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[Stratagus-CVS] stratagus doc/ChangeLog.html src/action/action_...
From: |
Russell Smith |
Subject: |
[Stratagus-CVS] stratagus doc/ChangeLog.html src/action/action_... |
Date: |
Sun, 12 Oct 2003 01:34:05 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Russell Smith <address@hidden> 03/10/12 01:34:05
Modified files:
doc : ChangeLog.html
src/action : action_build.c
Log message:
Fixed Bug: Failed Building Crashes Engine
Patches:
Index: stratagus/doc/ChangeLog.html
diff -u stratagus/doc/ChangeLog.html:1.553 stratagus/doc/ChangeLog.html:1.554
--- stratagus/doc/ChangeLog.html:1.553 Sat Oct 11 02:43:45 2003
+++ stratagus/doc/ChangeLog.html Sun Oct 12 01:34:04 2003
@@ -2,7 +2,7 @@
<html>
<head>
<!--
----- $Id: ChangeLog.html,v 1.553 2003/10/11 06:43:45 mr-russ Exp $
+---- $Id: ChangeLog.html,v 1.554 2003/10/12 05:34:04 mr-russ Exp $
---- (c) Copyright 1998-2003 by Lutz Sammer
@@ -36,6 +36,7 @@
<li>Future 2.00 Release<p>
<ul>
<li>++
+ <li>Fixed Bug: Failed Building Crashes Engine (from Russell Smith).
<li>Remove old Master Server Code, began implementing a new one (from
Russell Smith).
<li>Finished Support for units with MinAttackRange >1 Moving away to
attacker (from Russell Smith).
<li>Added Patch #1987: Fix for air/ground transporters. (from pludov).
Index: stratagus/src/action/action_build.c
diff -u stratagus/src/action/action_build.c:1.97
stratagus/src/action/action_build.c:1.98
--- stratagus/src/action/action_build.c:1.97 Fri Oct 3 16:31:24 2003
+++ stratagus/src/action/action_build.c Sun Oct 12 01:34:05 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: action_build.c,v 1.97 2003/10/03 20:31:24 jsalmon3 Exp $
+// $Id: action_build.c,v 1.98 2003/10/12 05:34:05 mr-russ Exp $
//@{
@@ -132,6 +132,7 @@
// Release Temporary Building
UnitClearOrders(unit->Orders[0].Goal);
ReleaseUnit(unit->Orders[0].Goal);
+ unit->Orders[0].Goal = NULL;
unit->SubAction = 0;
if (unit->Selected) { // update display for new action
SelectedUnitChanged();
@@ -173,7 +174,7 @@
// Release Temporary Building
UnitClearOrders(unit->Orders[0].Goal);
ReleaseUnit(unit->Orders[0].Goal);
- unit->Orders[0].Goal = 0;
+ unit->Orders[0].Goal = NULL;
unit->SubAction = 0;
if (unit->Selected) { // update display for new action
SelectedUnitChanged();
@@ -206,6 +207,7 @@
// Release Temporary Building
UnitClearOrders(unit->Orders[0].Goal);
ReleaseUnit(unit->Orders[0].Goal);
+ unit->Orders[0].Goal = NULL;
unit->SubAction = 0;
if (unit->Selected) { // update display for new action
SelectedUnitChanged();
@@ -227,6 +229,7 @@
// Release Temporary Building
UnitClearOrders(unit->Orders[0].Goal);
ReleaseUnit(unit->Orders[0].Goal);
+ unit->Orders[0].Goal = NULL;
unit->SubAction = 0;
if (unit->Selected) { // update display for new action
SelectedUnitChanged();
@@ -290,6 +293,7 @@
unit->X = x;
unit->Y = y;
unit->Orders[0].Action = UnitActionStill;
+ unit->Orders[0].Goal = NULL;
unit->SubAction = 0;
} else {
// Make the builder repair the newly spawned building.