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[Stratagus-CVS] stratagus/src/sound oss_audio.c sdl_audio.c sou...


From: Jimmy Salmon
Subject: [Stratagus-CVS] stratagus/src/sound oss_audio.c sdl_audio.c sou...
Date: Wed, 01 Oct 2003 19:56:22 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Jimmy Salmon <address@hidden>   03/10/01 19:56:21

Modified files:
        src/sound      : oss_audio.c sdl_audio.c sound.c sound_id.c 
                         sound_server.c 

Log message:
        Cleanup

Patches:
Index: stratagus/src/sound/oss_audio.c
diff -u stratagus/src/sound/oss_audio.c:1.10 
stratagus/src/sound/oss_audio.c:1.11
--- stratagus/src/sound/oss_audio.c:1.10        Fri Jul 11 10:35:33 2003
+++ stratagus/src/sound/oss_audio.c     Wed Oct  1 19:56:21 2003
@@ -10,7 +10,7 @@
 //
 /address@hidden oss_audio.c            -       Oss hardware support */
 //
-//     (c) Copyright 2002 by Lutz Sammer and Fabrice Rossi
+//     (c) Copyright 2002-2003 by Lutz Sammer and Fabrice Rossi
 //
 //      This program is free software; you can redistribute it and/or modify
 //      it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: oss_audio.c,v 1.10 2003/07/11 14:35:33 n0body Exp $
+//     $Id: oss_audio.c,v 1.11 2003/10/01 23:56:21 jsalmon3 Exp $
 
 //@{
 
@@ -68,44 +68,44 @@
 **
 **     @return         True if failure, false if everything ok.
 */
-global int InitOssSound(const char* dev,int freq,int size,int wait)
+global int InitOssSound(const char* dev, int freq, int size, int wait)
 {
     int dummy;
 
     //
     // Open dsp device, 8bit samples, stereo.
     //
-    if( wait ) {
-       SoundFildes=open(dev,O_WRONLY);
+    if (wait) {
+       SoundFildes = open(dev, O_WRONLY);
     } else {
-       SoundFildes=open(dev,O_WRONLY|O_NDELAY);
+       SoundFildes = open(dev, O_WRONLY | O_NDELAY);
     }
-    if( SoundFildes==-1 ) {
-       fprintf(stderr,"Can't open audio device `%s'\n",dev);
+    if (SoundFildes == -1) {
+       fprintf(stderr, "Can't open audio device `%s'\n", dev);
        return 1;
     }
-    dummy=size;
-    if( ioctl(SoundFildes,SNDCTL_DSP_SAMPLESIZE,&dummy)==-1 ) {
+    dummy = size;
+    if (ioctl(SoundFildes, SNDCTL_DSP_SAMPLESIZE, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_SAMPLESIZE)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_SAMPLESIZE)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
     }
-    dummy=1;
-    if( ioctl(SoundFildes,SNDCTL_DSP_STEREO,&dummy)==-1 ) {
+    dummy = 1;
+    if (ioctl(SoundFildes, SNDCTL_DSP_STEREO, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_STEREO)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_STEREO)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
     }
-    dummy=freq;
-    if( ioctl(SoundFildes,SNDCTL_DSP_SPEED,&dummy)==-1 ) {
+    dummy = freq;
+    if (ioctl(SoundFildes, SNDCTL_DSP_SPEED, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_SPEED)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_SPEED)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
     }
     //
@@ -113,52 +113,52 @@
     //
     // FIXME: higher speed more buffers!!
 
-    switch( freq ) {
+    switch (freq) {
        case 11025:
-           dummy=((8<<16) |  8);   // 8 Buffers of  256 Bytes
+           dummy=((8 << 16) |  8);   // 8 Buffers of  256 Bytes
            break;
        case 22050:
-           dummy=((8<<16) |  9);   // 8 Buffers of  512 Bytes
+           dummy=((8 << 16) |  9);   // 8 Buffers of  512 Bytes
            break;
        default:
            DebugLevel0Fn("Unexpected sample frequency %d\n" _C_ freq);
            // FALL THROUGH
        case 44100:
-           dummy=((8<<16) | 10);   // 8 Buffers of 1024 Bytes
+           dummy=((8 << 16) | 10);   // 8 Buffers of 1024 Bytes
            break;
     }
-    if( size==16 ) {                   //  8 bit
+    if (size == 16) {                  //  8 bit
        ++dummy;                        // double buffer size
     }
 
     DebugLevel0Fn("%d bytes %d ms buffer\n" _C_ freq*size/8 _C_ 
-       ((dummy>>16)*(1<<(dummy&0xFFFF))*1000)/(freq*size/8));
+       ((dummy >> 16) * (1 << (dummy & 0xFFFF)) * 1000) / (freq * size / 8));
 
-    if( ioctl(SoundFildes,SNDCTL_DSP_SETFRAGMENT,&dummy)==-1 ) {
+    if (ioctl(SoundFildes, SNDCTL_DSP_SETFRAGMENT, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_SETFRAGMENT)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_SETFRAGMENT)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
     }
 
 #if 0
-    dummy=4;
-    if( ioctl(SoundFildes,SNDCTL_DSP_SUBDIVIDE,&dummy)==-1 ) {
+    dummy = 4;
+    if (ioctl(SoundFildes, SNDCTL_DSP_SUBDIVIDE, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_SUBDIVIDE)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_SUBDIVIDE)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return;
     }
 #endif
 
 #ifdef DEBUG
-    if( ioctl(SoundFildes,SNDCTL_DSP_GETBLKSIZE,&dummy)==-1 ) {
+    if (ioctl(SoundFildes, SNDCTL_DSP_GETBLKSIZE, &dummy) == -1) {
        PrintFunction();
-       fprintf(stdout,"%s - ioctl(SNDCTL_DSP_GETBLKSIZE)", strerror(errno));
+       fprintf(stdout, "%s - ioctl(SNDCTL_DSP_GETBLKSIZE)", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
     }
 
Index: stratagus/src/sound/sdl_audio.c
diff -u stratagus/src/sound/sdl_audio.c:1.9 stratagus/src/sound/sdl_audio.c:1.10
--- stratagus/src/sound/sdl_audio.c:1.9 Fri Jul 11 10:35:33 2003
+++ stratagus/src/sound/sdl_audio.c     Wed Oct  1 19:56:21 2003
@@ -10,7 +10,7 @@
 //
 /address@hidden sdl_audio.c            -       SDL hardware support */
 //
-//     (c) Copyright 2002 by Lutz Sammer and Fabrice Rossi
+//     (c) Copyright 2002-2003 by Lutz Sammer and Fabrice Rossi
 //
 //      This program is free software; you can redistribute it and/or modify
 //      it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: sdl_audio.c,v 1.9 2003/07/11 14:35:33 n0body Exp $
+//     $Id: sdl_audio.c,v 1.10 2003/10/01 23:56:21 jsalmon3 Exp $
 
 //@{
 
@@ -48,8 +48,8 @@
 ----------------------------------------------------------------------------*/
 
     /// FIXME: move function to here.
-extern void FillAudio(void* udata __attribute__((unused)),Uint8* stream,
-       int len);
+extern void FillAudio(void* udata __attribute__((unused)), Uint8* stream,
+    int len);
 
 /**
 **     Initialize sound card hardware part with SDL.
@@ -62,7 +62,7 @@
 **     @return         True if failure, false if everything ok.
 */
 global int InitSdlSound(const char* dev __attribute__((unused)), int freq,
-       int size, int wait __attribute__((unused)))
+    int size, int wait __attribute__((unused)))
 {
     SDL_AudioSpec wanted;
 
Index: stratagus/src/sound/sound.c
diff -u stratagus/src/sound/sound.c:1.42 stratagus/src/sound/sound.c:1.43
--- stratagus/src/sound/sound.c:1.42    Thu Sep 25 23:33:04 2003
+++ stratagus/src/sound/sound.c Wed Oct  1 19:56:21 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: sound.c,v 1.42 2003/09/26 03:33:04 jsalmon3 Exp $
+//     $Id: sound.c,v 1.43 2003/10/01 23:56:21 jsalmon3 Exp $
 
 //@{
 
@@ -108,43 +108,43 @@
 **     @param volume   FIXME: docu
 **     @param stereo   FIXME: docu
 */
-local void InsertSoundRequest(const Unit* unit,unsigned id,unsigned char power,
-                             SoundId sound,unsigned char fight,
-                             unsigned char selection,unsigned char volume,
-                             char stereo) 
+local void InsertSoundRequest(const Unit* unit, unsigned id,
+    unsigned char power, SoundId sound, unsigned char fight,
+    unsigned char selection, unsigned char volume, char stereo) 
 {
 #ifdef USE_SDLA
     SDL_LockAudio();
 #endif
     //FIXME: valid only in a shared memory context...
-    if( !SoundOff && sound != NO_SOUND ) {
+    if (!SoundOff && sound != NO_SOUND) {
        if (SoundRequests[NextSoundRequestIn].Used) {
            DebugLevel0("***** NO FREE SLOT IN SOUND FIFO *****\n");
        } else {
-           SoundRequests[NextSoundRequestIn].Used=1;
-           SoundRequests[NextSoundRequestIn].Source.Base=unit;
-           SoundRequests[NextSoundRequestIn].Source.Id=id;
-           SoundRequests[NextSoundRequestIn].Sound=sound;
-           SoundRequests[NextSoundRequestIn].Power=power;
-           SoundRequests[NextSoundRequestIn].Fight=(fight)?1:0;
-           SoundRequests[NextSoundRequestIn].Selection=(selection)?1:0;
-           SoundRequests[NextSoundRequestIn].IsVolume=(volume)?1:0;
-           SoundRequests[NextSoundRequestIn].Stereo=stereo;
+           SoundRequests[NextSoundRequestIn].Used = 1;
+           SoundRequests[NextSoundRequestIn].Source.Base = unit;
+           SoundRequests[NextSoundRequestIn].Source.Id = id;
+           SoundRequests[NextSoundRequestIn].Sound = sound;
+           SoundRequests[NextSoundRequestIn].Power = power;
+           SoundRequests[NextSoundRequestIn].Fight = fight ? 1 : 0;
+           SoundRequests[NextSoundRequestIn].Selection = selection ? 1 : 0;
+           SoundRequests[NextSoundRequestIn].IsVolume = volume ? 1 : 0;
+           SoundRequests[NextSoundRequestIn].Stereo = stereo;
            DebugLevel3("Source[%p,%s]: registering request %p at slot %d=%d\n" 
_C_
-                       unit _C_ unit ? unit->Type->Ident : ""
-                       _C_ sound _C_ NextSoundRequestIn _C_ power);
+               unit _C_ unit ? unit->Type->Ident : "" _C_
+               sound _C_ NextSoundRequestIn _C_ power);
 #ifdef USE_THREAD
            // increment semaphore
            if (SoundThreadRunning) {
-               if(sem_post(&SoundThreadChannelSemaphore)) {
+               if (sem_post(&SoundThreadChannelSemaphore)) {
                    DebugLevel0("Cannot increment semaphore!\n");
                    //FIXME: need to quit?
                }
            }
 #endif
-           NextSoundRequestIn++;
-           if (NextSoundRequestIn>=MAX_SOUND_REQUESTS)
-               NextSoundRequestIn=0;
+           ++NextSoundRequestIn;
+           if (NextSoundRequestIn >= MAX_SOUND_REQUESTS) {
+               NextSoundRequestIn = 0;
+           }
        }
     }
 #ifdef USE_SDLA
@@ -162,31 +162,31 @@
 **
 **     @todo FIXME: The work completed sounds only supports two races.
 */
-local SoundId ChooseUnitVoiceSoundId(const Unit *unit,UnitVoiceGroup voice)
+local SoundId ChooseUnitVoiceSoundId(const Unit* unit, UnitVoiceGroup voice)
 {
     switch (voice) {
-    case VoiceAcknowledging:
-       return unit->Type->Sound.Acknowledgement.Sound;
-    case VoiceReady:
-       return unit->Type->Sound.Ready.Sound;
-    case VoiceSelected:
-       return unit->Type->Sound.Selected.Sound;
-    case VoiceAttacking:
-       return unit->Type->Weapon.Attack.Sound;
-    case VoiceHelpMe:
-       return unit->Type->Sound.Help.Sound;
-    case VoiceDying:
-       return unit->Type->Sound.Dead.Sound;
-    case VoiceTreeChopping:
-       return GameSounds.TreeChopping.Sound;
-    case VoiceWorkCompleted:
-       return GameSounds.WorkComplete[ThisPlayer->Race].Sound;
-    case VoiceBuilding:
-       return GameSounds.BuildingConstruction.Sound;
-    case VoiceDocking:
-       return GameSounds.Docking.Sound;
-    case VoiceRepair:
-       return GameSounds.Repair.Sound;
+       case VoiceAcknowledging:
+           return unit->Type->Sound.Acknowledgement.Sound;
+       case VoiceReady:
+           return unit->Type->Sound.Ready.Sound;
+       case VoiceSelected:
+           return unit->Type->Sound.Selected.Sound;
+       case VoiceAttacking:
+           return unit->Type->Weapon.Attack.Sound;
+       case VoiceHelpMe:
+           return unit->Type->Sound.Help.Sound;
+       case VoiceDying:
+           return unit->Type->Sound.Dead.Sound;
+       case VoiceTreeChopping:
+           return GameSounds.TreeChopping.Sound;
+       case VoiceWorkCompleted:
+           return GameSounds.WorkComplete[ThisPlayer->Race].Sound;
+       case VoiceBuilding:
+           return GameSounds.BuildingConstruction.Sound;
+       case VoiceDocking:
+           return GameSounds.Docking.Sound;
+       case VoiceRepair:
+           return GameSounds.Repair.Sound;
     }
     return NULL;
 }
@@ -203,9 +203,9 @@
 {
     int stereo;
 
-    stereo = ((unit->X * TileSizeX + unit->Type->TileWidth * TileSizeX / 2
-           + unit->IX - TheUI.SelectedViewport->MapX * TileSizeX) * 256
-               / ((TheUI.SelectedViewport->MapWidth - 1) * TileSizeX)) - 128;
+    stereo = ((unit->X * TileSizeX + unit->Type->TileWidth * TileSizeX / 2 +
+       unit->IX - TheUI.SelectedViewport->MapX * TileSizeX) * 256 /
+       ((TheUI.SelectedViewport->MapWidth - 1) * TileSizeX)) - 128;
     if (stereo < -128) {
        stereo = -128;
     } else if (stereo > 127) {
@@ -227,9 +227,9 @@
 {
     int stereo;
 
-    stereo = ((missile->X + missile->Type->Width / 2
-           - TheUI.SelectedViewport->MapX * TileSizeX) * 256
-               / ((TheUI.SelectedViewport->MapWidth - 1) * TileSizeX)) - 128;
+    stereo = ((missile->X + missile->Type->Width / 2 -
+       TheUI.SelectedViewport->MapX * TileSizeX) * 256 /
+       ((TheUI.SelectedViewport->MapWidth - 1) * TileSizeX)) - 128;
     if (stereo < -128) {
        stereo = -128;
     } else if (stereo > 127) {
@@ -243,17 +243,10 @@
 /**
 **     FIXME: docu
 */
-global void PlayGameSound(SoundId sound,unsigned char volume)
+global void PlayGameSound(SoundId sound, unsigned char volume)
 {
     DebugLevel3("Playing %p at volume %u\n" _C_ sound _C_ volume);
-    InsertSoundRequest(NULL,
-                      0,
-                      volume,
-                      sound,
-                      0,
-                      0,
-                      1,
-                      0);
+    InsertSoundRequest(NULL, 0, volume, sound, 0, 0, 1, 0);
 }
 
 /**
@@ -268,12 +261,12 @@
     //FIXME: we use here the fact that we are in a shared memory context. This
     // should send a message to the sound server
     // silently discard out of range values
-    if ( volume<0 ) {
-       GlobalVolume=0;
-    } else if ( volume>MaxVolume ) {
-       GlobalVolume=MaxVolume;
+    if (volume < 0) {
+       GlobalVolume = 0;
+    } else if (volume > MaxVolume) {
+       GlobalVolume = MaxVolume;
     } else {
-       GlobalVolume=volume;
+       GlobalVolume = volume;
     }
 }
 
@@ -290,12 +283,12 @@
     // should send a message to the sound server
 
     // silently discard out of range values
-    if ( volume<0 ) {
-       MusicVolume=0;
-    } else if ( volume>MaxVolume ) {
-       MusicVolume=MaxVolume;
+    if (volume < 0) {
+       MusicVolume = 0;
+    } else if (volume > MaxVolume) {
+       MusicVolume = MaxVolume;
     } else {
-       MusicVolume=volume;
+       MusicVolume = volume;
     }
 }
 
@@ -306,48 +299,49 @@
 {
     int i;
 
-    if( SoundFildes==-1 ) {            // No sound enabled
+    if (SoundFildes == -1) {           // No sound enabled
        return;
     }
     // let's map game sounds, look if already setup in ccl.
 
-    if( !GameSounds.PlacementError.Sound ) {
-       GameSounds.PlacementError.Sound=
-               SoundIdForName(GameSounds.PlacementError.Name);
-    }
-    if( !GameSounds.PlacementSuccess.Sound ) {
-       GameSounds.PlacementSuccess.Sound=
-               SoundIdForName(GameSounds.PlacementSuccess.Name);
-    }
-    if( !GameSounds.Click.Sound ) {
-       GameSounds.Click.Sound=SoundIdForName(GameSounds.Click.Name);
-    }
-    if( !GameSounds.TreeChopping.Sound ) {
-       GameSounds.TreeChopping.Sound=
-               SoundIdForName(GameSounds.TreeChopping.Name);
-    }
-    if( !GameSounds.Docking.Sound ) {
-       GameSounds.Docking.Sound=
-               SoundIdForName(GameSounds.Docking.Name);
-    }
-    if( !GameSounds.BuildingConstruction.Sound ) {
-       GameSounds.BuildingConstruction.Sound=
-               SoundIdForName(GameSounds.BuildingConstruction.Name);
-    }
-    for( i=0; i<PlayerRaces.Count; ++i ) {
-       if( !GameSounds.WorkComplete[i].Sound && 
GameSounds.WorkComplete[i].Name ) {
-           GameSounds.WorkComplete[i].Sound=
-                   SoundIdForName(GameSounds.WorkComplete[i].Name);
+    if (!GameSounds.PlacementError.Sound) {
+       GameSounds.PlacementError.Sound =
+           SoundIdForName(GameSounds.PlacementError.Name);
+    }
+    if (!GameSounds.PlacementSuccess.Sound) {
+       GameSounds.PlacementSuccess.Sound =
+           SoundIdForName(GameSounds.PlacementSuccess.Name);
+    }
+    if (!GameSounds.Click.Sound) {
+       GameSounds.Click.Sound = SoundIdForName(GameSounds.Click.Name);
+    }
+    if (!GameSounds.TreeChopping.Sound) {
+       GameSounds.TreeChopping.Sound =
+           SoundIdForName(GameSounds.TreeChopping.Name);
+    }
+    if (!GameSounds.Docking.Sound) {
+       GameSounds.Docking.Sound =
+           SoundIdForName(GameSounds.Docking.Name);
+    }
+    if (!GameSounds.BuildingConstruction.Sound) {
+       GameSounds.BuildingConstruction.Sound =
+           SoundIdForName(GameSounds.BuildingConstruction.Name);
+    }
+    for (i = 0; i < PlayerRaces.Count; ++i) {
+       if (!GameSounds.WorkComplete[i].Sound &&
+               GameSounds.WorkComplete[i].Name) {
+           GameSounds.WorkComplete[i].Sound =
+               SoundIdForName(GameSounds.WorkComplete[i].Name);
        }
     }
-    if( !GameSounds.Repair.Sound ) {
-       GameSounds.Repair.Sound=
-               SoundIdForName(GameSounds.Repair.Name);
-    }
-    for( i=0; i<PlayerRaces.Count; ++i ) {
-       if( !GameSounds.Rescue[i].Sound && GameSounds.Rescue[i].Name ) {
-           GameSounds.Rescue[i].Sound=
-                   SoundIdForName(GameSounds.Rescue[i].Name);
+    if (!GameSounds.Repair.Sound) {
+       GameSounds.Repair.Sound =
+           SoundIdForName(GameSounds.Repair.Name);
+    }
+    for (i = 0; i < PlayerRaces.Count; ++i) {
+       if (!GameSounds.Rescue[i].Sound && GameSounds.Rescue[i].Name) {
+           GameSounds.Rescue[i].Sound =
+               SoundIdForName(GameSounds.Rescue[i].Name);
        }
     }
 }
Index: stratagus/src/sound/sound_id.c
diff -u stratagus/src/sound/sound_id.c:1.19 stratagus/src/sound/sound_id.c:1.20
--- stratagus/src/sound/sound_id.c:1.19 Fri Jul 11 10:35:33 2003
+++ stratagus/src/sound/sound_id.c      Wed Oct  1 19:56:21 2003
@@ -20,7 +20,7 @@
 //     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //     GNU General Public License for more details.
 //
-//     $Id: sound_id.c,v 1.19 2003/07/11 14:35:33 n0body Exp $
+//     $Id: sound_id.c,v 1.20 2003/10/01 23:56:21 jsalmon3 Exp $
 
 //@{
 
@@ -62,7 +62,7 @@
 /**
 **     hash table used to store the mapping between sound name and sound id
 */
-local hashtable(int,61) SoundIdHash;
+local hashtable(int, 61) SoundIdHash;
 
 #endif
 
@@ -97,9 +97,9 @@
 **     @param name     Name of the sound (now freed by caller!).
 **     @param id       Sound identifier.
 */
-global void MapSound(const char* name,const SoundId id)
+global void MapSound(const char* name, const SoundId id)
 {
-    *((SoundId*)hash_add(SoundIdHash,(char*)name))=id;
+    *((SoundId*)hash_add(SoundIdHash, (char*)name)) = id;
 }
 
 /**
@@ -113,9 +113,9 @@
 {
     const SoundId* result;
 
-    DebugCheck( !name );
+    DebugCheck(!name);
 
-    if( (result=(const SoundId*)hash_find(SoundIdHash,(char*)name)) ) {
+    if ((result = (const SoundId*)hash_find(SoundIdHash, (char*)name))) {
        return *result;
     }
     DebugLevel0("Can't find sound `%s' in sound table\n" _C_ name);
@@ -134,22 +134,22 @@
 **
 **     @return the sound id of the created group
 */
-global SoundId MakeSound(const char* name,char* file[],int nb)
+global SoundId MakeSound(const char* name, char* file[], int nb)
 {
     SoundId id;
     const SoundId* result;
 
-    DebugCheck( nb>255 );
+    DebugCheck(nb > 255);
 
-    if ( (result=(const SoundId*)hash_find(SoundIdHash,(char*)name)) ) {
+    if ((result = (const SoundId*)hash_find(SoundIdHash, (char*)name))) {
        DebugLevel0Fn("re-register sound `%s'\n" _C_ name);
        return *result;
     }
 
     // ask the server to register the sound
-    id=RegisterSound(file,nb);
+    id = RegisterSound(file, nb);
     // save the mapping from name to id in the hash table.
-    MapSound(name,id);
+    MapSound(name, id);
     return id;
 }
 
@@ -166,18 +166,18 @@
 **
 **     @return         Registered sound identifier.
 */
-global SoundId MakeSoundGroup(const char* name,SoundId first,SoundId second)
+global SoundId MakeSoundGroup(const char* name, SoundId first, SoundId second)
 {
     SoundId sound;
     const SoundId* result;
 
-    if ( (result=(const SoundId*)hash_find(SoundIdHash,(char*)name)) ) {
+    if ((result = (const SoundId*)hash_find(SoundIdHash, (char*)name))) {
        DebugLevel0Fn("re-register sound `%s'\n" _C_ name);
        return *result;
     }
 
-    sound=RegisterTwoGroups(first,second);
-    MapSound(name,sound);
+    sound=RegisterTwoGroups(first, second);
+    MapSound(name, sound);
 
     return sound;
 }
Index: stratagus/src/sound/sound_server.c
diff -u stratagus/src/sound/sound_server.c:1.120 
stratagus/src/sound/sound_server.c:1.121
--- stratagus/src/sound/sound_server.c:1.120    Mon Sep 15 01:51:00 2003
+++ stratagus/src/sound/sound_server.c  Wed Oct  1 19:56:21 2003
@@ -27,7 +27,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: sound_server.c,v 1.120 2003/09/15 05:51:00 mr-russ Exp $
+//     $Id: sound_server.c,v 1.121 2003/10/01 23:56:21 jsalmon3 Exp $
 
 //@{
 
@@ -115,8 +115,8 @@
 global unsigned CompressedSoundMemory; /// compressed memory used by sound
 #endif
 
-global int GlobalVolume=128;           /// global sound volume
-global int MusicVolume=128;            /// music volume
+global int GlobalVolume = 128;         /// global sound volume
+global int MusicVolume = 128;          /// music volume
 
 global int DistanceSilent;             /// silent distance
 
@@ -216,7 +216,7 @@
 }
 
 /// Dummy functions if no music support is enabled
-#define MixMusicToStereo32(buffer,size)
+#define MixMusicToStereo32(buffer, size)
 
 #endif
 
@@ -243,7 +243,7 @@
 **     @todo           Can combine stereo and volume for faster operation.
 */
 local int MixSampleToStereo32(Sample* sample,int index,unsigned char volume,
-                             char stereo,int* buffer,int size)
+    char stereo, int* buffer, int size)
 {
     int ri;                            // read index
     int wi;                            // write index
@@ -253,64 +253,64 @@
     unsigned char left;
     unsigned char right;
 
-    local_volume=((int)volume+1)*2*GlobalVolume/MaxVolume;
-    length=sample->Length-index;
-    if( stereo < 0 ) {
-       left=128;
-       right=128+stereo;
+    local_volume = ((int)volume + 1) * 2 * GlobalVolume / MaxVolume;
+    length = sample->Length - index;
+    if (stereo < 0) {
+       left = 128;
+       right = 128 + stereo;
     }
     else {
-       left=128-stereo;
-       right=128;
+       left = 128 - stereo;
+       right = 128;
     }
     DebugLevel3("Length %d\n" _C_ length);
 
     // FIXME: support other formats, stereo or 32 bit ...
 
-    if( sample->SampleSize==8 ) {
+    if (sample->SampleSize == 8) {
        unsigned char* rp;
 
-       rp=sample->Data+index;
-       if( (size*sample->Frequency)/SoundFrequency/2>length ) {
-           size=(length*SoundFrequency/sample->Frequency)*2;
+       rp = sample->Data + index;
+       if ((size * sample->Frequency) / SoundFrequency / 2 > length) {
+           size = (length * SoundFrequency / sample->Frequency) * 2;
        }
 
        // mix mono, 8 bit sound to stereo, 32 bit
-       for( ri=wi=0; wi<size; ) {
-           ri=(wi*sample->Frequency)/SoundFrequency;
-           ri/=2;                      // adjust for mono
+       for (ri = wi = 0; wi < size;) {
+           ri = (wi * sample->Frequency) / SoundFrequency;
+           ri /= 2;                    // adjust for mono
 
            // FIXME: must interpolate samples!
-           v=(rp[ri]-127)*local_volume;
+           v = (rp[ri] - 127) * local_volume;
 
-           buffer[wi++]+=v*left/128;
-           buffer[wi++]+=v*right/128;  // left+right channel
+           buffer[wi++] += v * left / 128;
+           buffer[wi++] += v * right / 128;    // left+right channel
        }
-       ri=(wi*sample->Frequency)/SoundFrequency;
-       ri/=2;                          // adjust for mono
+       ri = (wi * sample->Frequency) / SoundFrequency;
+       ri /= 2;                                // adjust for mono
        DebugLevel3("Mixed %d bytes to %d\n" _C_ ri _C_ wi);
     } else {
        short* rp;
 
-       DebugCheck( index&1 );
+       DebugCheck(index & 1);
 
-       rp=(short*)(sample->Data+index);
-       if( (size*sample->Frequency)/SoundFrequency>length ) {
-           size=(length*SoundFrequency/sample->Frequency);
+       rp = (short*)(sample->Data + index);
+       if ((size * sample->Frequency) / SoundFrequency > length) {
+           size = (length * SoundFrequency / sample->Frequency);
        }
 
        // mix mono, 16 bit sound to stereo, 32 bit
-       for( ri=wi=0; wi<size; ) {
-           ri=(wi*sample->Frequency)/SoundFrequency;
-           ri/=2;                      // adjust for mono
+       for (ri = wi = 0; wi < size;) {
+           ri = (wi * sample->Frequency) / SoundFrequency;
+           ri /= 2;                    // adjust for mono
 
            // FIXME: must interpolate samples!
-           v=rp[ri]*local_volume/256;
+           v = rp[ri] * local_volume / 256;
 
-           buffer[wi++]+=v*left/128;
-           buffer[wi++]+=v*right/128;
+           buffer[wi++] += v * left / 128;
+           buffer[wi++] += v * right / 128;
        }
-       ri=(wi*sample->Frequency)/SoundFrequency;
+       ri = (wi * sample->Frequency) / SoundFrequency;
     }
 
     return ri;
@@ -329,7 +329,7 @@
 **
 **     @return         Number of bytes written in 'dest'
 */
-global int ConvertToStereo32(const char *src, char *dest, int frequency, 
+global int ConvertToStereo32(const char* src, char* dest, int frequency, 
     int chansize, int channels, int bytes)
 {
     int s;                     // sample index
@@ -353,7 +353,7 @@
        for (c = 0; c < 2; ++c) {
            offset = (((s / 4) / freqratio) * samplesize + (c / chanratio) * 
chansize);
            if (chansize == 2) {
-               *(short *)(dest + s + c*2) = *(short *)(src + offset);
+               *(short*)(dest + s + c * 2) = *(short*)(src + offset);
            } else {
                *(dest + s + c * 2) = *(src + offset) + 128;
                *(dest + s + c * 2 + 1) = *(src + offset) + 128;
@@ -386,7 +386,7 @@
 #ifdef USE_GLIB
 local GHashTable* UnitToChannel;
 #else
-//local hashtable(int,61) UnitToChannel;
+//local hashtable(int, 61) UnitToChannel;
 #endif
 
 /**
@@ -399,15 +399,16 @@
 */
 local int HowManyFree(void)
 {
-  int channel;
-  int nb;
-  nb=0;
-  channel=NextFreeChannel;
-  while(channel<MaxChannels) {
-      nb++;
-      channel=Channels[channel].Point;
-  }
-  return nb;
+    int channel;
+    int nb;
+
+    nb = 0;
+    channel = NextFreeChannel;
+    while(channel < MaxChannels) {
+       ++nb;
+       channel = Channels[channel].Point;
+    }
+    return nb;
 }
 
 /*
@@ -417,14 +418,14 @@
     //FIXME: take fight flag into account
     int channel;
 
-    if (sr->Sound==NO_SOUND) {
+    if (sr->Sound == NO_SOUND) {
        return 0;
     }
 #ifdef USE_GLIB
-    if ( (channel=(int)(long)g_hash_table_lookup(UnitToChannel,
-                                     (gpointer)(sr->Source.Base))) ) {
-       channel--;
-       if (Channels[channel].Source.Id==sr->Source.Id) {
+    if ((channel = (int)(long)g_hash_table_lookup(UnitToChannel,
+           (gpointer)(sr->Source.Base)))) {
+       --channel;
+       if (Channels[channel].Source.Id == sr->Source.Id) {
            //FIXME: decision should take into account the sound
            return 0;
        }
@@ -432,19 +433,19 @@
     }
 #else
     {
-       const SoundChannel *theChannel;
+       const SoundChannel* theChannel;
 
        // slow but working solution: we look for the source in the channels
-       theChannel=Channels;
-       for(channel=0;channel<MaxChannels;channel++) {
-           if ((*theChannel).Command == ChannelPlay
-                   && (*theChannel).Source.Base==sr->Source.Base
-                   && (*theChannel).Sound==sr->Sound
-                   && (*theChannel).Source.Id==sr->Source.Id) {
+       theChannel = Channels;
+       for (channel = 0; channel < MaxChannels; ++channel) {
+           if ((*theChannel).Command == ChannelPlay &&
+                   (*theChannel).Source.Base == sr->Source.Base &&
+                   (*theChannel).Sound == sr->Sound &&
+                   (*theChannel).Source.Id == sr->Source.Id) {
                //FIXME: decision should take into account the sound
                return 0;
            }
-           theChannel++;
+           ++theChannel;
        }
     }
 #endif
@@ -454,21 +455,21 @@
 /*
 ** Register the source of a request in the selection handling hash table.
 */
-local void RegisterSource(SoundRequest* sr,int channel)
+local void RegisterSource(SoundRequest* sr, int channel)
 {
     // always keep the last registered channel
     // use channel+1 to avoid inserting null values
     //FIXME: we should use here the unique identifier of the source, not only
     // the pointer
 #ifdef USE_GLIB
-    g_hash_table_insert(UnitToChannel,(gpointer)(long)(sr->Source.Base),
-                       (gpointer)(channel+1));
+    g_hash_table_insert(UnitToChannel, (gpointer)(long)(sr->Source.Base),
+       (gpointer)(channel+1));
 #else
     int i;
     void* p;
 
-    i=channel;
-    p=sr;
+    i = channel;
+    p = sr;
     DebugLevel3Fn("FIXME: must write %p -> %d\n" _C_ sr _C_ channel);
 #endif
     DebugLevel3("Registering %p (channel %d)\n" _C_ sr->Source.Base _C_ 
channel);
@@ -479,20 +480,19 @@
 */
 local void UnRegisterSource(int channel) {
 #ifdef USE_GLIB
-    if ( (int)(long)g_hash_table_lookup(UnitToChannel,
-                                 (gpointer)(Channels[channel].Source.Base))
-        ==channel+1) {
+    if ((int)(long)g_hash_table_lookup(UnitToChannel,
+           (gpointer)(Channels[channel].Source.Base)) == channel + 1) {
        g_hash_table_remove(UnitToChannel,
-                           (gpointer)(long)(Channels[channel].Source.Base));
+           (gpointer)(long)(Channels[channel].Source.Base));
     }
 #else
     int i;
 
-    i=channel;
+    i = channel;
     DebugLevel3Fn("FIXME: must write %d\n" _C_ channel);
 #endif
-    DebugLevel3("Removing %p (channel %d)\n" _C_ Channels[channel].Source.Base 
_C_
-               channel);
+    DebugLevel3("Removing %p (channel %d)\n" _C_
+       Channels[channel].Source.Base _C_ channel);
 }
 
 /**
@@ -504,22 +504,24 @@
 **
 **     @return         volume for given distance (0..??)
 */
-local unsigned char VolumeForDistance(unsigned short d,unsigned char range) {
+local unsigned char VolumeForDistance(unsigned short d, unsigned char range) {
     int d_tmp;
     int range_tmp;
+
     //FIXME: THIS IS SLOW!!!!!!!
-    if (d <= ViewPointOffset || range==INFINITE_SOUND_RANGE)
+    if (d <= ViewPointOffset || range==INFINITE_SOUND_RANGE) {
        return MaxVolume;
-    else {
+    } else {
        if (range) {
-           d-=ViewPointOffset;
-           d_tmp=d*MAX_SOUND_RANGE;
-           range_tmp=DistanceSilent*range;
+           d -= ViewPointOffset;
+           d_tmp = d * MAX_SOUND_RANGE;
+           range_tmp = DistanceSilent * range;
            DebugLevel3("Distance: %d, Range: %d\n" _C_ d_tmp _C_ range_tmp);
-           if (d_tmp > range_tmp )
+           if (d_tmp > range_tmp) {
                return 0;
-           else
-               return (unsigned 
char)((range_tmp-d_tmp)*MAX_SOUND_RANGE/range_tmp);
+           } else {
+               return (unsigned char)((range_tmp - d_tmp) * MAX_SOUND_RANGE / 
range_tmp);
+           }
        } else {
            return 0;
        }
@@ -532,14 +534,14 @@
 */
 local unsigned char ComputeVolume(SoundRequest* sr) {
     if (sr->IsVolume) {
-       if (sr->Power>MaxVolume) {
+       if (sr->Power > MaxVolume) {
            return MaxVolume;
        } else {
            return (unsigned char)sr->Power;
        }
     } else {
        // map distance to volume
-       return VolumeForDistance(sr->Power,((ServerSoundId)(sr->Sound))->Range);
+       return VolumeForDistance(sr->Power, 
((ServerSoundId)(sr->Sound))->Range);
     }
 }
 
@@ -547,12 +549,12 @@
 ** "Randomly" choose a sample from a sound group.
 */
 local Sample* SimpleChooseSample(ServerSoundId sound) {
-    if (sound->Number==ONE_SOUND) {
+    if (sound->Number == ONE_SOUND) {
        return sound->Sound.OneSound;
     } else {
        //FIXME: check for errors
        //FIXME: valid only in shared memory context (FrameCounter)
-       return sound->Sound.OneGroup[FrameCounter%sound->Number];
+       return sound->Sound.OneGroup[FrameCounter % sound->Number];
     }
 }
 
@@ -562,58 +564,60 @@
 */
 local Sample* ChooseSample(SoundRequest* sr)
 {
-    ServerSoundId TheSound;
-    Sample* Result=NO_SOUND;
-
-    if (sr->Sound!=NO_SOUND) {
-       TheSound=(ServerSoundId)(sr->Sound);
-       if (TheSound->Number==TWO_GROUPS) {
+    ServerSoundId theSound;
+    Sample* result;
+    
+    result = NO_SOUND;
+
+    if (sr->Sound != NO_SOUND) {
+       theSound = (ServerSoundId)(sr->Sound);
+       if (theSound->Number == TWO_GROUPS) {
            // handle a special sound (selection)
-           if (SelectionHandler.Source.Base==sr->Source.Base
-               && SelectionHandler.Source.Id==sr->Source.Id) {
-               if (SelectionHandler.Sound==TheSound->Sound.TwoGroups->First) {
+           if (SelectionHandler.Source.Base == sr->Source.Base
+               && SelectionHandler.Source.Id == sr->Source.Id) {
+               if (SelectionHandler.Sound == theSound->Sound.TwoGroups->First) 
{
                    DebugLevel3("First group\n");
-                   Result=SimpleChooseSample(SelectionHandler.Sound);
+                   result = SimpleChooseSample(SelectionHandler.Sound);
                    SelectionHandler.HowMany++;
-                   if (SelectionHandler.HowMany>=3) {
-                       SelectionHandler.HowMany=0;
-                       
SelectionHandler.Sound=(ServerSoundId)TheSound->Sound.TwoGroups->Second;
+                   if (SelectionHandler.HowMany >= 3) {
+                       SelectionHandler.HowMany = 0;
+                       SelectionHandler.Sound = 
(ServerSoundId)theSound->Sound.TwoGroups->Second;
                        DebugLevel3("Switching to second group\n");
                    }
                } else {
                    //FIXME: checks for error
                    DebugLevel3("Second group\n");
                    // check wether the second group is really a group
-                   if (SelectionHandler.Sound->Number>1) {
-                       
Result=SelectionHandler.Sound->Sound.OneGroup[SelectionHandler.HowMany];
+                   if (SelectionHandler.Sound->Number > 1) {
+                       result = 
SelectionHandler.Sound->Sound.OneGroup[SelectionHandler.HowMany];
                        SelectionHandler.HowMany++;
-                       
if(SelectionHandler.HowMany>=SelectionHandler.Sound->Number) {
-                           SelectionHandler.HowMany=0;
-                           
SelectionHandler.Sound=(ServerSoundId)TheSound->Sound.TwoGroups->First;
+                       if(SelectionHandler.HowMany >= 
SelectionHandler.Sound->Number) {
+                           SelectionHandler.HowMany = 0;
+                           SelectionHandler.Sound = 
(ServerSoundId)theSound->Sound.TwoGroups->First;
                            DebugLevel3("Switching to first group\n");
                        }
                    } else {
-                       Result=SelectionHandler.Sound->Sound.OneSound;
-                       SelectionHandler.HowMany=0;
-                       
SelectionHandler.Sound=(ServerSoundId)TheSound->Sound.TwoGroups->First;
+                       result = SelectionHandler.Sound->Sound.OneSound;
+                       SelectionHandler.HowMany = 0;
+                       SelectionHandler.Sound = 
(ServerSoundId)theSound->Sound.TwoGroups->First;
                        DebugLevel3("Switching to first group\n");
                    }
                }
            } else {
-               SelectionHandler.Source=sr->Source;
-               SelectionHandler.Sound=TheSound->Sound.TwoGroups->First;
-               Result=SimpleChooseSample(SelectionHandler.Sound);
-               SelectionHandler.HowMany=1;
+               SelectionHandler.Source = sr->Source;
+               SelectionHandler.Sound = theSound->Sound.TwoGroups->First;
+               result = SimpleChooseSample(SelectionHandler.Sound);
+               SelectionHandler.HowMany = 1;
            }
        } else {
            // normal sound/sound group handling
-           Result=SimpleChooseSample(TheSound);
+           result = SimpleChooseSample(theSound);
            if (sr->Selection) {
-               SelectionHandler.Source=sr->Source;
+               SelectionHandler.Source = sr->Source;
            }
        }
     }
-    return Result;
+    return result;
 }
 
 /*
@@ -621,9 +625,9 @@
 */
 global void FreeOneChannel(int channel)
 {
-    Channels[channel].Command=ChannelFree;
-    Channels[channel].Point=NextFreeChannel;
-    NextFreeChannel=channel;
+    Channels[channel].Command = ChannelFree;
+    Channels[channel].Point = NextFreeChannel;
+    NextFreeChannel = channel;
     if (Channels[channel].Source.Base) {
        // unregister only valid sources
        UnRegisterSource(channel);
@@ -639,17 +643,17 @@
     int next_free;
     int old_free;
 
-    old_free=NextFreeChannel;
-    if (NextFreeChannel<MaxChannels) {
-       next_free=Channels[NextFreeChannel].Point;
-       Channels[NextFreeChannel].Source=sr->Source;
-       Channels[NextFreeChannel].Point=0;
-       Channels[NextFreeChannel].Volume=ComputeVolume(sr);
-       Channels[NextFreeChannel].Command=ChannelPlay;
-       Channels[NextFreeChannel].Sound=sr->Sound;
-       Channels[NextFreeChannel].Sample=ChooseSample(sr);
-       Channels[NextFreeChannel].Stereo=sr->Stereo;
-       NextFreeChannel=next_free;
+    old_free = NextFreeChannel;
+    if (NextFreeChannel < MaxChannels) {
+       next_free = Channels[NextFreeChannel].Point;
+       Channels[NextFreeChannel].Source = sr->Source;
+       Channels[NextFreeChannel].Point = 0;
+       Channels[NextFreeChannel].Volume = ComputeVolume(sr);
+       Channels[NextFreeChannel].Command = ChannelPlay;
+       Channels[NextFreeChannel].Sound = sr->Sound;
+       Channels[NextFreeChannel].Sample = ChooseSample(sr);
+       Channels[NextFreeChannel].Stereo = sr->Stereo;
+       NextFreeChannel = next_free;
     } else {
        // should not happen
        DebugLevel0("***** NO FREE CHANNEL *****\n");
@@ -667,35 +671,35 @@
     int channel;
     SoundRequest* sr;
 
-    sr=SoundRequests+NextSoundRequestOut;
-    *discarded=0;
-    *started=0;
-    while(free_channels && sr->Used) {
-       if(KeepRequest(sr)) {
+    sr = SoundRequests+NextSoundRequestOut;
+    *discarded = 0;
+    *started = 0;
+    while (free_channels && sr->Used) {
+       if (KeepRequest(sr)) {
            DebugLevel3("Source [%p]: start playing request %p at slot %d\n" _C_
-                       sr->Source.Base _C_ sr->Sound _C_ NextSoundRequestOut);
-           channel=FillOneChannel(sr);
+               sr->Source.Base _C_ sr->Sound _C_ NextSoundRequestOut);
+           channel = FillOneChannel(sr);
            if (sr->Source.Base) {
                //Register only sound with a valid origin
-               RegisterSource(sr,channel);
+               RegisterSource(sr, channel);
            }
-           free_channels--;
+           --free_channels;
            DebugLevel3("Free channels: %d\n" _C_ free_channels);
-           sr->Used=0;
-           NextSoundRequestOut++;
+           sr->Used = 0;
+           ++NextSoundRequestOut;
            (*started)++;
        } else {
          // Discarding request (for whatever reason)
          DebugLevel3("Discarding resquest %p from %p at slot %d\n" _C_
-                     sr->Sound _C_ sr->Source.Base _C_ NextSoundRequestOut);
-         sr->Used=0;
-         NextSoundRequestOut++;
+             sr->Sound _C_ sr->Source.Base _C_ NextSoundRequestOut);
+         sr->Used = 0;
+         ++NextSoundRequestOut;
          (*discarded)++;
        }
-       if(NextSoundRequestOut>=MAX_SOUND_REQUESTS) {
-           NextSoundRequestOut=0;
+       if(NextSoundRequestOut >= MAX_SOUND_REQUESTS) {
+           NextSoundRequestOut = 0;
        }
-       sr=SoundRequests+NextSoundRequestOut;
+       sr = SoundRequests + NextSoundRequestOut;
     }
 }
 
@@ -713,23 +717,22 @@
     int i;
     int new_free_channels;
 
-    new_free_channels=0;
-    for( channel=0; channel<MaxChannels; ++channel ) {
-       if( Channels[channel].Command==ChannelPlay
-               && Channels[channel].Sample) {
-           i=MixSampleToStereo32(
-                   Channels[channel].Sample,Channels[channel].Point,
-                   Channels[channel].Volume,Channels[channel].Stereo,
-                   buffer,size);
-           Channels[channel].Point+=i;
+    new_free_channels = 0;
+    for (channel = 0; channel < MaxChannels; ++channel) {
+       if (Channels[channel].Command == ChannelPlay &&
+               Channels[channel].Sample) {
+           i = MixSampleToStereo32(Channels[channel].Sample,
+               Channels[channel].Point, Channels[channel].Volume,
+               Channels[channel].Stereo, buffer, size);
+           Channels[channel].Point += i;
 
-           if( Channels[channel].Point>=Channels[channel].Sample->Length ) {
+           if (Channels[channel].Point >= Channels[channel].Sample->Length) {
                // free channel as soon as possible (before playing)
                // useful in multithreading
                DebugLevel3("End playing request from %p\n" _C_
-                           Channels[channel].Source.Base);
+                   Channels[channel].Source.Base);
                FreeOneChannel(channel);
-               new_free_channels++;
+               ++new_free_channels;
            }
        }
     }
@@ -737,7 +740,7 @@
     return new_free_channels;
 }
 
-#if SoundSampleSize==8
+#if SoundSampleSize == 8
 /**
 **     Clip mix to output stereo 8 unsigned bit.
 **
@@ -745,24 +748,24 @@
 **     @param size     number of samples in input.
 **     @param output   clipped 8 unsigned bit output buffer.
 */
-local void ClipMixToStereo8(const int* mix,int size,unsigned char* output)
+local void ClipMixToStereo8(const int* mix, int size, unsigned char* output)
 {
     int s;
 
-    while( size-- ) {
-       s=(*mix++)/256;
-       if( s>127 ) {
-           *output++=255;
-       } else if( s<-127 ) {
-           *output++=0;
+    while (size--) {
+       s = (*mix++) / 256;
+       if (s > 127) {
+           *output++ = 255;
+       } else if (s < -127) {
+           *output++ = 0;
        } else {
-           *output++=s+127;
+           *output++ = s + 127;
        }
     }
 }
 #endif
 
-#if SoundSampleSize==16
+#if SoundSampleSize == 16
 /**
 **     Clip mix to output stereo 16 signed bit.
 **
@@ -770,20 +773,20 @@
 **     @param size     number of samples in input.
 **     @param output   clipped 16 signed bit output buffer.
 */
-local void ClipMixToStereo16(const int* mix,int size,short* output)
+local void ClipMixToStereo16(const int* mix, int size, short* output)
 {
     int s;
     const int* end;
 
-    end=mix+size;
-    while( mix<end ) {
-       s=(*mix++);
-       if( s>SHRT_MAX ) {
-           *output++=SHRT_MAX;
-       } else if( s<SHRT_MIN ) {
-           *output++=SHRT_MIN;
+    end = mix + size;
+    while (mix < end) {
+       s = (*mix++);
+       if (s > SHRT_MAX) {
+           *output++ = SHRT_MAX;
+       } else if (s < SHRT_MIN) {
+           *output++ = SHRT_MIN;
        } else {
-           *output++=s;
+           *output++ = s;
        }
     }
 }
@@ -857,15 +860,15 @@
 **     @todo   FIXME: Must handle the errors better.
 **             FIXME: Support for more sample files (ogg/flac/mp3).
 */
-global SoundId RegisterSound(char *files[], unsigned number)
+global SoundId RegisterSound(char* files[], unsigned number)
 {
     unsigned i;
     ServerSoundId id;
 
     id = malloc(sizeof(*id));
     if (number > 1) {                  // load a sound group
-       id->Sound.OneGroup = malloc(sizeof(Sample *) * number);
-       for (i = 0; i < number; i++) {
+       id->Sound.OneGroup = malloc(sizeof(Sample*) * number);
+       for (i = 0; i < number; ++i) {
            DebugLevel3("Registering `%s'\n" _C_ files[i]);
            id->Sound.OneGroup[i] = LoadSample(files[i]);
            if (!id->Sound.OneGroup[i]) {
@@ -885,7 +888,7 @@
        id->Number = ONE_SOUND;
     }
     id->Range = MAX_SOUND_RANGE;
-    return (SoundId) id;
+    return (SoundId)id;
 }
 
 /**
@@ -903,9 +906,9 @@
     if (first == NO_SOUND || second == NO_SOUND) {
        return NO_SOUND;
     }
-    id = (ServerSoundId) malloc(sizeof(*id));
+    id = (ServerSoundId)malloc(sizeof(*id));
     id->Number = TWO_GROUPS;
-    id->Sound.TwoGroups = (TwoGroups *) malloc(sizeof(TwoGroups));
+    id->Sound.TwoGroups = (TwoGroups*)malloc(sizeof(TwoGroups));
     id->Sound.TwoGroups->First = first;
     id->Sound.TwoGroups->Second = second;
     id->Range = MAX_SOUND_RANGE;
@@ -934,31 +937,31 @@
 **                     enough.
 **     @param samples  Number of samples.
 */
-global void MixIntoBuffer(void* buffer,int samples)
+global void MixIntoBuffer(void* buffer, int samples)
 {
     int* mixer_buffer;
     int free_channels;
     int dummy1;
     int dummy2;
 
-    free_channels=HowManyFree();
-    FillChannels(free_channels,&dummy1,&dummy2);
+    free_channels = HowManyFree();
+    FillChannels(free_channels, &dummy1, &dummy2);
 
     // Create empty mixer buffer
-    mixer_buffer=alloca(samples*sizeof(*mixer_buffer));
+    mixer_buffer = alloca(samples * sizeof(*mixer_buffer));
     // FIXME: can save the memset here, if first channel sets the values
-    memset(mixer_buffer,0,samples*sizeof(*mixer_buffer));
+    memset(mixer_buffer, 0, samples * sizeof(*mixer_buffer));
 
     // Add channels to mixer buffer
-    MixChannelsToStereo32(mixer_buffer,samples);
+    MixChannelsToStereo32(mixer_buffer, samples);
     // Add music to mixer buffer
-    MixMusicToStereo32(mixer_buffer,samples);
+    MixMusicToStereo32(mixer_buffer, samples);
 
-#if SoundSampleSize==8
-    ClipMixToStereo8(mixer_buffer,samples,buffer);
+#if SoundSampleSize == 8
+    ClipMixToStereo8(mixer_buffer, samples, buffer);
 #endif
 #if SoundSampleSize==16
-    ClipMixToStereo16(mixer_buffer,samples,buffer);
+    ClipMixToStereo16(mixer_buffer, samples, buffer);
 #endif
 }
 
@@ -968,10 +971,10 @@
 */
 global void WriteSound(void)
 {
-#if SoundSampleSize==8
+#if SoundSampleSize == 8
     char buffer[1024];
 #endif
-#if SoundSampleSize==16
+#if SoundSampleSize == 16
     short buffer[1024];
 #endif
 
@@ -983,17 +986,17 @@
 
     DebugLevel3Fn("\n");
 
-    if( 0 ) {
+    if (0) {
        audio_buf_info info;
 
-       ioctl(SoundFildes,SNDCTL_DSP_GETOSPACE,&info);
+       ioctl(SoundFildes, SNDCTL_DSP_GETOSPACE, &info);
        DebugLevel0("%lu Free bytes %d\n" _C_ GameCycle _C_ info.bytes);
-       if( info.bytes<(int)sizeof(buffer) ) {
+       if (info.bytes < (int)sizeof(buffer)) {
            return;
        }
     }
 
-    MixIntoBuffer(buffer,sizeof(buffer)/sizeof(*buffer));
+    MixIntoBuffer(buffer, sizeof(buffer) / sizeof(*buffer));
 
 #ifdef WITH_ARTSC
     if (WriteArtsSound(buffer, sizeof(buffer)) < 0) {
@@ -1001,8 +1004,8 @@
        
     }
 #else
-    while( write(SoundFildes,buffer,sizeof(buffer))==-1 ) {
-       switch( errno ) {
+    while (write(SoundFildes, buffer, sizeof(buffer)) == -1) {
+       switch (errno) {
            case EAGAIN:
            case EINTR:
                continue;
@@ -1029,14 +1032,14 @@
 **     @param stream   pointer to buffer you want to fill with information.
 **     @param len      is length of audio buffer in bytes.
 */
-global void FillAudio(void* udata __attribute__((unused)),Uint8* stream,int 
len)
+global void FillAudio(void* udata __attribute__((unused)), Uint8* stream, int 
len)
 {
-#if SoundSampleSize==16
-    len>>=1;
+#if SoundSampleSize == 16
+    len >>= 1;
 #endif
     DebugLevel3Fn("%d\n" _C_ len);
 
-    MixIntoBuffer(stream,len);
+    MixIntoBuffer(stream, len);
 }
 #endif // } USE_SDLA
 
@@ -1048,10 +1051,10 @@
 global void WriteSoundThreaded(void)
 {
     int mixer_buffer[1024];
-#if SoundSampleSize==8
+#if SoundSampleSize == 8
     char buffer[1024];
 #endif
-#if SoundSampleSize==16
+#if SoundSampleSize == 16
     short buffer[1024];
 #endif
     int new_free_channels;
@@ -1082,16 +1085,16 @@
 
            if (how_many_playing) {
                new_free_channels = MixChannelsToStereo32(mixer_buffer,
-                       sizeof(mixer_buffer) / sizeof(int));
+                   sizeof(mixer_buffer) / sizeof(int));
            }
            MixMusicToStereo32(mixer_buffer,
                sizeof(mixer_buffer) / sizeof(int));
 
-#if SoundSampleSize==8
+#if SoundSampleSize == 8
            ClipMixToStereo8(mixer_buffer, sizeof(mixer_buffer) / sizeof(int),
                buffer);
 #endif
-#if SoundSampleSize==16
+#if SoundSampleSize == 16
            ClipMixToStereo16(mixer_buffer, sizeof(mixer_buffer) / sizeof(int),
                buffer);
 #endif
@@ -1119,7 +1122,7 @@
            new_free_channels);
        new_free_channels += discarded_request;
        // decrement semaphore by the number of stopped channels
-       for (; new_free_channels > 0; new_free_channels--) {
+       for (; new_free_channels > 0; --new_free_channels) {
            //        sem_getvalue(&SoundThreadChannelSemaphore,&tmp);
            //        DebugLevel3("SoundSemaphore: %d\n" _C_ tmp);
            sem_wait(&SoundThreadChannelSemaphore);
@@ -1142,8 +1145,8 @@
     //
     // Open sound device, 8bit samples, stereo.
     //
-    if( InitSdlSound(SoundDeviceName,SoundFrequency,SoundSampleSize,
-           WaitForSoundDevice) ) {
+    if (InitSdlSound(SoundDeviceName, SoundFrequency, SoundSampleSize,
+           WaitForSoundDevice)) {
        return 1;
     }
 #else
@@ -1151,15 +1154,15 @@
     //
     // Connect to artsd, 8bit samples, stereo.
     //
-    if( InitArtsSound(SoundFrequency,SoundSampleSize) ) {
+    if (InitArtsSound(SoundFrequency, SoundSampleSize)) {
        return 1;
     }
 #else
     //
     // Open dsp device, 8bit samples, stereo.
     //
-    if( InitOssSound(SoundDeviceName,SoundFrequency,SoundSampleSize,
-           WaitForSoundDevice) ) {
+    if (InitOssSound(SoundDeviceName, SoundFrequency, SoundSampleSize,
+           WaitForSoundDevice)) {
        return 1;
     }
 #endif // WITH_ARTSC
@@ -1168,14 +1171,14 @@
     // ARI:    The following must be done here to allow sound to work in
     //         pre-start menus!
     // initialize channels
-    for(dummy=0;dummy<MaxChannels; ++dummy) {
-       Channels[dummy].Point=dummy+1;
+    for (dummy = 0; dummy < MaxChannels; ++dummy) {
+       Channels[dummy].Point = dummy + 1;
     }
 
     // initialize unit to channel hash table
     // WARNING: creation is only valid for a hash table using pointers as key
 #ifdef USE_GLIB
-    UnitToChannel=g_hash_table_new(g_direct_hash,NULL);
+    UnitToChannel = g_hash_table_new(g_direct_hash, NULL);
 #else
     DebugLevel0Fn("FIXME: must write non GLIB hash functions\n");
 #endif
@@ -1195,35 +1198,35 @@
     int MapWidth;
     int MapHeight;
 
-    MapWidth = (TheUI.MapArea.EndX-TheUI.MapArea.X +TileSizeX) / TileSizeX;
-    MapHeight = (TheUI.MapArea.EndY-TheUI.MapArea.Y +TileSizeY) / TileSizeY;
+    MapWidth = (TheUI.MapArea.EndX - TheUI.MapArea.X + TileSizeX) / TileSizeX;
+    MapHeight = (TheUI.MapArea.EndY - TheUI.MapArea.Y + TileSizeY) / TileSizeY;
     //FIXME: Valid only in shared memory context!
-    DistanceSilent=3*max(MapWidth,MapHeight);
+    DistanceSilent = 3 * max(MapWidth, MapHeight);
     DebugLevel2("Distance Silent: %d\n" _C_ DistanceSilent);
-    ViewPointOffset=max(MapWidth/2,MapHeight/2);
+    ViewPointOffset = max(MapWidth / 2, MapHeight / 2);
     DebugLevel2("ViewPointOffset: %d\n" _C_ ViewPointOffset);
 
 #ifdef USE_THREAD
     if (WithSoundThread) {
       //prepare for the sound thread
-      if( sem_init(&SoundThreadChannelSemaphore,0,0) ) {
+      if (sem_init(&SoundThreadChannelSemaphore, 0, 0)) {
        //FIXME: better error handling
        PrintFunction();
        // FIXME: ARI: strerror_r() is better here, but not compatible
        fprintf(stdout, "%s\n", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
       }
-      if( pthread_create(&SoundThread,NULL,(void *)&WriteSoundThreaded,NULL) ) 
{
+      if (pthread_create(&SoundThread, NULL, (void*)&WriteSoundThreaded, 
NULL)) {
        //FIXME: better error handling
        PrintFunction();
        fprintf(stdout, "%s\n", strerror(errno));
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
        return 1;
       }
-      SoundThreadRunning=1;
+      SoundThreadRunning = 1;
     }
 #endif
 
@@ -1237,14 +1240,14 @@
 {
 #ifdef USE_SDLA
     SDL_CloseAudio();
-    SoundFildes=-1;
+    SoundFildes = -1;
 #else
 #ifdef WITH_ARTSC
     ExitArtsSound();
 #else // ! WITH_ARTSC
     if (SoundFildes != -1) {
        close(SoundFildes);
-       SoundFildes=-1;
+       SoundFildes = -1;
     }
 #endif // WITH_ARTSC
 #endif // USE_SDLA




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