {
fprintf(stderr,"recursive use of load Stratagus map!\n");
ExitFatal(-1);
}
InitPlayers();
- lcm_prevent_recurse = 1;
+ LcmPreventRecurse = 1;
gh_load((char*)filename);
lcm_prevent_recurse = 0;
@@ -109,8 +109,8 @@
}
// FIXME: Retrieve map->Info from somewhere... If LoadPud is used in CCL
it magically is set there :)
#endif
- if( !TheMap.Width || !TheMap.Height ) {
- fprintf(stderr,"%s: invalid Stratagus map\n", filename);
+ if (!TheMap.Width || !TheMap.Height) {
+ fprintf(stderr, "%s: invalid Stratagus map\n", filename);
ExitFatal(-1);
}
}
@@ -121,43 +121,43 @@
** @param filename map filename
** @param map map loaded
*/
-local void LoadMap(const char* filename,WorldMap* map)
+local void LoadMap(const char* filename, WorldMap* map)
{
const char* tmp;
- tmp=strrchr(filename,'.');
- if( tmp ) {
+ tmp = strrchr(filename, '.');
+ if (tmp) {
#ifdef USE_ZLIB
- if( !strcmp(tmp,".gz") ) {
- while( tmp-1>filename && *--tmp!='.' ) {
+ if (!strcmp(tmp, ".gz")) {
+ while (tmp - 1 > filename && *--tmp != '.') {
}
} else
#endif
#ifdef USE_BZ2LIB
- if( !strcmp(tmp,".bz2") ) {
- while( tmp-1>filename && *--tmp!='.' ) {
+ if (!strcmp(tmp, ".bz2")) {
+ while (tmp - 1 > filename && *--tmp != '.') {
}
}
#endif
- if( !strcmp(tmp,".cm")
+ if (!strcmp(tmp, ".cm")
#ifdef USE_ZLIB
- || !strcmp(tmp,".cm.gz")
+ || !strcmp(tmp, ".cm.gz")
#endif
#ifdef USE_BZ2LIB
- || !strcmp(tmp,".cm.bz2")
+ || !strcmp(tmp, ".cm.bz2")
#endif
) {
- LoadStratagusMap(filename,map);
+ LoadStratagusMap(filename, map);
return;
}
}
// ARI: This bombs out, if no pud, so will be safe.
- if( strcasestr(filename,".pud") ) {
- LoadPud(filename,map);
- } else if( strcasestr(filename,".scm") ) {
- LoadScm(filename,map);
- } else if( strcasestr(filename,".chk") ) {
- LoadChk(filename,map);
+ if (strcasestr(filename, ".pud")) {
+ LoadPud(filename, map);
+ } else if (strcasestr(filename, ".scm")) {
+ LoadScm(filename, map);
+ } else if (strcasestr(filename, ".chk")) {
+ LoadChk(filename, map);
}
}
@@ -173,10 +173,10 @@
int i;
int j;
- for (i=0; i<15; i++) {
- for (j=0; j<15; j++) {
+ for (i = 0; i < 15; ++i) {
+ for (j = 0; j < 15; ++j) {
if (i != j) {
- CommandDiplomacy(i,DiplomacyEnemy,j);
+ CommandDiplomacy(i, DiplomacyEnemy, j);
}
}
}
@@ -192,17 +192,17 @@
int top;
int middle;
- middle = TheMap.Height/2;
- for (i=0; i<15; i++) {
+ middle = TheMap.Height / 2;
+ for (i = 0; i < 15; ++i) {
top = Players[i].StartY <= middle;
- for (j=0; j<15; j++) {
+ for (j = 0; j < 15; ++j) {
if (i != j) {
if ((top && Players[j].StartY <= middle) ||
(!top && Players[j].StartY > middle)) {
- CommandDiplomacy(i,DiplomacyAllied,j);
- Players[i].SharedVision |= (1<<j);
+ CommandDiplomacy(i, DiplomacyAllied, j);
+ Players[i].SharedVision |= (1 << j);
} else {
- CommandDiplomacy(i,DiplomacyEnemy,j);
+ CommandDiplomacy(i, DiplomacyEnemy, j);
}
}
}
@@ -219,17 +219,17 @@
int left;
int middle;
- middle = TheMap.Width/2;
- for (i=0; i<15; i++) {
+ middle = TheMap.Width / 2;
+ for (i = 0; i < 15; ++i) {
left = Players[i].StartX <= middle;
- for (j=0; j<15; j++) {
+ for (j = 0; j < 15; ++j) {
if (i != j) {
if ((left && Players[j].StartX <= middle) ||
(!left && Players[j].StartX > middle)) {
- CommandDiplomacy(i,DiplomacyAllied,j);
- Players[i].SharedVision |= (1<<j);
+ CommandDiplomacy(i, DiplomacyAllied, j);
+ Players[i].SharedVision |= (1 << j);
} else {
- CommandDiplomacy(i,DiplomacyEnemy,j);
+ CommandDiplomacy(i, DiplomacyEnemy, j);
}
}
}
@@ -244,17 +244,17 @@
int i;
int j;
- for (i=0; i<15; i++) {
- if (Players[i].Type!=PlayerPerson && Players[i].Type!=PlayerComputer ) {
+ for (i = 0; i < 15; ++i) {
+ if (Players[i].Type != PlayerPerson && Players[i].Type !=
PlayerComputer ) {
continue;
}
- for (j=0; j<15; j++) {
+ for (j = 0; j < 15; ++j) {
if (i != j) {
- if (Players[i].Type==Players[j].Type) {
- CommandDiplomacy(i,DiplomacyAllied,j);
- Players[i].SharedVision |= (1<<j);
+ if (Players[i].Type == Players[j].Type) {
+ CommandDiplomacy(i, DiplomacyAllied, j);
+ Players[i].SharedVision |= (1 << j);
} else {
- CommandDiplomacy(i,DiplomacyEnemy,j);
+ CommandDiplomacy(i, DiplomacyEnemy, j);
}
}
}
@@ -277,14 +277,14 @@
int j;
char* s;
- if( filename && !*filename ) {
+ if (filename && !*filename) {
// Load game, already created game with Init/LoadModules
return;
}
InitVisionTable(); // build vision table for fog of war
- if( filename ) {
+ if (filename) {
s = NULL;
// FIXME: LibraryFile here?
strcpy(CurrentMapPath, filename);
@@ -308,23 +308,23 @@
SyncHash = 0;
InitSyncRand();
- if( NetworkFildes!=-1 ) { // Prepare network play
+ if (NetworkFildes != -1) { // Prepare network play
DebugLevel0Fn("Client setup: Calling InitNetwork2\n");
InitNetwork2();
} else {
- if( LocalPlayerName && strcmp(LocalPlayerName,"Anonymous") ) {
+ if (LocalPlayerName && strcmp(LocalPlayerName, "Anonymous")) {
ThisPlayer->Name = strdup(LocalPlayerName);
}
}
- if( GameIntro.Title ) {
+ if (GameIntro.Title) {
ShowIntro(&GameIntro);
} else {
CallbackMusicOn();
}
- //GamePaused=1;
+ //GamePaused = 1;
- if( FlagRevealMap ) {
+ if (FlagRevealMap) {
RevealMap();
}
@@ -336,13 +336,13 @@
for (i = 1; i < MaxCosts; ++i) {
switch (GameSettings.Resources) {
case SettingsResourcesLow:
- Players[j].Resources[i]=DefaultResourcesLow[i];
+ Players[j].Resources[i] = DefaultResourcesLow[i];
break;
case SettingsResourcesMedium:
- Players[j].Resources[i]=DefaultResourcesMedium[i];
+ Players[j].Resources[i] = DefaultResourcesMedium[i];
break;
case SettingsResourcesHigh:
- Players[j].Resources[i]=DefaultResourcesHigh[i];
+ Players[j].Resources[i] = DefaultResourcesHigh[i];
break;
default:
break;
@@ -396,7 +396,7 @@
// Graphic part
//
LoadRGB(GlobalPalette,
- s=strdcat3(StratagusLibPath,"/graphics/",
+ s = strdcat3(StratagusLibPath, "/graphics/",
TheMap.Tileset->PaletteFile));
free(s);
VideoCreatePalette(GlobalPalette);
@@ -417,12 +417,12 @@
IfDebug(
DebugLevel0("Graphics uses %d bytes (%d KB, %d MB)\n"
_C_ AllocatedGraphicMemory
- _C_ AllocatedGraphicMemory/1024
- _C_ AllocatedGraphicMemory/1024/1024);
+ _C_ AllocatedGraphicMemory / 1024
+ _C_ AllocatedGraphicMemory / 1024 / 1024);
DebugLevel0("Compressed graphics uses %d bytes (%d KB, %d MB)\n"
_C_ CompressedGraphicMemory
- _C_ CompressedGraphicMemory/1024
- _C_ CompressedGraphicMemory/1024/1024);
+ _C_ CompressedGraphicMemory / 1024
+ _C_ CompressedGraphicMemory / 1024 / 1024);
);
CreateMinimap(); // create minimap for pud
@@ -445,12 +445,12 @@
IfDebug(
DebugLevel0("Sounds uses %d bytes (%d KB, %d MB)\n"
_C_ AllocatedSoundMemory
- _C_ AllocatedSoundMemory/1024
- _C_ AllocatedSoundMemory/1024/1024);
+ _C_ AllocatedSoundMemory / 1024
+ _C_ AllocatedSoundMemory / 1024 / 1024);
DebugLevel0("Compressed sounds uses %d bytes (%d KB, %d MB)\n"
_C_ CompressedSoundMemory
- _C_ CompressedSoundMemory/1024
- _C_ CompressedSoundMemory/1024/1024);
+ _C_ CompressedSoundMemory / 1024
+ _C_ CompressedSoundMemory / 1024 / 1024);
);
#endif
@@ -491,11 +491,11 @@
InitTriggers();
#ifdef WITH_SOUND
- if (SoundFildes!=-1) {
+ if (SoundFildes != -1) {
//FIXME: must be done after map is loaded
- if ( InitSoundServer() ) {
- SoundOff=1;
- SoundFildes=-1;
+ if (InitSoundServer()) {
+ SoundOff = 1;
+ SoundFildes = -1;
} else {
// must be done after sounds are loaded
InitSoundClient();
@@ -503,7 +503,7 @@
}
#endif
- SetDefaultTextColors(TheUI.NormalFontColor,TheUI.ReverseFontColor);
+ SetDefaultTextColors(TheUI.NormalFontColor, TheUI.ReverseFontColor);
#if 0
if (!TheUI.SelectedViewport) {
@@ -511,7 +511,7 @@
}
#endif
ViewportCenterViewpoint(TheUI.SelectedViewport,
- ThisPlayer->StartX,ThisPlayer->StartY);
+ ThisPlayer->StartX, ThisPlayer->StartY);
//
// Various hacks wich must be done after the map is loaded.
@@ -526,19 +526,19 @@
// FIXME: The palette is loaded after the units are created.
// FIXME: This loops fixes the colors of the units.
//
- for( i=0; i<NumUnits; ++i ) {
+ for (i = 0; i < NumUnits; ++i) {
// I don't really think that there can be any rescued
// units at this point.
if (Units[i]->RescuedFrom) {
- Units[i]->Colors=&Units[i]->RescuedFrom->UnitColors;
+ Units[i]->Colors = &Units[i]->RescuedFrom->UnitColors;
} else {
- Units[i]->Colors=&Units[i]->Player->UnitColors;
+ Units[i]->Colors = &Units[i]->Player->UnitColors;
}
}
- GameResult=GameNoResult;
+ GameResult = GameNoResult;
- CommandLog(NULL,NoUnitP,FlushCommands,-1,-1,NoUnitP,NULL,-1);
+ CommandLog(NULL, NoUnitP, FlushCommands, -1, -1, NoUnitP, NULL, -1);
DestroyCursorBackground();
VideoLockScreen();
VideoClearScreen();
@@ -560,7 +560,7 @@
return;
}
- for (i = 0; i < PlayerMax; i++) {
+ for (i = 0; i < PlayerMax; ++i) {
GameSettings.Presets[i].Race = SettingsPresetMapDefault;
GameSettings.Presets[i].Team = SettingsPresetMapDefault;
GameSettings.Presets[i].Type = SettingsPresetMapDefault;
- [Stratagus-CVS] stratagus/src/game game.c,
Jimmy Salmon <=