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[Stratagus-CVS] stratagus/src/clone mainloop.c
From: |
Jimmy Salmon |
Subject: |
[Stratagus-CVS] stratagus/src/clone mainloop.c |
Date: |
Sun, 26 Oct 2003 14:43:51 -0500 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: Jimmy Salmon <address@hidden> 03/10/26 14:43:51
Modified files:
src/clone : mainloop.c
Log message:
Fixed crash
Patches:
Index: stratagus/src/clone/mainloop.c
diff -u stratagus/src/clone/mainloop.c:1.150
stratagus/src/clone/mainloop.c:1.151
--- stratagus/src/clone/mainloop.c:1.150 Thu Oct 23 14:38:35 2003
+++ stratagus/src/clone/mainloop.c Sun Oct 26 14:43:51 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: mainloop.c,v 1.150 2003/10/23 18:38:35 n0body Exp $
+// $Id: mainloop.c,v 1.151 2003/10/26 19:43:51 jsalmon3 Exp $
//@{
@@ -817,12 +817,13 @@
case 0:
// At cycle 0 , start all ai players...
if (GameCycle == 0){
- for (player = 0; player<NumPlayers; ++player){
+ for (player = 0; player < NumPlayers; ++player){
PlayersEachSecond(player);
}
}
// Clear scheme heap each second
- user_gc(SCM_BOOL_F);
+ // FIXME: this is too slow to call during the game
+ //user_gc(SCM_BOOL_F);
break;
case 1:
HandleCloak();
@@ -832,7 +833,9 @@
case 3: // minimap update
UpdateMinimap();
MustRedraw |= RedrawMinimap;
- break;
+ break;
+ case 4:
+ break;
case 5: // forest grow
RegenerateForest();
break;
@@ -841,7 +844,7 @@
break;
default:
// FIXME : assume that NumPlayers < (CYCLES_PER_SECOND -7)
- player = ( GameCycle % CYCLES_PER_SECOND ) - 7;
+ player = (GameCycle % CYCLES_PER_SECOND) - 7;
if (player < NumPlayers){
PlayersEachSecond(player);
}
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