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[Stratagus-CVS] stratagus/src/ui mainscr.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/ui mainscr.c |
Date: |
Mon, 13 Oct 2003 17:35:57 -0400 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/10/13 17:35:57
Modified files:
src/ui : mainscr.c
Log message:
Removed Original drawing defines, fixed bug when completed bar text
isn't defined
Patches:
Index: stratagus/src/ui/mainscr.c
diff -u stratagus/src/ui/mainscr.c:1.132 stratagus/src/ui/mainscr.c:1.133
--- stratagus/src/ui/mainscr.c:1.132 Mon Oct 13 05:38:01 2003
+++ stratagus/src/ui/mainscr.c Mon Oct 13 17:35:56 2003
@@ -27,7 +27,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: mainscr.c,v 1.132 2003/10/13 09:38:01 martinxyz Exp $
+// $Id: mainscr.c,v 1.133 2003/10/13 21:35:56 jsalmon3 Exp $
//@{
@@ -60,11 +60,6 @@
-- Defines
----------------------------------------------------------------------------*/
-// FIXME: should become global configurable
-#define OriginalTraining 0 /// 1 for the original training display
-#define OriginalBuilding 0 /// 1 for the original building display
-#define OriginalLevel 0 /// 1 for the original level display
-
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
@@ -146,8 +141,10 @@
f = (f * TheUI.CompletedBarW) / 100;
VideoFillRectangleClip(TheUI.CompletedBarColor,
TheUI.CompletedBarX, TheUI.CompletedBarY, f, TheUI.CompletedBarH);
- VideoDrawText(TheUI.CompletedBarTextX, TheUI.CompletedBarTextY,
- TheUI.CompletedBarFont, TheUI.CompletedBarText);
+ if (TheUI.CompletedBarText) {
+ VideoDrawText(TheUI.CompletedBarTextX, TheUI.CompletedBarTextY,
+ TheUI.CompletedBarFont, TheUI.CompletedBarText);
+ }
}
/**
@@ -282,8 +279,7 @@
//
// Draw unit kills and experience.
//
- if (!OriginalLevel && stats->Level &&
- !(type->Transporter && unit->InsideCount)) {
+ if (stats->Level && !(type->Transporter && unit->InsideCount)) {
sprintf(buf, "XP:~<%d~> Kills:~<%d~>", unit->XP, unit->Kills);
VideoDrawTextCentered(x + 114, y + 8 + 15 + 33, GameFont, buf);
}
@@ -296,7 +292,7 @@
// Building under constuction.
//
if (unit->Orders[0].Action == UnitActionBuilded) {
- if (!OriginalBuilding && unit->Data.Builded.Worker) {
+ if (unit->Data.Builded.Worker) {
// FIXME: Position must be configured!
DrawUnitIcon(unit->Data.Builded.Worker->Player,
unit->Data.Builded.Worker->Type->Icon.Icon,