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[Stratagus-CVS] stratagus/src/missile missile.c


From: address@hidden
Subject: [Stratagus-CVS] stratagus/src/missile missile.c
Date: 17 Dec 2003 06:11:34 +1100

CVSROOT:        /home/strat
Module name:    stratagus
Changes by:      <address@hidden>       03/12/17 06:11:34

Modified files:
        src/missile    : missile.c 

Log message:
        Fixed bad tabs and spaces

Patches:
Index: stratagus/src/missile/missile.c
diff -u stratagus/src/missile/missile.c:1.118 
stratagus/src/missile/missile.c:1.119
--- stratagus/src/missile/missile.c:1.118       Wed Dec 17 02:16:41 2003
+++ stratagus/src/missile/missile.c     Wed Dec 17 06:11:33 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//      $Id: missile.c,v 1.118 2003/12/16 15:16:41 mohydine Exp $
+//      $Id: missile.c,v 1.119 2003/12/16 19:11:33 mohydine Exp $
 
 //@{
 
@@ -687,21 +687,20 @@
 */
 global void DrawMissile(const MissileType* mtype, int frame, int x, int y)
 {
-       DebugCheck(mtype == NULL);
+    DebugCheck(mtype == NULL);
        // FIXME: This is a hack for mirrored sprites
-    if (mtype->Transparency==50) {
+    if (mtype->Transparency == 50) {
         if (frame < 0) {
-                       VideoDrawClipXTrans50(mtype->Sprite, -frame, x, y);
-               } else {
-                       VideoDrawClipTrans50(mtype->Sprite, frame, x, y);
-               }
-       } else {
-
-               if (frame < 0) {
-                       VideoDrawClipX(mtype->Sprite, -frame, x, y);
-               } else {
-                       VideoDrawClip(mtype->Sprite, frame, x, y);
-               }
+               VideoDrawClipXTrans50(mtype->Sprite, -frame, x, y);
+       } else {
+               VideoDrawClipTrans50(mtype->Sprite, frame, x, y);
+       }
+    } else {
+       if (frame < 0) {
+               VideoDrawClipX(mtype->Sprite, -frame, x, y);
+       } else {
+               VideoDrawClip(mtype->Sprite, frame, x, y);
+       }
     }
 }
 
@@ -800,7 +799,7 @@
        }
        // reinitialise the direction but with skipping Animation step.
        if (missile->SpriteFrame < 0) {
-               missile->SpriteFrame = -missile->SpriteFrame;
+               missile->SpriteFrame = -missile->SpriteFrame;
        }
        missile->SpriteFrame /= missile->Type->NumDirections / 2 + 1;
        missile->SpriteFrame *= missile->Type->NumDirections / 2 + 1;
@@ -1345,7 +1344,7 @@
 
        DebugCheck(file == NULL);
        CLprintf(file, "\n;;; -----------------------------------------\n");
-       CLprintf(file, ";;; MODULE: missile-types $Id: missile.c,v 1.118 
2003/12/16 15:16:41 mohydine Exp $\n\n");
+       CLprintf(file, ";;; MODULE: missile-types $Id: missile.c,v 1.119 
2003/12/16 19:11:33 mohydine Exp $\n\n");
 
        //
        // Original number to internal missile-type name.
@@ -1465,7 +1464,7 @@
 
        DebugCheck(file == NULL);
        CLprintf(file,"\n;;; -----------------------------------------\n");
-       CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.118 2003/12/16 
15:16:41 mohydine Exp $\n\n");
+       CLprintf(file,";;; MODULE: missiles $Id: missile.c,v 1.119 2003/12/16 
19:11:33 mohydine Exp $\n\n");
 
        for (missiles = GlobalMissiles; *missiles; ++missiles) {
                SaveMissile(*missiles, file);




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