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[Stratagus-CVS] stratagus/data/ccl missiles.ccl missiles.lua


From: Russell Smith
Subject: [Stratagus-CVS] stratagus/data/ccl missiles.ccl missiles.lua
Date: Fri, 05 Dec 2003 23:50:31 -0500

CVSROOT:        /cvsroot/stratagus
Module name:    stratagus
Branch:         
Changes by:     Russell Smith <address@hidden>  03/12/05 23:50:31

Modified files:
        data/ccl       : missiles.ccl missiles.lua 

Log message:
        Updated data files for missile changes

Patches:
Index: stratagus/data/ccl/missiles.ccl
diff -u stratagus/data/ccl/missiles.ccl:1.37 
stratagus/data/ccl/missiles.ccl:1.38
--- stratagus/data/ccl/missiles.ccl:1.37        Mon Oct 20 20:18:30 2003
+++ stratagus/data/ccl/missiles.ccl     Fri Dec  5 23:50:31 2003
@@ -26,7 +26,7 @@
 ;;      along with this program; if not, write to the Free Software
 ;;      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 ;;
-;;     $Id: missiles.ccl,v 1.37 2003/10/21 00:18:30 n0body Exp $
+;;     $Id: missiles.ccl,v 1.38 2003/12/06 04:50:31 mr-russ Exp $
 
 ;;     NOTE: the missiles could be sorted for races, but did this make sense?
 
@@ -95,7 +95,7 @@
 (define-missile-type 'missile-rune
   'file "missiles/rune.png" 'size '(16 16) 'frames 4 'num-directions 1
   'draw-level 20 'class 'missile-class-land-mine 'sleep 5 'speed 16 'range 1
-  'impact-missile 'missile-explosion 'can-hit-owner #t)
+  'impact-missile 'missile-explosion 'can-hit-owner)
 
 (define-missile-type 'missile-whirlwind
   'file "missiles/tornado.png" 'size '(56 56) 'frames 4 'num-directions 1
@@ -105,13 +105,13 @@
   'file "missiles/catapult_rock.png" 'size '(32 32) 'frames 15 'num-directions 
5
   'impact-sound "explosion"
   'draw-level 50 'class 'missile-class-parabolic 'sleep 1 'speed 16 'range 2
-  'impact-missile 'missile-impact)
+  'impact-missile 'missile-impact 'splash-factor 4)
 
 (define-missile-type 'missile-ballista-bolt
   'file "missiles/ballista_bolt.png" 'size '(64 64) 'frames 5 'num-directions 5
   'draw-level 50 'impact-sound "explosion"
   'class 'missile-class-parabolic 'sleep 1 'speed 16 'range 2
-  'impact-missile 'missile-impact)
+  'impact-missile 'missile-impact 'splash-factor 4)
 
 (define-missile-type 'missile-arrow
   'file "missiles/arrow.png" 'size '(40 40) 'frames 5 'num-directions 5
@@ -202,7 +202,7 @@
   'file "missiles/catapult_rock.png" 'size '(32 32) 'frames 15 'num-directions 
5
   'impact-sound "explosion" 'draw-level 50
   'class 'missile-class-hit 'sleep 1 'speed 16 'range 2
-  'impact-missile 'missile-impact 'can-hit-owner #t)
+  'impact-missile 'missile-impact 'can-hit-owner)
 
 (define-burning-building
   '(percent 0 missile missile-big-fire)
Index: stratagus/data/ccl/missiles.lua
diff -u stratagus/data/ccl/missiles.lua:1.1 stratagus/data/ccl/missiles.lua:1.2
--- stratagus/data/ccl/missiles.lua:1.1 Sat Nov 29 18:07:29 2003
+++ stratagus/data/ccl/missiles.lua     Fri Dec  5 23:50:31 2003
@@ -26,7 +26,7 @@
 --      along with this program; if not, write to the Free Software
 --      Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  
USA
 --
---     $Id: missiles.lua,v 1.1 2003/11/29 23:07:29 jsalmon3 Exp $
+--     $Id: missiles.lua,v 1.2 2003/12/06 04:50:31 mr-russ Exp $
 
 --     NOTE: the missiles could be sorted for races, but did this make sense?
 
@@ -95,7 +95,7 @@
 DefineMissileType("missile-rune",
   "file", "missiles/rune.png", "size", {16, 16}, "frames", 4, 
"num-directions", 1,
   "draw-level", 20, "class", "missile-class-land-mine", "sleep", 5, "speed", 
16, "range", 1,
-  "impact-missile", "missile-explosion", "can-hit-owner", true)
+  "impact-missile", "missile-explosion", "can-hit-owner")
 
 DefineMissileType("missile-whirlwind",
   "file", "missiles/tornado.png", "size", {56, 56}, "frames", 4, 
"num-directions", 1,
@@ -202,7 +202,7 @@
   "file", "missiles/catapult_rock.png", "size", {32, 32}, "frames", 15, 
"num-directions", 5,
   "impact-sound", "explosion", "draw-level", 50,
   "class", "missile-class-hit", "sleep", 1, "speed", 16, "range", 2,
-  "impact-missile", "missile-impact", "can-hit-owner", true)
+  "impact-missile", "missile-impact", "can-hit-owner")
 
 DefineBurningBuilding(
   {"percent", 0, "missile", "missile-big-fire"},




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