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[Stratagus-CVS] stratagus src/ai/ccl_ai.c doc/ccl/ai.html doc/c...
From: |
ludovic pollet |
Subject: |
[Stratagus-CVS] stratagus src/ai/ccl_ai.c doc/ccl/ai.html doc/c... |
Date: |
Sat, 01 Nov 2003 06:37:35 -0500 |
CVSROOT: /cvsroot/stratagus
Module name: stratagus
Branch:
Changes by: ludovic pollet <address@hidden> 03/11/01 06:37:34
Modified files:
src/ai : ccl_ai.c
doc/ccl : ai.html ccl-index.html
Log message:
Added ai:debug-player command to control debugging of the AI
Patches:
Index: stratagus/doc/ccl/ai.html
diff -u stratagus/doc/ccl/ai.html:1.17 stratagus/doc/ccl/ai.html:1.18
--- stratagus/doc/ccl/ai.html:1.17 Wed Oct 29 13:51:07 2003
+++ stratagus/doc/ccl/ai.html Sat Nov 1 06:37:34 2003
@@ -60,6 +60,7 @@
<a href="#ai:compute-gauges">ai:compute-gauges</a>
<a href="#ai:debug">ai:debug</a>
<a href="#ai:debug-gauges">ai:debug-gauges</a>
+<a href="#ai:debug-player">ai:debug-player</a>
<a href="#ai:dump">ai:dump</a>
<a href="#ai:evaluate-force-cost">ai:evaluate-force-cost</a>
<a href="#ai:force">ai:force</a>
@@ -557,6 +558,23 @@
<a href="../../data/ccl/ai.ccl"> $LIBARYPATH/ccl/ai.ccl </a>
+<a name="ai:debug-player"></a>
+<h3>(ai:debug-player 1 2 3 ...)</h3>
+
+Activate dump of AI forces and strategy on stdout.<br>
+Parameters are player number, or 'self, for thisplayer.<br>
+'none will stop all AI debug output.
+
+<h4>Example</h4>
+
+<pre>
+ (ai:debug-player 'self)
+</pre>
+
+<h4>Used</h4>
+
+During the game...
+
<a name="ai:dump"></a>
<h3>(ai:dump)</h3>
@@ -1468,7 +1486,7 @@
FIXME: need some complex examples.
<hr>
-Last changed: $Id: ai.html,v 1.17 2003/10/29 18:51:07 pludov Exp $<br>
+Last changed: $Id: ai.html,v 1.18 2003/11/01 11:37:34 pludov Exp $<br>
All trademarks and copyrights on this page are owned by their respective
owners.
<address>(c) 2002-2003 by <a href="http://stratagus.org">
The Stratagus Project</a></address></body></html>
Index: stratagus/doc/ccl/ccl-index.html
diff -u stratagus/doc/ccl/ccl-index.html:1.50
stratagus/doc/ccl/ccl-index.html:1.51
--- stratagus/doc/ccl/ccl-index.html:1.50 Fri Oct 31 17:31:20 2003
+++ stratagus/doc/ccl/ccl-index.html Sat Nov 1 06:37:34 2003
@@ -102,6 +102,8 @@
<dd></dd>
<dt><a href="ai.html#ai:debug-gauges">ai:debug-gauges</a></dt>
<dd></dd>
+<dt><a href="ai.html#ai:debug-player">ai:debug-player</a></dt>
+<dd></dd>
<dt><a href="ai.html#ai:dump">ai:dump</a></dt>
<dd></dd>
<dt><a href="ai.html#ai:evaluate-force-cost">ai:evaluate-force-cost</a></dt>
@@ -577,7 +579,7 @@
<!-- SCRIPT END -->
</dl>
-Last changed: $Id: ccl-index.html,v 1.50 2003/10/31 22:31:20 jsalmon3 Exp $<br>
+Last changed: $Id: ccl-index.html,v 1.51 2003/11/01 11:37:34 pludov Exp $<br>
All trademarks and copyrights on this page are owned by their respective
owners.
<address>(c) 2002-2003 by <a href="http://stratagus.org">
The Stratagus Project</a></address></body></html>
Index: stratagus/src/ai/ccl_ai.c
diff -u stratagus/src/ai/ccl_ai.c:1.75 stratagus/src/ai/ccl_ai.c:1.76
--- stratagus/src/ai/ccl_ai.c:1.75 Fri Oct 31 04:14:46 2003
+++ stratagus/src/ai/ccl_ai.c Sat Nov 1 06:37:34 2003
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: ccl_ai.c,v 1.75 2003/10/31 09:14:46 pludov Exp $
+// $Id: ccl_ai.c,v 1.76 2003/11/01 11:37:34 pludov Exp $
//@{
@@ -948,6 +948,49 @@
}
/**
+** Activate AI debugging for the given player(s)
+** Player can be
+** a number for a specific player
+** "self" for current human player (ai me)
+** "none" to disable
+**
+** @param list the list of player to activate
+*/
+local SCM CclAiDebugPlayer(SCM list)
+{
+ SCM item;
+ int playerid;
+ while (!gh_null_p(list)) {
+ item = gh_car(list);
+ list = gh_cdr(list);
+
+ if (gh_eq_p(item, gh_symbol2scm("none"))) {
+ for (playerid = 0; playerid < NumPlayers; playerid++) {
+ if (!Players[playerid].AiEnabled || !Players[playerid].Ai) {
+ continue;
+ }
+ ((PlayerAi*)Players[playerid].Ai)->ScriptDebug = 0;
+ }
+ } else {
+ if (gh_eq_p(item, gh_symbol2scm("self"))) {
+ if (!ThisPlayer) {
+ continue;
+ }
+ playerid = ThisPlayer->Player;
+ } else {
+ playerid = gh_scm2int(item);
+ }
+
+ if (!Players[playerid].AiEnabled || !Players[playerid].Ai) {
+ continue;
+ }
+ ((PlayerAi*)Players[playerid].Ai)->ScriptDebug = 1;
+ }
+ }
+ return SCM_UNSPECIFIED;
+}
+
+/**
** Need an unit.
**
** @param value Unit-type as string/symbol/object.
@@ -1005,6 +1048,7 @@
if (unit_types_count[type->Type]) {
return SCM_BOOL_F;
}
+
//
// Look if we have equivalent unit-types.
//
@@ -2314,6 +2358,7 @@
gh_new_procedure0_0("ai:get-sleep-cycles", CclAiGetSleepCycles);
gh_new_procedure1_0("ai:debug", CclAiDebug);
+ gh_new_procedureN("ai:debug-player", CclAiDebugPlayer);
gh_new_procedure1_0("ai:need", CclAiNeed);
gh_new_procedure2_0("ai:set", CclAiSet);
gh_new_procedure1_0("ai:wait", CclAiWait);
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