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[Stratagus-CVS] stratagus/src/editor editloop.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/editor editloop.c |
Date: |
Fri, 03 Oct 2003 13:53:29 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/10/03 13:53:29
Modified files:
src/editor : editloop.c
Log message:
Cleanup
Patches:
Index: stratagus/src/editor/editloop.c
diff -u stratagus/src/editor/editloop.c:1.130
stratagus/src/editor/editloop.c:1.131
--- stratagus/src/editor/editloop.c:1.130 Sat Sep 27 02:16:36 2003
+++ stratagus/src/editor/editloop.c Fri Oct 3 13:53:29 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: editloop.c,v 1.130 2003/09/27 06:16:36 mr-russ Exp $
+// $Id: editloop.c,v 1.131 2003/10/03 17:53:29 jsalmon3 Exp $
//@{
@@ -91,7 +91,7 @@
local int UnitPlacedThisPress = 0; ///Only allow one unit per press
enum _mode_buttons_ {
- SelectButton=201, /// Select mode button
+ SelectButton = 201, /// Select mode button
UnitButton, /// Unit mode button
TileButton, /// Tile mode button
};
@@ -157,7 +157,7 @@
while (++i < 16 && !TheMap.Tileset->Table[tile + i]) {
}
} while (i < 16 && n--);
- DebugCheck( i == 16 );
+ DebugCheck(i == 16);
return tile + i;
}
if (filler) {
@@ -284,14 +284,14 @@
*/
local void EditUnitInternal(int x, int y, UnitType* type, Player* player)
{
- Unit *unit;
+ Unit* unit;
//FXIME: vladi: should check place when mirror editing is enabled...?
unit = MakeUnitAndPlace(x, y, type, player);
- if (type->GivesResource==OilCost) {
+ if (type->GivesResource == OilCost) {
unit->Value = 50000;
}
- if (type->GivesResource==GoldCost) {
+ if (type->GivesResource == GoldCost) {
unit->Value = 100000;
}
}
@@ -364,7 +364,7 @@
{
int i;
int n;
- const UnitType *type;
+ const UnitType* type;
if (!ShownUnitTypes) {
ShownUnitTypes = malloc(sizeof(char *) * MaxUnitIndex);
@@ -515,8 +515,8 @@
VideoDrawRectangle(ColorWhite,x + i % 8 * 20, y, 20, 20);
}
VideoDrawRectangle(
- i==CursorPlayer && TheMap.Info->PlayerType[i] != PlayerNobody
- ? ColorWhite : ColorGray,
+ i == CursorPlayer && TheMap.Info->PlayerType[i] != PlayerNobody ?
+ ColorWhite : ColorGray,
x + i % 8 * 20, y, 19, 19);
if (TheMap.Info->PlayerType[i] != PlayerNobody) {
VideoFillRectangle(Players[i].Color, x + 1 + i % 8 * 20, y + 1,
@@ -588,7 +588,7 @@
//
x = TheUI.ButtonPanelX + 4;
y = TheUI.ButtonPanelY + 4;
- j = 176-8;
+ j = 176 - 8;
PushClipping();
SetClipping(0, 0, x + j - 20, VideoHeight - 1);
@@ -624,8 +624,8 @@
y = TheUI.ButtonPanelY + 24;
i = UnitIndex;
- while (y < TheUI.ButtonPanelY
- + TheUI.ButtonPanel.Graphic->Height - IconHeight) {
+ while (y < TheUI.ButtonPanelY +
+ TheUI.ButtonPanel.Graphic->Height - IconHeight) {
if (i >= MaxShownUnits) {
break;
}
@@ -640,11 +640,11 @@
VideoDrawRectangle(ColorGray, x, y, icon->Width, icon->Height);
if (i == SelectedUnitIndex) {
VideoDrawRectangle(ColorGreen, x + 1, y + 1,
- icon->Width - 2, icon->Height - 2);
+ icon->Width - 2, icon->Height - 2);
}
if (i == CursorUnitIndex) {
VideoDrawRectangle(ColorWhite,x - 1, y - 1,
- icon->Width + 2, icon->Height + 2);
+ icon->Width + 2, icon->Height + 2);
}
x += IconWidth + 8;
@@ -666,23 +666,23 @@
{
int color;
- color = (flags&IconActive) ? ColorGray : ColorBlack;
+ color = (flags & IconActive) ? ColorGray : ColorBlack;
- VideoDrawRectangleClip(color,x,y,TileSizeX+7,TileSizeY+7);
- VideoDrawRectangleClip(ColorBlack,x+1,y+1,TileSizeX+5,TileSizeY+5);
+ VideoDrawRectangleClip(color, x, y, TileSizeX + 7, TileSizeY + 7);
+ VideoDrawRectangleClip(ColorBlack, x + 1, y + 1, TileSizeX + 5, TileSizeY
+ 5);
- VideoDrawVLine(ColorGray,x+TileSizeX+4,y+5,TileSizeY-1); // _|
- VideoDrawVLine(ColorGray,x+TileSizeX+5,y+5,TileSizeY-1);
- VideoDrawHLine(ColorGray,x+5,y+TileSizeY+4,TileSizeX+1);
- VideoDrawHLine(ColorGray,x+5,y+TileSizeY+5,TileSizeX+1);
+ VideoDrawVLine(ColorGray, x + TileSizeX + 4, y + 5, TileSizeY - 1);
// _|
+ VideoDrawVLine(ColorGray, x + TileSizeX + 5, y + 5, TileSizeY - 1);
+ VideoDrawHLine(ColorGray, x + 5, y + TileSizeY + 4, TileSizeX + 1);
+ VideoDrawHLine(ColorGray, x + 5, y + TileSizeY + 5, TileSizeX + 1);
color = (flags&IconClicked) ? ColorGray : ColorWhite;
- VideoDrawHLine(color,x+5,y+3,TileSizeX+1);
- VideoDrawHLine(color,x+5,y+4,TileSizeX+1);
- VideoDrawVLine(color,x+3,y+3,TileSizeY+3);
- VideoDrawVLine(color,x+4,y+3,TileSizeY+3);
+ VideoDrawHLine(color, x + 5, y + 3, TileSizeX + 1);
+ VideoDrawHLine(color, x + 5, y + 4, TileSizeX + 1);
+ VideoDrawVLine(color, x + 3, y + 3, TileSizeY + 3);
+ VideoDrawVLine(color, x + 4, y + 3, TileSizeY + 3);
- if (flags&IconClicked) {
+ if (flags & IconClicked) {
++x;
++y;
}
@@ -695,7 +695,7 @@
VideoDrawTile(TheMap.Tiles[TheMap.Tileset->Table[tilenum]], x, y);
#endif
- if (flags&IconSelected) {
+ if (flags & IconSelected) {
VideoDrawRectangleClip(ColorGreen, x, y, TileSizeX, TileSizeY);
}
}
@@ -707,7 +707,7 @@
{
int x;
int y;
- Icon *icon;
+ Icon* icon;
x = TheUI.InfoPanelX + 4;
y = TheUI.InfoPanelY + 4;
@@ -719,13 +719,13 @@
DebugCheck(!icon);
DrawUnitIcon(Players, icon,
(ButtonUnderCursor == SelectButton ? IconActive : 0) |
- (EditorState==EditorSelecting ? IconSelected : 0),
+ (EditorState == EditorSelecting ? IconSelected : 0),
x, y);
icon = IconByIdent(EditorUnitsIcon);
DebugCheck(!icon);
DrawUnitIcon(Players, icon,
(ButtonUnderCursor == UnitButton ? IconActive : 0) |
- (EditorState==EditorEditUnit ? IconSelected : 0),
+ (EditorState == EditorEditUnit ? IconSelected : 0),
x + UNIT_ICON_X, y + UNIT_ICON_Y);
DrawTileIcon(0x10 + 4 * 16, x + TILE_ICON_X, y + TILE_ICON_Y,
@@ -784,7 +784,7 @@
MapDrawTile(TheMap.Tileset->Table[0x10 + TileCursor * 16],
tx, ty);
#else
VideoDrawTile(TheMap.Tiles[TheMap.Tileset->Table[0x10 +
- TileCursor * 16]], tx, ty);
+ TileCursor * 16]], tx, ty);
#endif
}
}
@@ -792,7 +792,7 @@
TheUI.MouseViewport->EndX, TheUI.MouseViewport->EndY);
VideoDrawRectangleClip(ColorWhite, x, y, TileSizeX * TileCursorSize,
TileSizeY * TileCursorSize);
- SetClipping(0,0,VideoWidth-1,VideoHeight-1);
+ SetClipping(0, 0, VideoWidth - 1, VideoHeight - 1);
} else {
VideoDrawRectangle(ColorWhite, x, y, TileSizeX, TileSizeY);
}
@@ -880,7 +880,7 @@
unit->Type->Name, unit->Player->Player,
unit->Active ? "active" : "passive");
if (unit->Type->GivesResource) {
- sprintf(buf+i," Amount %d",unit->Value);
+ sprintf(buf + i," Amount %d", unit->Value);
}
SetStatusLine(buf);
}
@@ -907,24 +907,24 @@
//
if (TheUI.MenuButtonGraphic.Graphic) {
VideoDrawSub(TheUI.MenuButtonGraphic.Graphic, 0, 0,
- TheUI.MenuButtonGraphic.Graphic->Width,
- TheUI.MenuButtonGraphic.Graphic->Height,
- TheUI.MenuButtonGraphicX, TheUI.MenuButtonGraphicY);
+ TheUI.MenuButtonGraphic.Graphic->Width,
+ TheUI.MenuButtonGraphic.Graphic->Height,
+ TheUI.MenuButtonGraphicX, TheUI.MenuButtonGraphicY);
}
DrawMenuButton(TheUI.MenuButton.Button,
- (ButtonAreaUnderCursor == ButtonAreaMenu
- && ButtonUnderCursor == 0 ? MenuButtonActive : 0) |
- (GameMenuButtonClicked ? MenuButtonClicked : 0),
- TheUI.MenuButton.Width, TheUI.MenuButton.Height,
- TheUI.MenuButton.X,TheUI.MenuButton.Y,
- GameFont,TheUI.MenuButton.Text,NULL,NULL);
+ (ButtonAreaUnderCursor == ButtonAreaMenu
+ && ButtonUnderCursor == 0 ? MenuButtonActive : 0) |
+ (GameMenuButtonClicked ? MenuButtonClicked : 0),
+ TheUI.MenuButton.Width, TheUI.MenuButton.Height,
+ TheUI.MenuButton.X,TheUI.MenuButton.Y,
+ GameFont,TheUI.MenuButton.Text, NULL, NULL);
//
// Minimap border
//
if (TheUI.MinimapPanel.Graphic) {
VideoDrawSub(TheUI.MinimapPanel.Graphic, 0, 0,
TheUI.MinimapPanel.Graphic->Width,
- TheUI.MinimapPanel.Graphic->Height, TheUI.MinimapPanelX,
TheUI.MinimapPanelY);
+ TheUI.MinimapPanel.Graphic->Height, TheUI.MinimapPanelX,
TheUI.MinimapPanelY);
}
//
// Minimap
@@ -932,14 +932,14 @@
if (TheUI.SelectedViewport) {
DrawMinimap(TheUI.SelectedViewport->MapX, TheUI.SelectedViewport->MapY);
DrawMinimapCursor(TheUI.SelectedViewport->MapX,
- TheUI.SelectedViewport->MapY);
+ TheUI.SelectedViewport->MapY);
}
//
// Info panel
//
if (TheUI.InfoPanel.Graphic) {
VideoDrawSub(TheUI.InfoPanel.Graphic, 0, 0,
- TheUI.InfoPanel.Graphic->Width, TheUI.InfoPanel.Graphic->Height/4,
+ TheUI.InfoPanel.Graphic->Width, TheUI.InfoPanel.Graphic->Height / 4,
TheUI.InfoPanelX, TheUI.InfoPanelY);
}
//
@@ -961,7 +961,7 @@
TheUI.Resource.Graphic->Width, TheUI.Resource.Graphic->Height,
TheUI.ResourceX, TheUI.ResourceY);
}
- if (CursorOn==CursorOnMap) {
+ if (CursorOn == CursorOnMap) {
DrawEditorInfo();
}
@@ -971,9 +971,9 @@
for (i = 0; i < TheUI.NumFillers; ++i) {
if (TheUI.Filler[i].Graphic) {
VideoDrawSub(TheUI.Filler[i].Graphic, 0, 0,
- TheUI.Filler[i].Graphic->Width,
- TheUI.Filler[i].Graphic->Height,
- TheUI.FillerX[i], TheUI.FillerY[i]);
+ TheUI.Filler[i].Graphic->Width,
+ TheUI.Filler[i].Graphic->Height,
+ TheUI.FillerX[i], TheUI.FillerY[i]);
}
}
//
@@ -1009,13 +1009,13 @@
return;
}
- if ((1<<button) == LeftButton && GameMenuButtonClicked == 1) {
+ if ((1 << button) == LeftButton && GameMenuButtonClicked == 1) {
GameMenuButtonClicked = 0;
if (ButtonUnderCursor == 0) {
ProcessMenu("menu-editor", 1);
}
}
- if ((1<<button) == LeftButton) {
+ if ((1 << button) == LeftButton) {
UnitPlacedThisPress = 0;
}
}
@@ -1032,8 +1032,8 @@
//
// Click on menu button
//
- if (CursorOn == CursorOnButton && ButtonUnderCursor == 0
- && (MouseButtons & LeftButton) && !GameMenuButtonClicked) {
+ if (CursorOn == CursorOnButton && ButtonUnderCursor == 0 &&
+ (MouseButtons & LeftButton) && !GameMenuButtonClicked) {
PlayGameSound(GameSounds.Click.Sound, MaxSampleVolume);
GameMenuButtonClicked = 1;
return;
@@ -1044,10 +1044,10 @@
if (CursorOn == CursorOnMinimap) {
if (MouseButtons & LeftButton) { // enter move mini-mode
ViewportSetViewpoint(TheUI.SelectedViewport,
- ScreenMinimap2MapX(CursorX)
- - TheUI.SelectedViewport->MapWidth / 2,
- ScreenMinimap2MapY(CursorY)
- - TheUI.SelectedViewport->MapHeight / 2);
+ ScreenMinimap2MapX(CursorX) -
+ TheUI.SelectedViewport->MapWidth / 2,
+ ScreenMinimap2MapY(CursorY) -
+ TheUI.SelectedViewport->MapHeight / 2);
}
return;
}
@@ -1073,8 +1073,8 @@
//
// Click on tile area
//
- if (CursorOn == CursorOnButton && ButtonUnderCursor >= 100
- && EditorState == EditorEditTile) {
+ if (CursorOn == CursorOnButton && ButtonUnderCursor >= 100 &&
+ EditorState == EditorEditTile) {
switch (ButtonUnderCursor) {
case 300:
TileCursorSize = 1;
@@ -1113,11 +1113,10 @@
count = CalculateUnitIcons();
// Unit icons scroll left area
- if (TheUI.ButtonPanelX + 4 < CursorX
- && CursorX < TheUI.ButtonPanelX + 4 + 18 + j
- && TheUI.ButtonPanelY + 4 < CursorY
- && CursorY < TheUI.ButtonPanelY + 24) {
-
+ if (TheUI.ButtonPanelX + 4 < CursorX &&
+ CursorX < TheUI.ButtonPanelX + 4 + 18 + j &&
+ TheUI.ButtonPanelY + 4 < CursorY &&
+ CursorY < TheUI.ButtonPanelY + 24) {
if (UnitIndex - count >= 0) {
UnitIndex -= count;
} else {
@@ -1126,11 +1125,10 @@
return;
}
// Unit icons scroll right area
- if (TheUI.ButtonPanelX + 4 + 18 + j + 18 < CursorX
- && CursorX < TheUI.ButtonPanelX + 176 - 4
- && TheUI.ButtonPanelY + 4 < CursorY
- && CursorY < TheUI.ButtonPanelY + 24) {
-
+ if (TheUI.ButtonPanelX + 4 + 18 + j + 18 < CursorX &&
+ CursorX < TheUI.ButtonPanelX + 176 - 4 &&
+ TheUI.ButtonPanelY + 4 < CursorY &&
+ CursorY < TheUI.ButtonPanelY + 24) {
if (UnitIndex + count <= MaxShownUnits) {
UnitIndex += count;
}
@@ -1151,50 +1149,50 @@
return;
}
// Cursor on unit selection icons
- if (TheUI.InfoPanelX + 10 + 28 * 0 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 1
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 0 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 1 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowUnitsToSelect ^= 1;
RecalculateShownUnits();
return;
}
- if (TheUI.InfoPanelX + 10 + 28 * 1 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 2
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 1 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 2 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowBuildingsToSelect ^= 1;
RecalculateShownUnits();
return;
}
- if (TheUI.InfoPanelX + 10 + 28 * 2 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 3
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 2 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 3 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowHeroesToSelect ^= 1;
RecalculateShownUnits();
return;
}
- if (TheUI.InfoPanelX + 10 + 28 * 3 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 4
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 3 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 4 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowLandToSelect ^= 1;
RecalculateShownUnits();
return;
}
- if (TheUI.InfoPanelX + 10 + 28 * 4 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 5
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 4 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 5 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowWaterToSelect ^= 1;
RecalculateShownUnits();
return;
}
- if (TheUI.InfoPanelX + 10 + 28 * 5 < CursorX
- && CursorX < TheUI.InfoPanelX + 10 + 28 * 6
- && TheUI.InfoPanelY + 140 < CursorY
- && CursorY < TheUI.InfoPanelY + 140 + 28) {
+ if (TheUI.InfoPanelX + 10 + 28 * 5 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 10 + 28 * 6 &&
+ TheUI.InfoPanelY + 140 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 140 + 28) {
ShowAirToSelect ^= 1;
RecalculateShownUnits();
return;
@@ -1223,14 +1221,14 @@
Viewport* vp;
vp = GetViewport(CursorX, CursorY);
- DebugCheck( !vp );
- if ((MouseButtons&LeftButton) && TheUI.SelectedViewport != vp) {
+ DebugCheck(!vp);
+ if ((MouseButtons & LeftButton) && TheUI.SelectedViewport != vp) {
// viewport changed
TheUI.SelectedViewport = vp;
MustRedraw = RedrawMinimapCursor | RedrawMap;
}
- if (MouseButtons&LeftButton) {
+ if (MouseButtons & LeftButton) {
if (EditorState == EditorEditTile) {
EditTiles(Viewport2MapX(TheUI.MouseViewport, CursorX),
Viewport2MapY(TheUI.MouseViewport, CursorY), TileCursor,
@@ -1255,7 +1253,7 @@
}
}
}
- } else if (MouseButtons&MiddleButton) {
+ } else if (MouseButtons & MiddleButton) {
// enter move map mode
CursorStartX = CursorX;
CursorStartY = CursorY;
@@ -1279,10 +1277,10 @@
}
switch (key) {
- case 'f'&0x1F:
+ case 'f' & 0x1F:
case 'f':
case 'F': // ALT+F, CTRL+F toggle fullscreen
- if (!(KeyModifiers&(ModifierAlt|ModifierControl))) {
+ if (!(KeyModifiers & (ModifierAlt | ModifierControl))) {
break;
}
ToggleFullScreen();
@@ -1327,22 +1325,22 @@
}
switch (MirrorEdit) {
case 1:
- SetStatusLine( "Mirror editing enabled: 2-side" );
+ SetStatusLine("Mirror editing enabled: 2-side");
break;
case 2:
- SetStatusLine( "Mirror editing enabled: 4-side" );
+ SetStatusLine("Mirror editing enabled: 4-side");
break;
default:
- SetStatusLine( "Mirror editing disabled" );
+ SetStatusLine("Mirror editing disabled");
break;
}
}
break;
- case 'x'&0x1F:
+ case 'x' & 0x1F:
case 'x':
case 'X': // ALT+X, CTRL+X: Exit editor
- if (!(KeyModifiers&(ModifierAlt|ModifierControl))) {
+ if (!(KeyModifiers & (ModifierAlt | ModifierControl))) {
break;
}
Exit(0);
@@ -1425,10 +1423,10 @@
** Callback for input.
*/
local void EditorCallbackKey3(unsigned dummy1 __attribute__((unused)),
- unsigned dummy2 __attribute__((unused)))
+ unsigned dummy2 __attribute__((unused)))
{
DebugLevel3Fn("Repeated %8x %8x %8x\n" _C_ MouseButtons _C_ dummy1 _C_
- dummy2);
+ dummy2);
}
/**
@@ -1502,7 +1500,7 @@
// Drawing tiles on map.
//
if (CursorOn == CursorOnMap && (MouseButtons&LeftButton) &&
- (EditorState == EditorEditTile || EditorState == EditorEditUnit)) {
+ (EditorState == EditorEditTile || EditorState == EditorEditUnit)) {
//
// Scroll the map
@@ -1580,8 +1578,8 @@
//
// Minimap
//
- if (x >= TheUI.MinimapPosX && x < TheUI.MinimapPosX+MINIMAP_W
- && y >= TheUI.MinimapPosY && y < TheUI.MinimapPosY+MINIMAP_H) {
+ if (x >= TheUI.MinimapPosX && x < TheUI.MinimapPosX + MINIMAP_W &&
+ y >= TheUI.MinimapPosY && y < TheUI.MinimapPosY + MINIMAP_H) {
CursorOn = CursorOnMinimap;
}
@@ -1613,8 +1611,8 @@
i = UnitIndex;
by = TheUI.ButtonPanelY + 24;
- while (by < TheUI.ButtonPanelY
- + TheUI.ButtonPanel.Graphic->Height - IconHeight) {
+ while (by < TheUI.ButtonPanelY +
+ TheUI.ButtonPanel.Graphic->Height - IconHeight) {
if (i >= MaxShownUnits || !ShownUnitTypes[i]) {
break;
}
@@ -1623,11 +1621,11 @@
if (i >= MaxShownUnits || !ShownUnitTypes[i]) {
break;
}
- if (bx < x && x < bx + IconWidth
- && by < y && y < by + IconHeight) {
+ if (bx < x && x < bx + IconWidth &&
+ by < y && y < by + IconHeight) {
sprintf(buf,"%s \"%s\"",
- UnitTypeByIdent(ShownUnitTypes[i])->Ident,
- UnitTypeByIdent(ShownUnitTypes[i])->Name);
+ UnitTypeByIdent(ShownUnitTypes[i])->Ident,
+ UnitTypeByIdent(ShownUnitTypes[i])->Name);
SetStatusLine(buf);
CursorUnitIndex = i;
//ButtonUnderCursor = i + 100;
@@ -1668,8 +1666,8 @@
by = TheUI.ButtonPanelY + 100;
break;
}
- if (bx < x && x < bx + TileSizeX
- && by < y && y < by + TileSizeY) {
+ if (bx < x && x < bx + TileSizeX &&
+ by < y && y < by + TileSizeY) {
int j;
// FIXME: i is wrong, must find the solid type
@@ -1689,43 +1687,43 @@
//
// Handle buttons
//
- if (TheUI.InfoPanelX + 4 < CursorX
- && CursorX < TheUI.InfoPanelX + 4 + IconWidth+7
- && TheUI.InfoPanelY + 4 < CursorY
- && CursorY < TheUI.InfoPanelY + 4 + IconHeight+7) {
+ if (TheUI.InfoPanelX + 4 < CursorX &&
+ CursorX < TheUI.InfoPanelX + 4 + IconWidth + 7 &&
+ TheUI.InfoPanelY + 4 < CursorY &&
+ CursorY < TheUI.InfoPanelY + 4 + IconHeight + 7) {
// FIXME: what is this button?
ButtonUnderCursor = SelectButton;
CursorOn = CursorOnButton;
SetStatusLine("Select mode");
return;
}
- if (TheUI.InfoPanelX + 4 + UNIT_ICON_X < CursorX
- && CursorX < TheUI.InfoPanelX + 4 + UNIT_ICON_X + IconWidth+7
- && TheUI.InfoPanelY + 4 + UNIT_ICON_Y < CursorY
- && CursorY < TheUI.InfoPanelY + 4 + UNIT_ICON_Y + IconHeight+7) {
+ if (TheUI.InfoPanelX + 4 + UNIT_ICON_X < CursorX &&
+ CursorX < TheUI.InfoPanelX + 4 + UNIT_ICON_X + IconWidth + 7 &&
+ TheUI.InfoPanelY + 4 + UNIT_ICON_Y < CursorY &&
+ CursorY < TheUI.InfoPanelY + 4 + UNIT_ICON_Y + IconHeight + 7) {
ButtonUnderCursor = UnitButton;
CursorOn = CursorOnButton;
SetStatusLine("Unit mode");
return;
}
- if (TheUI.InfoPanelX + 4 + TILE_ICON_X < CursorX
- && CursorX < TheUI.InfoPanelX + 4 + TILE_ICON_X + TileSizeX+7
- && TheUI.InfoPanelY + 4 + TILE_ICON_Y < CursorY
- && CursorY < TheUI.InfoPanelY + 4 + TILE_ICON_Y + TileSizeY+7) {
+ if (TheUI.InfoPanelX + 4 + TILE_ICON_X < CursorX &&
+ CursorX < TheUI.InfoPanelX + 4 + TILE_ICON_X + TileSizeX + 7 &&
+ TheUI.InfoPanelY + 4 + TILE_ICON_Y < CursorY &&
+ CursorY < TheUI.InfoPanelY + 4 + TILE_ICON_Y + TileSizeY + 7) {
ButtonUnderCursor = TileButton;
CursorOn = CursorOnButton;
SetStatusLine("Tile mode");
return;
}
- if( TheUI.MenuButton.X!=-1 ) {
- if( x>=TheUI.MenuButton.X
- && x<=TheUI.MenuButton.X+TheUI.MenuButton.Width
- && y>TheUI.MenuButton.Y
- && y<=TheUI.MenuButton.Y+TheUI.MenuButton.Height ) {
- ButtonAreaUnderCursor=ButtonAreaMenu;
- ButtonUnderCursor=ButtonUnderMenu;
- CursorOn=CursorOnButton;
- MustRedraw|=RedrawMenuButton;
+ if (TheUI.MenuButton.X != -1) {
+ if (x >= TheUI.MenuButton.X &&
+ x <= TheUI.MenuButton.X + TheUI.MenuButton.Width &&
+ y > TheUI.MenuButton.Y &&
+ y <= TheUI.MenuButton.Y + TheUI.MenuButton.Height) {
+ ButtonAreaUnderCursor = ButtonAreaMenu;
+ ButtonUnderCursor = ButtonUnderMenu;
+ CursorOn = CursorOnButton;
+ MustRedraw |= RedrawMenuButton;
return;
}
}
@@ -1733,8 +1731,8 @@
//
// Minimap
//
- if (x >= TheUI.MinimapPosX && x < TheUI.MinimapPosX + MINIMAP_W
- && y >= TheUI.MinimapPosY && y < TheUI.MinimapPosY + MINIMAP_H) {
+ if (x >= TheUI.MinimapPosX && x < TheUI.MinimapPosX + MINIMAP_W &&
+ y >= TheUI.MinimapPosY && y < TheUI.MinimapPosY + MINIMAP_H) {
CursorOn = CursorOnMinimap;
return;
}
@@ -1743,16 +1741,16 @@
// Map
//
UnitUnderCursor = NULL;
- if (x >= TheUI.MapArea.X && x <= TheUI.MapArea.EndX && y >= TheUI.MapArea.Y
- && y <= TheUI.MapArea.EndY) {
+ if (x >= TheUI.MapArea.X && x <= TheUI.MapArea.EndX &&
+ y >= TheUI.MapArea.Y && y <= TheUI.MapArea.EndY) {
Viewport* vp;
vp = GetViewport(x, y);
- DebugCheck( !vp );
- if (TheUI.MouseViewport != vp ) { // viewport changed
+ DebugCheck(!vp);
+ if (TheUI.MouseViewport != vp) { // viewport changed
TheUI.MouseViewport = vp;
- DebugLevel0Fn("active viewport changed to %d.\n"
- _C_ TheUI.Viewports - vp);
+ DebugLevel0Fn("active viewport changed to %d.\n" _C_
+ TheUI.Viewports - vp);
MustRedraw = RedrawMinimapCursor | RedrawMap;
}
CursorOn = CursorOnMap;
@@ -1762,10 +1760,10 @@
// FIXME: use Viewport2MapX Viewport2MapY
//
UnitUnderCursor = UnitOnScreen(NULL,
- CursorX - TheUI.MouseViewport->X
- + TheUI.MouseViewport->MapX * TileSizeX,
- CursorY - TheUI.MouseViewport->Y
- + TheUI.MouseViewport->MapY * TileSizeY);
+ CursorX - TheUI.MouseViewport->X +
+ TheUI.MouseViewport->MapX * TileSizeX,
+ CursorY - TheUI.MouseViewport->Y +
+ TheUI.MouseViewport->MapY * TileSizeY);
if (UnitUnderCursor) {
ShowUnitInfo(UnitUnderCursor);
return;
@@ -1774,7 +1772,7 @@
//
// Scrolling Region Handling
//
- if (HandleMouseScrollArea(x,y)) {
+ if (HandleMouseScrollArea(x, y)) {
return;
}
@@ -1798,10 +1796,10 @@
{
int i;
int n;
- char *file;
- char *s;
+ char* file;
+ char* s;
char buf[PATH_MAX];
- CLFile *clf;
+ CLFile* clf;
int scm;
scm = 0;
@@ -1810,7 +1808,7 @@
// FIXME: the CLopen is very slow and repeats the work of LibraryFileName.
//
file = LibraryFileName(EditorStartFile, buf);
- if ((clf = CLopen(file,CL_OPEN_READ))) {
+ if ((clf = CLopen(file, CL_OPEN_READ))) {
CLclose(clf);
ShowLoadProgress("Script %s", file);
if ((s = strrchr(file, '.')) && s[1] == 'C') {
@@ -1837,8 +1835,7 @@
if (i == PlayerNumNeutral) {
CreatePlayer(PlayerNeutral);
TheMap.Info->PlayerType[i] = PlayerNeutral;
- TheMap.Info->PlayerSide[i] = Players[i].Race
- = PlayerRaceNeutral;
+ TheMap.Info->PlayerSide[i] = Players[i].Race =
PlayerRaceNeutral;
} else {
CreatePlayer(PlayerNobody);
TheMap.Info->PlayerType[i] = PlayerNobody;
@@ -1894,12 +1891,12 @@
switch (TheMap.Info->PlayerSide[i]) {
case PlayerRaceHuman:
MakeUnitAndPlace(Players[i].StartX, Players[i].StartY,
-
UnitTypeByWcNum(scm?SC_StartLocation:WC_StartLocationHuman),
+ UnitTypeByWcNum(scm ? SC_StartLocation :
WC_StartLocationHuman),
Players + i);
break;
case PlayerRaceOrc:
MakeUnitAndPlace(Players[i].StartX, Players[i].StartY,
-
UnitTypeByWcNum(scm?SC_StartLocation:WC_StartLocationOrc),
+ UnitTypeByWcNum(scm ? SC_StartLocation :
WC_StartLocationOrc),
Players + i);
break;
}
@@ -1953,16 +1950,16 @@
** At least two players, one human slot, every player a startpoint
** ...
*/
-global int EditorSavePud(const char *file)
+global int EditorSavePud(const char* file)
{
int i;
for (i = 0; i < NumUnits; ++i) {
- const UnitType *type;
+ const UnitType* type;
type = Units[i]->Type;
- if (type == UnitTypeByWcNum(WC_StartLocationHuman)
- || type == UnitTypeByWcNum(WC_StartLocationOrc)) {
+ if (type == UnitTypeByWcNum(WC_StartLocationHuman) ||
+ type == UnitTypeByWcNum(WC_StartLocationOrc)) {
// FIXME: Startpoints sets the land-unit flag.
TheMap.Fields[Units[i]->X + Units[i]->Y * TheMap.Width].Flags &=
~MapFieldLandUnit;
@@ -1978,11 +1975,11 @@
return -1;
}
for (i = 0; i < NumUnits; ++i) {
- const UnitType *type;
+ const UnitType* type;
type = Units[i]->Type;
- if (type == UnitTypeByWcNum(WC_StartLocationHuman)
- || type == UnitTypeByWcNum(WC_StartLocationOrc)) {
+ if (type == UnitTypeByWcNum(WC_StartLocationHuman) ||
+ type == UnitTypeByWcNum(WC_StartLocationOrc)) {
// FIXME: Startpoints sets the land-unit flag.
TheMap.Fields[Units[i]->X + Units[i]->Y * TheMap.Width].Flags |=
MapFieldLandUnit;
@@ -2049,14 +2046,14 @@
}
if (TheUI.KeyScroll && !(FrameCounter%SpeedKeyScroll)) {
DoScrollArea(KeyScrollState, KeyModifiers&ModifierControl);
- if (CursorOn == CursorOnMap && (MouseButtons&LeftButton)
- && (EditorState == EditorEditTile
- || EditorState == EditorEditUnit)) {
+ if (CursorOn == CursorOnMap && (MouseButtons&LeftButton) &&
+ (EditorState == EditorEditTile ||
+ EditorState == EditorEditUnit)) {
EditorCallbackButtonDown(0);
}
}
- if (ColorCycleAll>=0 && !(FrameCounter%COLOR_CYCLE_SPEED)) {
+ if (ColorCycleAll >= 0 && !(FrameCounter % COLOR_CYCLE_SPEED)) {
ColorCycle();
}
- [Stratagus-CVS] stratagus/src/editor editloop.c,
Jimmy Salmon <=