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[Stratagus-CVS] stratagus/src/missile missile.c


From: Mohydine
Subject: [Stratagus-CVS] stratagus/src/missile missile.c
Date: Mon, 20 Oct 2003 21:06:59 -0400

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Mohydine <address@hidden>       03/10/20 21:06:59

Modified files:
        src/missile    : missile.c 

Log message:
        Lame way of getting CVS stats up...

Patches:
Index: stratagus/src/missile/missile.c
diff -u stratagus/src/missile/missile.c:1.100 
stratagus/src/missile/missile.c:1.101
--- stratagus/src/missile/missile.c:1.100       Mon Oct 20 20:39:41 2003
+++ stratagus/src/missile/missile.c     Mon Oct 20 21:06:58 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: missile.c,v 1.100 2003/10/21 00:39:41 mohydine Exp $
+//     $Id: missile.c,v 1.101 2003/10/21 01:06:58 mohydine Exp $
 
 //@{
 
@@ -801,8 +801,7 @@
     dir = ((DirectionToHeading(dx, dy) + nextdir / 2) & 0xFF) / nextdir;
     if (dir <= LookingS / nextdir) {   // north->east->south
        missile->SpriteFrame += dir;
-    } 
-    else {
+    } else {
        missile->SpriteFrame += 256 / nextdir - dir;
        missile->SpriteFrame = -missile->SpriteFrame;
     }
@@ -900,7 +899,7 @@
     int y;
 
     DebugCheck(missile == NULL);
-    K = -1024; // Should be initialised by an other method (computed with 
distance...)
+    K = -2048; //-1024; // Should be initialised by an other method (computed 
with distance...)
     ZprojToX = 4;
     ZprojToY = 1024;
     if (MissileInitMove(missile) == 1) {
@@ -949,8 +948,7 @@
     if (goal->HP && goal->Orders[0].Action != UnitActionDie) {
        if (missile->Damage) {          // direct damage, spells mostly
            HitUnit(missile->SourceUnit, goal, missile->Damage / splash);
-       } 
-       else {
+       } else {
             DebugCheck(missile->SourceUnit == NULL);
            HitUnit(missile->SourceUnit, goal,
                CalculateDamage(missile->SourceUnit->Stats, goal,
@@ -977,18 +975,15 @@
        if (HumanWallOnMap(x, y)) {
            if (missile->Damage) {      // direct damage, spells mostly
                HitWall(x, y, missile->Damage / splash);
-           } 
-           else {
+           } else {
                HitWall(x, y,
                    CalculateDamageStats(missile->SourceUnit->Stats, 
                        UnitTypeHumanWall->Stats, 0, 0) / splash);
            }
-       } 
-       else {
+       } else {
            if (missile->Damage) {      // direct damage, spells mostly
                HitWall(x, y, missile->Damage / splash);
-           } 
-           else {
+           } else {
                 DebugCheck(missile->SourceUnit == NULL);
                HitWall(x, y,
                    CalculateDamageStats(missile->SourceUnit->Stats,
@@ -1098,8 +1093,7 @@
                    x >= goal->X + goal->Type->TileWidth ||
                    y >= goal->Y + goal->Type->TileHeight) {
                MissileHitsGoal(missile, goal, 2);
-           } 
-           else {
+           } else {
                MissileHitsGoal(missile, goal, 1);
            }
        }
@@ -1115,8 +1109,7 @@
            if (x + i >= 0 && x + i < TheMap.Width && y + n >= 0 && y + n < 
TheMap.Height) {
                if (i == 0 && n == 0) {
                    MissileHitsWall(missile, x + i, y + n, 1);
-               } 
-               else {
+               } else {
                    MissileHitsWall(missile, x + i, y + n, 2);
                }
            }
@@ -1173,8 +1166,7 @@
            missile->SpriteFrame -= VideoGraphicFrames(missile->Type->Sprite);
            AnimationIsFinished = 1;
         }
-    } 
-    else {
+    } else {
         if (missile->SpriteFrame < 0) {
            missile->SpriteFrame += VideoGraphicFrames(missile->Type->Sprite);
            AnimationIsFinished = 1;
@@ -1216,8 +1208,7 @@
        if (dx * f / i < totalx) {
            if ((i - 1) * 2 < f) {
                j = i - 1;
-           } 
-           else {
+           } else {
                j = f - i;
            }
            missile->SpriteFrame = missile->SpriteFrame % 
missile->Type->NumDirections +
@@ -1348,7 +1339,7 @@
 
     DebugCheck(file == NULL);
     CLprintf(file, "\n;;; -----------------------------------------\n");
-    CLprintf(file, ";;; MODULE: missile-types $Id: missile.c,v 1.100 
2003/10/21 00:39:41 mohydine Exp $\n\n");
+    CLprintf(file, ";;; MODULE: missile-types $Id: missile.c,v 1.101 
2003/10/21 01:06:58 mohydine Exp $\n\n");
 
     //
     // Original number to internal missile-type name.
@@ -1454,7 +1445,7 @@
 
     DebugCheck(file == NULL);
     CLprintf(file,"\n;;; -----------------------------------------\n");
-    CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.100 2003/10/21 
00:39:41 mohydine Exp $\n\n");
+    CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.101 2003/10/21 
01:06:58 mohydine Exp $\n\n");
 
     for (missiles = GlobalMissiles; *missiles; ++missiles) {
        SaveMissile(*missiles, file);
@@ -1593,8 +1584,7 @@
     if (PointToPointMissile(missile)) {
        MissileHit(missile);
        missile->TTL = 0;
-    } 
-    else {
+    } else {
        NextMissileFrame(missile, 1, 0);
     }
 }
@@ -1629,8 +1619,7 @@
     if (PointToPointMissile(missile)) {
        MissileHit(missile);
        missile->TTL = 0;
-    } 
-    else {
+    } else {
        NextMissileFrameCycle(missile);
     }
 }
@@ -1671,12 +1660,10 @@
            MissileHit(missile);
            // FIXME: hits to left and right
            // FIXME: reduce damage effects on later impacts
-       } 
-       else {
+       } else {
            missile->TTL = 0;
        }
-    } 
-    else {
+    } else {
        NextMissileFrame(missile, 1, 0);
     }
 }
@@ -1737,8 +1724,7 @@
        if (!fire) {
            missile->TTL = 0;
            unit->Burning = 0;
-       } 
-       else {
+       } else {
            if (missile->Type != fire) {
                missile->X += missile->Type->Width / 2;
                missile->Y += missile->Type->Height / 2;
@@ -1776,8 +1762,7 @@
     if (ParabolicMissile(missile)) {
        MissileHit(missile);
        missile->TTL = 0;
-    } 
-    else {
+    } else {
        NextMissileFrameCycle(missile);
     }
 }




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