stratagus-cvs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Stratagus-CVS] stratagus/src/stratagus mainloop.c


From: address@hidden
Subject: [Stratagus-CVS] stratagus/src/stratagus mainloop.c
Date: 23 Dec 2003 11:12:58 +1100

CVSROOT:        /home/strat
Module name:    stratagus
Changes by:      <address@hidden>       03/12/23 11:12:57

Modified files:
        src/stratagus  : mainloop.c 

Log message:
        Fixed some spaces

Patches:
Index: stratagus/src/stratagus/mainloop.c
diff -u stratagus/src/stratagus/mainloop.c:1.171 
stratagus/src/stratagus/mainloop.c:1.172
--- stratagus/src/stratagus/mainloop.c:1.171    Sat Dec 20 16:33:18 2003
+++ stratagus/src/stratagus/mainloop.c  Tue Dec 23 11:12:57 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: mainloop.c,v 1.171 2003/12/20 05:33:18 jsalmon3 Exp $
+//     $Id: mainloop.c,v 1.172 2003/12/23 00:12:57 jsalmon3 Exp $
 
 //@{
 
@@ -824,9 +824,9 @@
                        //
                        switch (GameCycle % CYCLES_PER_SECOND) {
                                case 0:
-                                       // At cycle 0 , start all ai players...
-                                       if (GameCycle == 0){
-                                                       for (player = 0; player 
< NumPlayers; ++player){
+                                       // At cycle 0, start all ai players...
+                                       if (GameCycle == 0) {
+                                               for (player = 0; player < 
NumPlayers; ++player) {
                                                        
PlayersEachSecond(player);
                                                }
                                        }
@@ -852,11 +852,11 @@
                                        RescueUnits();
                                        break;
                                default:
-                                       // FIXME : assume that NumPlayers < 
(CYCLES_PER_SECOND -7)
+                                       // FIXME: assume that NumPlayers < 
(CYCLES_PER_SECOND - 7)
                                        player = (GameCycle % 
CYCLES_PER_SECOND) - 7;
                                        DebugCheck(player < 0);
                                        if (player < NumPlayers){
-                                                       
PlayersEachSecond(player);
+                                               PlayersEachSecond(player);
                                        }
                        }
 




reply via email to

[Prev in Thread] Current Thread [Next in Thread]