stratagus-cvs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Stratagus-CVS] stratagus/src/video sprite.c


From: Nehal Mistry
Subject: [Stratagus-CVS] stratagus/src/video sprite.c
Date: Sat, 29 Nov 2003 13:16:48 -0500

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Nehal Mistry <address@hidden>   03/11/29 13:16:48

Modified files:
        src/video      : sprite.c 

Log message:
        clip shadows

Patches:
Index: stratagus/src/video/sprite.c
diff -u stratagus/src/video/sprite.c:1.50 stratagus/src/video/sprite.c:1.51
--- stratagus/src/video/sprite.c:1.50   Sat Nov 29 13:08:12 2003
+++ stratagus/src/video/sprite.c        Sat Nov 29 13:16:47 2003
@@ -27,7 +27,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: sprite.c,v 1.50 2003/11/29 18:08:12 nehalmistry Exp $
+//     $Id: sprite.c,v 1.51 2003/11/29 18:16:47 nehalmistry Exp $
 
 //@{
 
@@ -117,8 +117,6 @@
     SDL_Rect srect;
     SDL_Rect drect;
 
-    DebugCheck(!sprite->SurfaceFlip);
-
     srect.x = (sprite->SurfaceFlip->w - (frame % (sprite->SurfaceFlip->w / 
            sprite->Width)) * sprite->Width) - sprite->Width;
     srect.y = (frame / (sprite->SurfaceFlip->w / sprite->Width)) * 
sprite->Height;
@@ -161,16 +159,25 @@
 {
     SDL_Rect srect;
     SDL_Rect drect;
+    int oldx;
+    int oldy;
 
     srect.x = (frame % (sprite->Surface->w / sprite->Width)) * sprite->Width;
     srect.y = (frame / (sprite->Surface->w / sprite->Width)) * sprite->Height;
     srect.w = sprite->Width;
     srect.h = sprite->Height;
 
+    oldx = x;
+    oldy = y;
+    CLIP_RECTANGLE(x, y, srect.w, srect.h);
+    srect.x += x - oldx;
+    srect.y += y - oldy;
+
     drect.x = x;
     drect.y = y;
 
     SDL_BlitSurface(sprite->Surface, &srect, TheScreen, &drect);
+
 }
 
 local void VideoDrawShadowClipX(const Graphic* sprite, unsigned frame,
@@ -178,11 +185,20 @@
 {
     SDL_Rect srect;
     SDL_Rect drect;
+    int oldx;
+    int oldy;
 
-    srect.x = (frame % (sprite->Surface->w / sprite->Width)) * sprite->Width;
-    srect.y = (frame / (sprite->Surface->w / sprite->Width)) * sprite->Height;
+    srect.x = (sprite->SurfaceFlip->w - (frame % (sprite->SurfaceFlip->w / 
+           sprite->Width)) * sprite->Width) - sprite->Width;
+    srect.y = (frame / (sprite->SurfaceFlip->w / sprite->Width)) * 
sprite->Height;
     srect.w = sprite->Width;
     srect.h = sprite->Height;
+
+    oldx = x;
+    oldy = y;
+    CLIP_RECTANGLE(x, y, srect.w, srect.h);
+    srect.x += x - oldx;
+    srect.y += y - oldy;
 
     drect.x = x;
     drect.y = y;




reply via email to

[Prev in Thread] Current Thread [Next in Thread]