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[Stratagus-CVS] stratagus/src/video graphic.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/video graphic.c |
Date: |
Sat, 27 Sep 2003 14:26:27 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/09/27 14:26:27
Modified files:
src/video : graphic.c
Log message:
Cleanup
Patches:
Index: stratagus/src/video/graphic.c
diff -u stratagus/src/video/graphic.c:1.44 stratagus/src/video/graphic.c:1.45
--- stratagus/src/video/graphic.c:1.44 Sat Aug 9 16:08:39 2003
+++ stratagus/src/video/graphic.c Sat Sep 27 14:26:27 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: graphic.c,v 1.44 2003/08/09 20:08:39 martinxyz Exp $
+// $Id: graphic.c,v 1.45 2003/09/27 18:26:27 jsalmon3 Exp $
//@{
@@ -46,7 +46,7 @@
-- Declarations
----------------------------------------------------------------------------*/
-global PaletteLink *PaletteList; /// List of all used palettes.
+global PaletteLink* PaletteList; /// List of all used palettes.
/*----------------------------------------------------------------------------
-- Variables
@@ -70,9 +70,8 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to8(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to8(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
const unsigned char* sp;
const unsigned char* lp;
@@ -82,24 +81,24 @@
int sa;
int da;
- pixels=graphic->Pixels;
- sp=(const unsigned char*)graphic->Frames+gx+gy*graphic->Width;
- gp=sp+graphic->Width*h;
- sa=graphic->Width-w;
- dp=VideoMemory8+x+y*VideoWidth;
- da=VideoWidth-w--;
-
- while( sp<gp ) {
- lp=sp+w;
- while( sp<lp ) {
- *dp++=pixels[*sp++]; // unroll
- *dp++=pixels[*sp++];
+ pixels = graphic->Pixels;
+ sp = (const unsigned char*)graphic->Frames + gx + gy * graphic->Width;
+ gp = sp + graphic->Width * h;
+ sa = graphic->Width - w;
+ dp = VideoMemory8 + x + y * VideoWidth;
+ da = VideoWidth - w--;
+
+ while (sp < gp) {
+ lp = sp + w;
+ while (sp < lp) {
+ *dp++ = pixels[*sp++]; // unroll
+ *dp++ = pixels[*sp++];
}
- if( sp<=lp ) {
- *dp++=pixels[*sp++];
+ if (sp <= lp) {
+ *dp++ = pixels[*sp++];
}
- sp+=sa;
- dp+=da;
+ sp += sa;
+ dp += da;
}
}
@@ -114,9 +113,8 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to16(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to16(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x,int y)
{
const unsigned char* sp;
const unsigned char* lp;
@@ -126,24 +124,24 @@
VMemType16* dp;
int da;
- pixels=(VMemType16*)graphic->Pixels;
- sp=(const unsigned char*)graphic->Frames+gx+gy*graphic->Width;
- gp=sp+graphic->Width*h;
- sa=graphic->Width-w;
- dp=VideoMemory16+x+y*VideoWidth;
- da=VideoWidth-w--;
-
- while( sp<gp ) {
- lp=sp+w;
- while( sp<lp ) {
- *dp++=pixels[*sp++]; // unroll
- *dp++=pixels[*sp++];
+ pixels = (VMemType16*)graphic->Pixels;
+ sp = (const unsigned char*)graphic->Frames + gx + gy * graphic->Width;
+ gp = sp + graphic->Width * h;
+ sa = graphic->Width - w;
+ dp = VideoMemory16 + x + y * VideoWidth;
+ da = VideoWidth - w--;
+
+ while (sp < gp) {
+ lp = sp + w;
+ while (sp < lp) {
+ *dp++ = pixels[*sp++]; // unroll
+ *dp++ = pixels[*sp++];
}
- if( sp<=lp ) {
- *dp++=pixels[*sp++];
+ if (sp <= lp) {
+ *dp++ = pixels[*sp++];
}
- sp+=sa;
- dp+=da;
+ sp += sa;
+ dp += da;
}
}
@@ -160,9 +158,8 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to24(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to24(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
const unsigned char* sp;
const unsigned char* lp;
@@ -172,24 +169,24 @@
VMemType24* dp;
int da;
- pixels=(VMemType24*)graphic->Pixels;
- sp=(const unsigned char*)graphic->Frames+gx+gy*graphic->Width;
- gp=sp+graphic->Width*h;
- sa=graphic->Width-w;
- dp=VideoMemory24+x+y*VideoWidth;
- da=VideoWidth-w--;
-
- while( sp<gp ) {
- lp=sp+w;
- while( sp<lp ) {
- *dp++=pixels[*sp++]; // unroll
- *dp++=pixels[*sp++];
+ pixels = (VMemType24*)graphic->Pixels;
+ sp = (const unsigned char*)graphic->Frames + gx + gy * graphic->Width;
+ gp = sp + graphic->Width * h;
+ sa = graphic->Width - w;
+ dp = VideoMemory24 + x + y * VideoWidth;
+ da = VideoWidth - w--;
+
+ while (sp < gp) {
+ lp = sp + w;
+ while (sp < lp) {
+ *dp++ = pixels[*sp++]; // unroll
+ *dp++ = pixels[*sp++];
}
- if( sp<=lp ) {
- *dp++=pixels[*sp++];
+ if (sp <= lp) {
+ *dp++ = pixels[*sp++];
}
- sp+=sa;
- dp+=da;
+ sp += sa;
+ dp += da;
}
}
@@ -204,9 +201,8 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to32(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to32(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
const unsigned char* sp;
const unsigned char* lp;
@@ -216,24 +212,24 @@
VMemType32* dp;
int da;
- pixels=(VMemType32*)graphic->Pixels;
- sp=(const unsigned char*)graphic->Frames+gx+gy*graphic->Width;
- gp=sp+graphic->Width*h;
- sa=graphic->Width-w;
- dp=VideoMemory32+x+y*VideoWidth;
- da=VideoWidth-w--;
-
- while( sp<gp ) {
- lp=sp+w;
- while( sp<lp ) {
- *dp++=pixels[*sp++]; // unroll
- *dp++=pixels[*sp++];
+ pixels = (VMemType32*)graphic->Pixels;
+ sp = (const unsigned char*)graphic->Frames + gx + gy * graphic->Width;
+ gp = sp + graphic->Width * h;
+ sa = graphic->Width - w;
+ dp = VideoMemory32 + x + y * VideoWidth;
+ da = VideoWidth - w--;
+
+ while (sp < gp) {
+ lp = sp + w;
+ while (sp < lp) {
+ *dp++ = pixels[*sp++]; // unroll
+ *dp++ = pixels[*sp++];
}
- if( sp<=lp ) {
- *dp++=pixels[*sp++];
+ if (sp <= lp) {
+ *dp++ = pixels[*sp++];
}
- sp+=sa;
- dp+=da;
+ sp += sa;
+ dp += da;
}
}
@@ -249,32 +245,37 @@
** @param y Y screen position
*/
#ifdef USE_OPENGL
-local void VideoDrawSubOpenGL(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
-{
- int sx,ex,sy,ey;
- GLfloat stx,etx,sty,ety;
-
- sx=x;
- ex=sx+w;
- ey=VideoHeight-y;
- sy=ey-h;
-
- stx=(GLfloat)gx/graphic->Width*graphic->TextureWidth;
- etx=(GLfloat)(gx+w)/graphic->Width*graphic->TextureWidth;
- sty=(GLfloat)gy/graphic->Height*graphic->TextureHeight;
- ety=(GLfloat)(gy+h)/graphic->Height*graphic->TextureHeight;
+local void VideoDrawSubOpenGL(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
+{
+ int sx;
+ int ex;
+ int sy;
+ int ey;
+ GLfloat stx;
+ GLfloat etx;
+ GLfloat sty;
+ GLfloat ety;
+
+ sx = x;
+ ex = sx + w;
+ ey = VideoHeight - y;
+ sy = ey - h;
+
+ stx = (GLfloat)gx / graphic->Width * graphic->TextureWidth;
+ etx = (GLfloat)(gx + w) / graphic->Width * graphic->TextureWidth;
+ sty = (GLfloat)gy / graphic->Height * graphic->TextureHeight;
+ ety = (GLfloat)(gy + h) / graphic->Height * graphic->TextureHeight;
glBindTexture(GL_TEXTURE_2D, graphic->TextureNames[0]);
glBegin(GL_QUADS);
- glTexCoord2f(stx, 1.0f-ety);
+ glTexCoord2f(stx, 1.0f - ety);
glVertex2i(sx, sy);
- glTexCoord2f(stx, 1.0f-sty);
+ glTexCoord2f(stx, 1.0f - sty);
glVertex2i(sx, ey);
- glTexCoord2f(etx, 1.0f-sty);
+ glTexCoord2f(etx, 1.0f - sty);
glVertex2i(ex, ey);
- glTexCoord2f(etx, 1.0f-ety);
+ glTexCoord2f(etx, 1.0f - ety);
glVertex2i(ex, sy);
glEnd();
}
@@ -291,12 +292,11 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to8Clip(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to8Clip(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
- CLIP_RECTANGLE(x,y,w,h);
- VideoDrawSub8to8(graphic,gx,gy,w,h,x,y);
+ CLIP_RECTANGLE(x, y, w, h);
+ VideoDrawSub8to8(graphic, gx, gy, w, h, x, y);
}
/**
@@ -310,12 +310,11 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to16Clip(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to16Clip(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
- CLIP_RECTANGLE(x,y,w,h);
- VideoDrawSub8to16(graphic,gx,gy,w,h,x,y);
+ CLIP_RECTANGLE(x, y, w, h);
+ VideoDrawSub8to16(graphic, gx, gy, w, h, x, y);
}
/**
@@ -329,12 +328,11 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to24Clip(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to24Clip(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
- CLIP_RECTANGLE(x,y,w,h);
- VideoDrawSub8to24(graphic,gx,gy,w,h,x,y);
+ CLIP_RECTANGLE(x, y, w, h);
+ VideoDrawSub8to24(graphic, gx, gy, w, h, x, y);
}
/**
@@ -348,12 +346,11 @@
** @param x X screen position
** @param y Y screen position
*/
-local void VideoDrawSub8to32Clip(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSub8to32Clip(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
- CLIP_RECTANGLE(x,y,w,h);
- VideoDrawSub8to32(graphic,gx,gy,w,h,x,y);
+ CLIP_RECTANGLE(x, y, w, h);
+ VideoDrawSub8to32(graphic, gx, gy, w, h, x, y);
}
/**
@@ -368,12 +365,11 @@
** @param y Y screen position
*/
#ifdef USE_OPENGL
-local void VideoDrawSubOpenGLClip(
- const Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y)
+local void VideoDrawSubOpenGLClip(const Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y)
{
- CLIP_RECTANGLE(x,y,w,h);
- VideoDrawSubOpenGL(graphic,gx,gy,w,h,x,y);
+ CLIP_RECTANGLE(x, y, w, h);
+ VideoDrawSubOpenGL(graphic, gx, gy, w, h, x, y);
}
#endif
@@ -382,11 +378,13 @@
*/
local void FreeGraphic8(Graphic* graphic)
{
- IfDebug(AllocatedGraphicMemory -= graphic->Size);
- IfDebug(AllocatedGraphicMemory -= sizeof(Graphic));
+#ifdef DEBUG
+ AllocatedGraphicMemory -= graphic->Size;
+ AllocatedGraphicMemory -= sizeof(Graphic);
+#endif
#ifdef USE_OPENGL
- if( graphic->NumTextureNames ) {
+ if (graphic->NumTextureNames) {
glDeleteTextures(graphic->NumTextureNames, graphic->TextureNames);
free(graphic->TextureNames);
}
@@ -422,12 +420,11 @@
** @param y Y screen position
** @param fade Amount faded, from 0 (black) to 255 (no fading)
*/
-global void VideoDrawSubClipFaded(
- Graphic* graphic,int gx,int gy,int w,int h,
- int x,int y,unsigned char fade)
+global void VideoDrawSubClipFaded(Graphic* graphic, int gx, int gy,
+ int w, int h, int x, int y, unsigned char fade)
{
- VideoDrawSubClip(graphic,gx,gy,w,h,x,y);
- VideoFillTransRectangle(ColorBlack,x,y,w,h,fade);
+ VideoDrawSubClip(graphic, gx, gy, w, h, x, y);
+ VideoFillTransRectangle(ColorBlack, x, y, w, h, fade);
}
/**
@@ -441,37 +438,39 @@
**
** @return New graphic object (malloced).
*/
-global Graphic* MakeGraphic(
- unsigned depth,int width,int height,void* data,unsigned size)
+global Graphic* MakeGraphic(unsigned depth, int width, int height,
+ void* data, unsigned size)
{
Graphic* graphic;
- graphic=malloc(sizeof(Graphic));
- IfDebug( AllocatedGraphicMemory+=sizeof(Graphic) );
+ graphic = malloc(sizeof(Graphic));
+#ifdef DEBUG
+ AllocatedGraphicMemory += sizeof(Graphic);
+#endif
- if( !graphic ) {
- fprintf(stderr,"Out of memory\n");
+ if (!graphic) {
+ fprintf(stderr, "Out of memory\n");
ExitFatal(-1);
}
- if( depth==8 ) {
- graphic->Type=&GraphicImage8Type;
- } else if( depth==16 ) {
- graphic->Type=&GraphicImage16Type;
+ if (depth == 8) {
+ graphic->Type = &GraphicImage8Type;
+ } else if (depth == 16) {
+ graphic->Type = &GraphicImage16Type;
} else {
- fprintf(stderr,"Unsported image depth\n");
+ fprintf(stderr, "Unsported image depth\n");
ExitFatal(-1);
}
- graphic->Width=width;
- graphic->Height=height;
+ graphic->Width = width;
+ graphic->Height = height;
- graphic->Pixels=NULL;
- graphic->Palette=NULL;
+ graphic->Pixels = NULL;
+ graphic->Palette = NULL;
- graphic->NumFrames=0;
- graphic->Frames=data;
- graphic->Size=size;
+ graphic->NumFrames = 0;
+ graphic->Frames = data;
+ graphic->Size = size;
#ifdef USE_OPENGL
- graphic->NumTextureNames=0;
+ graphic->NumTextureNames = 0;
#endif
return graphic;
@@ -484,17 +483,18 @@
** @param width Pixel width.
** @param height Pixel height.
*/
-global Graphic* NewGraphic(
- unsigned depth,int width,int height)
+global Graphic* NewGraphic(unsigned depth, int width, int height)
{
void* data;
int size;
- size=width*height*(depth+7)/8;
- data=malloc(size);
- IfDebug( AllocatedGraphicMemory+=size );
+ size = width * height * (depth + 7) / 8;
+ data = malloc(size);
+#ifdef DEBUG
+ AllocatedGraphicMemory += size;
+#endif
- return MakeGraphic(depth,width,height,data,size);
+ return MakeGraphic(depth, width, height, data, size);
}
/**
@@ -505,7 +505,7 @@
** @param height Graphic height.
*/
#ifdef USE_OPENGL
-global void MakeTexture(Graphic* graphic,int width,int height)
+global void MakeTexture(Graphic* graphic, int width, int height)
{
int i;
int j;
@@ -517,55 +517,56 @@
const unsigned char* sp;
int fl;
- n=(graphic->Width/width)*(graphic->Height/height);
- fl=graphic->Width/width;
+ n = (graphic->Width / width) * (graphic->Height / height);
+ fl = graphic->Width / width;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
graphic->NumTextureNames = n;
- graphic->TextureNames = (GLuint*)malloc(n*sizeof(GLuint));
+ graphic->TextureNames = (GLuint*)malloc(n * sizeof(GLuint));
glGenTextures(n, graphic->TextureNames);
- for( i=1; i<width; i<<=1 ) {
+ for (i = 1; i < width; i <<= 1) {
}
- w=i;
- for( i=1; i<height; i<<=1 ) {
+ w = i;
+ for (i = 1; i < height; i <<= 1) {
}
- h=i;
- graphic->TextureWidth = (float)width/w;
- graphic->TextureHeight = (float)height/h;
- tex = (unsigned char*)malloc(w*h*4);
- for( x=0; x<n; ++x ) {
+ h = i;
+ graphic->TextureWidth = (float)width / w;
+ graphic->TextureHeight = (float)height / h;
+ tex = (unsigned char*)malloc(w * h * 4);
+ for (x = 0; x < n; ++x) {
glBindTexture(GL_TEXTURE_2D, graphic->TextureNames[x]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- for( i=0; i<height; ++i ) {
- sp=(const unsigned
char*)graphic->Frames+(x%fl)*width+((x/fl)*height+i)*graphic->Width;
- for( j=0; j<width; ++j ) {
+ for (i = 0; i < height; ++i) {
+ sp = (const unsigned char*)graphic->Frames + (x % fl) * width +
+ ((x / fl) * height + i) * graphic->Width;
+ for (j = 0; j < width; ++j) {
int c;
Palette p;
- c = (h-i-1)*w*4+j*4;
- if( *sp==255 ) {
- tex[c+3] = 0;
+ c = (h - i - 1) * w * 4 + j * 4;
+ if (*sp == 255) {
+ tex[c + 3] = 0;
} else {
p = graphic->Palette[*sp];
- tex[c+0] = p.r;
- tex[c+1] = p.g;
- tex[c+2] = p.b;
- tex[c+3] = 0xff;
+ tex[c + 0] = p.r;
+ tex[c + 1] = p.g;
+ tex[c + 2] = p.b;
+ tex[c + 3] = 0xff;
}
++sp;
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, tex);
- IfDebug(
- i = glGetError();
- if (i) {
- DebugLevel0Fn("glTexImage2D(%x)\n" _C_ i);
- }
- );
+#ifdef DEBUG
+ i = glGetError();
+ if (i) {
+ DebugLevel0Fn("glTexImage2D(%x)\n" _C_ i);
+ }
+#endif
}
free(tex);
}
@@ -575,8 +576,8 @@
**
** FIXME: Docu
*/
-global void MakePlayerColorTexture(Graphic** g,Graphic* graphic,int frame,
- unsigned char *map,int maplen)
+global void MakePlayerColorTexture(Graphic** g, Graphic* graphic, int frame,
+ unsigned char* map, int maplen)
{
int i;
int j;
@@ -587,8 +588,8 @@
const unsigned char* sp;
int fl;
- if( !*g ) {
- *g = calloc(1,sizeof(Graphic));
+ if (!*g) {
+ *g = calloc(1, sizeof(Graphic));
n = graphic->NumFrames;
@@ -605,55 +606,56 @@
(*g)->TextureHeight = graphic->TextureHeight;
}
- fl = graphic->GraphicWidth/graphic->Width;
+ fl = graphic->GraphicWidth / graphic->Width;
glGenTextures(1, &(*g)->TextureNames[frame]);
- for( i=1; i<graphic->Width; i<<=1 ) {
+ for (i = 1; i < graphic->Width; i <<= 1) {
}
- w=i;
- for( i=1; i<graphic->Height; i<<=1 ) {
+ w = i;
+ for (i = 1; i < graphic->Height; i <<= 1) {
}
- h=i;
+ h = i;
- tex = (unsigned char*)malloc(w*h*4);
+ tex = (unsigned char*)malloc(w * h * 4);
glBindTexture(GL_TEXTURE_2D, (*g)->TextureNames[frame]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- for( i=0; i<graphic->Height; ++i ) {
- sp=(const unsigned char*)graphic->Frames + (frame%fl)*graphic->Width +
((frame/fl)*graphic->Height+i)*graphic->GraphicWidth;
- for( j=0; j<graphic->Width; ++j ) {
+ for (i = 0; i < graphic->Height; ++i) {
+ sp = (const unsigned char*)graphic->Frames + (frame % fl) *
graphic->Width +
+ ((frame / fl) * graphic->Height + i) * graphic->GraphicWidth;
+ for (j = 0; j < graphic->Width; ++j) {
int c;
int z;
Palette p;
- c=(h-i-1)*w*4+j*4;
- for( z=0; z<maplen; ++z ) {
- if( *sp==map[z*2] ) {
- p=GlobalPalette[map[z*2+1]];
- tex[c+0] = p.r;
- tex[c+1] = p.g;
- tex[c+2] = p.b;
- tex[c+3] = 0xff;
+ c = (h - i - 1) * w * 4 + j * 4;
+ for (z = 0; z < maplen; ++z) {
+ if (*sp == map[z * 2]) {
+ p = GlobalPalette[map[z * 2 + 1]];
+ tex[c + 0] = p.r;
+ tex[c + 1] = p.g;
+ tex[c + 2] = p.b;
+ tex[c + 3] = 0xff;
break;
}
}
- if( z==maplen ) {
- tex[c+3] = 0;
+ if (z == maplen) {
+ tex[c + 3] = 0;
}
++sp;
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
GL_UNSIGNED_BYTE, tex);
- IfDebug(
- i = glGetError();
- if (i) {
- DebugLevel0Fn("glTexImage2D(%x)\n" _C_ i);
- }
- );
+#ifdef DEBUG
+ i = glGetError();
+ if (i) {
+ DebugLevel0Fn("glTexImage2D(%x)\n" _C_ i);
+ }
+#endif
free(tex);
}
#endif
@@ -668,33 +670,37 @@
** @todo FIXME: Higher quality resizing.
** FIXME: Works only with 8bit indexed graphic objects.
*/
-global void ResizeGraphic(Graphic *g,int w,int h)
+global void ResizeGraphic(Graphic *g, int w, int h)
{
int i;
int j;
- unsigned char *data;
+ unsigned char* data;
int x;
- DebugCheck( g->Type!=&GraphicImage8Type );
+ DebugCheck(g->Type != &GraphicImage8Type);
- if( g->Width==w && g->Height==h ) {
+ if (g->Width == w && g->Height == h) {
return;
}
- data = (unsigned char*)malloc(w*h);
- IfDebug( AllocatedGraphicMemory+=w*h );
- x=0;
+ data = (unsigned char*)malloc(w * h);
+#ifdef DEBUG
+ AllocatedGraphicMemory += w * h;
+#endif
+ x = 0;
- for( i=0; i<h; ++i ) {
- for( j=0; j<w; ++j ) {
+ for (i = 0; i < h; ++i) {
+ for (j = 0; j < w; ++j) {
data[x] = ((unsigned char*)g->Frames)[
- (i*g->Height/h)*g->Width + j*g->Width/w];
+ (i * g->Height / h) * g->Width + j * g->Width / w];
++x;
}
}
free(g->Frames);
- IfDebug( AllocatedGraphicMemory-=g->Width*g->Height );
+#ifdef DEBUG
+ AllocatedGraphicMemory -= g->Width * g->Height;
+#endif
g->Frames = data;
g->Width = w;
g->Height = h;
@@ -711,7 +717,7 @@
** FIXME: I want to support our own binary format!
** FIXME: Add support for 16bit indexed format!
*/
-global Graphic* LoadGraphic(const char *name)
+global Graphic* LoadGraphic(const char* name)
{
Graphic* graphic;
char buf[1024];
@@ -738,29 +744,29 @@
global void InitGraphic(void)
{
#ifdef USE_OPENGL
- GraphicImage8Type.DrawSub=VideoDrawSubOpenGL;
- GraphicImage8Type.DrawSubClip=VideoDrawSubOpenGLClip;
+ GraphicImage8Type.DrawSub = VideoDrawSubOpenGL;
+ GraphicImage8Type.DrawSubClip = VideoDrawSubOpenGLClip;
#else
switch( VideoBpp ) {
case 8:
- GraphicImage8Type.DrawSub=VideoDrawSub8to8;
- GraphicImage8Type.DrawSubClip=VideoDrawSub8to8Clip;
+ GraphicImage8Type.DrawSub = VideoDrawSub8to8;
+ GraphicImage8Type.DrawSubClip = VideoDrawSub8to8Clip;
break;
case 15:
case 16:
- GraphicImage8Type.DrawSub=VideoDrawSub8to16;
- GraphicImage8Type.DrawSubClip=VideoDrawSub8to16Clip;
+ GraphicImage8Type.DrawSub = VideoDrawSub8to16;
+ GraphicImage8Type.DrawSubClip = VideoDrawSub8to16Clip;
break;
case 24:
- GraphicImage8Type.DrawSub=VideoDrawSub8to24;
- GraphicImage8Type.DrawSubClip=VideoDrawSub8to24Clip;
+ GraphicImage8Type.DrawSub = VideoDrawSub8to24;
+ GraphicImage8Type.DrawSubClip = VideoDrawSub8to24Clip;
break;
case 32:
- GraphicImage8Type.DrawSub=VideoDrawSub8to32;
- GraphicImage8Type.DrawSubClip=VideoDrawSub8to32Clip;
+ GraphicImage8Type.DrawSub = VideoDrawSub8to32;
+ GraphicImage8Type.DrawSubClip = VideoDrawSub8to32Clip;
break;
default:
@@ -768,7 +774,7 @@
abort();
}
#endif
- GraphicImage8Type.Free=FreeGraphic8;
+ GraphicImage8Type.Free = FreeGraphic8;
}
//@}
- [Stratagus-CVS] stratagus/src/video graphic.c,
Jimmy Salmon <=