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[Stratagus-CVS] stratagus/src include/map.h include/sound.h inc...


From: address@hidden
Subject: [Stratagus-CVS] stratagus/src include/map.h include/sound.h inc...
Date: 24 Dec 2003 11:35:26 +1100

CVSROOT:        /home/strat
Module name:    stratagus
Changes by:      <address@hidden>       03/12/24 11:35:25

Modified files:
        src/include    : map.h sound.h ui.h 
        src/map        : map.c map_draw.c map_fog.c 
        src/stratagus  : mainloop.c 
        src/ui         : ccl_ui.c 

Log message:
        NEW_MAPDRAW updates, still doesn't work correctly.  But It testable, 
and developable.
        All Redraw Info moved into Viewports

Patches:
Index: stratagus/src/include/map.h
diff -u stratagus/src/include/map.h:1.109 stratagus/src/include/map.h:1.110
--- stratagus/src/include/map.h:1.109   Mon Dec 22 15:09:46 2003
+++ stratagus/src/include/map.h Wed Dec 24 11:35:20 2003
@@ -27,7 +27,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//      $Id: map.h,v 1.109 2003/12/22 04:09:46 wizzard Exp $
+//      $Id: map.h,v 1.110 2003/12/24 00:35:20 wizzard Exp $
 
 #ifndef __MAP_H__
 #define __MAP_H__
@@ -339,9 +339,6 @@
 
 extern WorldMap TheMap;  /// The current map
 
-extern char MustRedrawRow[MAXMAP_W];  /// Flags must redraw map row
-extern char MustRedrawTile[MAXMAP_W*MAXMAP_H];  /// Flags must redraw tile
-
        /// Fast draw tile, display and video mode independ
 #ifdef USE_SDL_SURFACE
 extern void VideoDrawTile(const int, int, int);
@@ -435,7 +432,7 @@
 extern void UpdateFogOfWarChange(void);
 
        /// Draw the map fog of war
-extern void DrawMapFogOfWar(const Viewport* vp, int x, int y);
+extern void DrawMapFogOfWar(Viewport* vp, int x, int y);
        /// Build tables for fog of war
 extern void InitMapFogOfWar(void);
        /// Cleanup memory for fog of war tables
Index: stratagus/src/include/sound.h
diff -u stratagus/src/include/sound.h:1.51 stratagus/src/include/sound.h:1.52
--- stratagus/src/include/sound.h:1.51  Sat Dec 20 16:33:28 2003
+++ stratagus/src/include/sound.h       Wed Dec 24 11:35:20 2003
@@ -5,12 +5,12 @@
 //     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
 //             \/                  \/          \//_____/            \/
 //  ______________________                           ______________________
-//                       T H E   W A R   B E G I N S
-//        Stratagus - A free fantasy real time strategy game engine
+//                        T H E   W A R   B E G I N S
+//         Stratagus - A free fantasy real time strategy game engine
 //
-/address@hidden sound.h        -       The sound header file. */
+/address@hidden sound.h - The sound header file. */
 //
-//     (c) Copyright 1998-2003 by Lutz Sammer and Fabrice Rossi
+//      (c) Copyright 1998-2003 by Lutz Sammer and Fabrice Rossi
 //
 //      This program is free software; you can redistribute it and/or modify
 //      it under the terms of the GNU General Public License as published by
@@ -26,113 +26,119 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: sound.h,v 1.51 2003/12/20 05:33:28 jsalmon3 Exp $
+//      $Id: sound.h,v 1.52 2003/12/24 00:35:20 wizzard Exp $
 
 #ifndef __SOUND_H__
 #define __SOUND_H__
 
 //@{
 
-#ifdef WITH_SOUND              // {
+#ifdef WITH_SOUND // {
 
 /*----------------------------------------------------------------------------
---             Includes
+--  Includes
 ----------------------------------------------------------------------------*/
 
 #include "sound_id.h"
 #include "missile.h"
 
 /*----------------------------------------------------------------------------
---             Definitons
+--  Definitons
 ----------------------------------------------------------------------------*/
 
-#define MaxSampleVolume 255                            /// Maximum sample 
volume
-#define NO_SOUND 0                                             /// No valid 
sound ID
+#define MaxSampleVolume 255  /// Maximum sample volume
+#define NO_SOUND 0           /// No valid sound ID
 
 /**
-**             Global game sounds, not associated to any unit-type
+**  Global game sounds, not associated to any unit-type
 */
 typedef struct _game_sound_ {
-       SoundConfig PlacementError;                             /// used by ui
-       SoundConfig PlacementSuccess;           /// used by ui
-       SoundConfig Click;                                              /// 
used by ui
+       SoundConfig PlacementError;    /// used by ui
+       SoundConfig PlacementSuccess;  /// used by ui
+       SoundConfig Click;             /// used by ui
 
-       SoundConfig Docking;                            /// ship reaches coast
-       SoundConfig BuildingConstruction;               /// building under 
construction
+       SoundConfig Docking;               /// ship reaches coast
+       SoundConfig BuildingConstruction;  /// building under construction
 
-//FIXME: (Fabrice) I don't think it's the correct place to put this
-       SoundConfig WorkComplete[MAX_RACES];/// building ready
+       //FIXME: (Fabrice) I don't think it's the correct place to put this
+       SoundConfig WorkComplete[MAX_RACES];  /// building ready
 
-       SoundConfig Rescue[MAX_RACES];          /// rescue units
+       SoundConfig Rescue[MAX_RACES];  /// rescue units
 } GameSound;
 
 typedef enum _play_section_type_ {
-       PlaySectionUnknown = -1,                                /// Unknown
-       PlaySectionGame,                                                /// Game
-       PlaySectionBriefing,                            /// Briefing
-       PlaySectionStats,                                               /// 
Stats
-       PlaySectionStatsVictory,                                /// Stats 
Victory
-       PlaySectionStatsDefeat,                         /// Stats Defeat
-       PlaySectionMainMenu,                            /// Main menu
+       PlaySectionUnknown = -1,  /// Unknown
+       PlaySectionGame,          /// Game
+       PlaySectionBriefing,      /// Briefing
+       PlaySectionStats,         /// Stats
+       PlaySectionStatsVictory,  /// Stats Victory
+       PlaySectionStatsDefeat,   /// Stats Defeat
+       PlaySectionMainMenu,      /// Main menu
 } PlaySectionType;
 
 typedef enum _play_section_order_ {
-       PlaySectionOrderAll,                            /// Sequential order
-       PlaySectionOrderRandom,                         /// Random order
+       PlaySectionOrderAll,     /// Sequential order
+       PlaySectionOrderRandom,  /// Random order
 } PlaySectionOrder;
 
 typedef struct _play_section_ {
-       char *Race;                                                             
/// Race, NULL if for all races
-       PlaySectionType Type;                           /// Type
-       unsigned long CDTracks;                         /// Bit field of cd 
tracks. 32 enough?
-       PlaySectionOrder CDOrder;                               /// CD order
-       char **Files;                                           /// Files
-       PlaySectionOrder FileOrder;                             /// File order
+       char*            Race;       /// Race, NULL if for all races
+       PlaySectionType  Type;       /// Type
+       unsigned long    CDTracks;   /// Bit field of cd tracks. 32 enough?
+       PlaySectionOrder CDOrder;    /// CD order
+       char**           Files;      /// Files
+       PlaySectionOrder FileOrder;  /// File order
 } PlaySection;
 
 /*----------------------------------------------------------------------------
---             Variables
+--  Variables
 ----------------------------------------------------------------------------*/
 
-       /**
-       **              Client side sound control. Can be used to turn on/off 
sound without
-       **              really turning it off on the server side.
-       */
+/**
+**  Client side sound control. Can be used to turn on/off sound without
+**  really turning it off on the server side.
+*/
 extern int SoundOff;
-extern int MusicOff;                                           /// Music 
turned off
+extern int MusicOff;  /// Music turned off
 
-extern GameSound GameSounds;                           /// Game sound 
configuration
+extern GameSound GameSounds;  /// Game sound configuration
 
-extern int PlayingMusic;                               /// flag true if 
playing music
-extern int CallbackMusic;                              /// flag true callback 
ccl if stops
+extern int PlayingMusic;   /// flag true if playing music
+extern int CallbackMusic;  /// flag true callback ccl if stops
 
-extern PlaySection *PlaySections;              /// Play sections
-extern int NumPlaySections;                            /// Number of play 
sections
+extern PlaySection* PlaySections;  /// Play sections
+extern int NumPlaySections;  /// Number of play sections
 extern PlaySectionType CurrentPlaySection;  /// Current play section type
 
 extern char* CurrentMusicFile;
 
 /*----------------------------------------------------------------------------
---             Functions
+--  Functions
 ----------------------------------------------------------------------------*/
 
-/** Ask to the sound server to play a sound attached to an unit. The
-       sound server may discard the sound if needed (e.g., when the same
-       unit is already speaking).
-       @param unit the unit speaking
-       @param unit_voice_group the sound to play
+/** 
+**  Ask to the sound server to play a sound attached to an unit. The
+**  sound server may discard the sound if needed (e.g., when the same
+**  Unit is already speaking).
+**
+**  @param unit              the unit speaking
+**  @param unit_voice_group  the sound to play
 */
 extern void PlayUnitSound(const Unit* unit,UnitVoiceGroup unit_voice_group);
 
-/** Ask to the sound server to play a sound associated to a missile.
-       @param missile the missile (origin of the sound)
-       @param sound the sound to play
+/**
+**  Ask to the sound server to play a sound associated to a missile.
+**
+**  @param missile  the missile (origin of the sound)
+**  @param sound    the sound to play
 */
 extern void PlayMissileSound(const Missile* missile,SoundId sound);
 
-/** Ask to the sound server to play a sound: low level call.
-       @param sound the sound to play.
-       @param volume volume of the sound
+/**
+**  Ask to the sound server to play a sound: low level call.
+**
+**  @param sound   the sound to play.
+**  @param volume  volume of the sound
 */
 extern void PlayGameSound(SoundId sound,unsigned char volume);
 
@@ -141,7 +147,8 @@
        /// Set music volume
 extern void SetMusicVolume(int volume);
 
-/** Initialize client side of the sound layer.
+/**
+**  Initialize client side of the sound layer.
 */
 extern void InitSoundClient(void);
 
@@ -156,37 +163,37 @@
 
        /// Turn music stopped callback on
 #define CallbackMusicOn() \
-               CallbackMusic=1;
+  CallbackMusic=1;
        /// Turn music stopped callback off
 #define CallbackMusicOff() \
-               CallbackMusic=0;
+  CallbackMusic=0;
 
-#else          // }{ WITH_SOUND
+#else  // }{ WITH_SOUND
 
 /*----------------------------------------------------------------------------
---             Definitons
+--  Definitons
 ----------------------------------------------------------------------------*/
 
-#define SoundOff               1                               /// Dummy macro 
for without sound
-#define PlayingMusic           1                               /// Dummy macro 
for without sound
-#define CurrentMusicFile ""                            /// Dummy macro for 
without sound
-
-#define PlayUnitSound(u,g)                             /// Dummy macro for 
without sound
-#define PlayMissileSound(s,v)                          /// Dummy macro for 
without sound
-#define PlayGameSound(s,v)                             /// Dummy macro for 
without sound
-#define SetGlobalVolume(v)                             /// Dummy macro for 
without sound
-#define SetMusicVolume(v)                              /// Dummy macro for 
without sound
-#define InitSoundClient()                              /// Dummy macro for 
without sound
-
-#define PlayFile(v)                                            /// Dummy macro 
for without sound
-#define PlayMusic(v) 0                                         /// Dummy macro 
for without sound
-#define StopMusic()                                            /// Dummy macro 
for without sound
-#define CallbackMusicOn()                              /// Dummy macro for 
without sound
-#define CallbackMusicOff()                             /// Dummy macro for 
without sound
-#define PlaySectionMusic(v)                            /// Dummy macro for 
without sound
+#define SoundOff  1    /// Dummy macro for without sound
+#define PlayingMusic  1    /// Dummy macro for without sound
+#define CurrentMusicFile ""    /// Dummy macro for without sound
+
+#define PlayUnitSound(u,g)    /// Dummy macro for without sound
+#define PlayMissileSound(s,v)    /// Dummy macro for without sound
+#define PlayGameSound(s,v)    /// Dummy macro for without sound
+#define SetGlobalVolume(v)    /// Dummy macro for without sound
+#define SetMusicVolume(v)    /// Dummy macro for without sound
+#define InitSoundClient()    /// Dummy macro for without sound
+
+#define PlayFile(v)      /// Dummy macro for without sound
+#define PlayMusic(v) 0      /// Dummy macro for without sound
+#define StopMusic()      /// Dummy macro for without sound
+#define CallbackMusicOn()    /// Dummy macro for without sound
+#define CallbackMusicOff()    /// Dummy macro for without sound
+#define PlaySectionMusic(v)    /// Dummy macro for without sound
 
-#endif         // } WITH_SOUND
+#endif  // } WITH_SOUND
 
 //@}
 
-#endif         // !__SOUND_H__
+#endif  // !__SOUND_H__
Index: stratagus/src/include/ui.h
diff -u stratagus/src/include/ui.h:1.82 stratagus/src/include/ui.h:1.83
--- stratagus/src/include/ui.h:1.82     Sat Dec 20 16:33:28 2003
+++ stratagus/src/include/ui.h  Wed Dec 24 11:35:20 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: ui.h,v 1.82 2003/12/20 05:33:28 jsalmon3 Exp $
+//     $Id: ui.h,v 1.83 2003/12/24 00:35:20 wizzard Exp $
 
 #ifndef __UI_H__
 #define __UI_H__
@@ -99,6 +99,9 @@
        int MapY;                                               /// Map tile 
upper corner y coordinate
        int MapWidth;                           /// Width in map tiles
        int MapHeight;                          /// Height in map tiles
+
+    char MustRedrawTile[MAXMAP_W * MAXMAP_H];
+    char MustRedrawRow[MAXMAP_W];
 
        Unit* Unit;                                             /// Bound to 
this unit
 };
Index: stratagus/src/map/map.c
diff -u stratagus/src/map/map.c:1.70 stratagus/src/map/map.c:1.71
--- stratagus/src/map/map.c:1.70        Sat Dec 20 16:33:30 2003
+++ stratagus/src/map/map.c     Wed Dec 24 11:35:21 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: map.c,v 1.70 2003/12/20 05:33:30 jsalmon3 Exp $
+//     $Id: map.c,v 1.71 2003/12/24 00:35:21 wizzard Exp $
 
 //@{
 
@@ -79,6 +79,8 @@
        // Nothing changed? Seeing already the correct tile.
        //
        if ((tile = mf->Tile) == (seentile = mf->SeenTile)) {
+               // FIXME: Check bounds
+               MarkDrawAreaMap(x - 1, y - 1, x + 1, y + 1);
                return;
        }
        mf->SeenTile = tile;
Index: stratagus/src/map/map_draw.c
diff -u stratagus/src/map/map_draw.c:1.56 stratagus/src/map/map_draw.c:1.57
--- stratagus/src/map/map_draw.c:1.56   Sat Dec 20 16:33:30 2003
+++ stratagus/src/map/map_draw.c        Wed Dec 24 11:35:21 2003
@@ -29,7 +29,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//             $Id: map_draw.c,v 1.56 2003/12/20 05:33:30 jsalmon3 Exp $
+//             $Id: map_draw.c,v 1.57 2003/12/24 00:35:21 wizzard Exp $
 
 //@{
 
@@ -162,22 +162,6 @@
 local unsigned int PixelsHigh[256];
 
 /**
-**             Flags must redraw map row.
-**             MustRedrawRow[y]!=0 This line of tiles must be redrawn.
-**
-**             @see MAXMAP_W
-*/
-global char MustRedrawRow[MAXMAP_W];
-
-/**
-**             Flags must redraw tile.
-**             MustRedrawRow[x + y * ::MapWidth] != 0 This tile must be 
redrawn.
-**
-**             @see MAXMAP_W @see MAXMAP_H
-*/
-global char MustRedrawTile[MAXMAP_W * MAXMAP_H];
-
-/**
 **             Fast draw tile function pointer.
 **
 **             Draws tiles display and video mode independ
@@ -2581,8 +2565,14 @@
 */
 global int MarkDrawPosMap(int x, int y)
 {
-       if (MapTileGetViewport(x, y)) {
+       Viewport *vp;
+       
+       if ((vp = MapTileGetViewport(x, y))) {
                MustRedraw |= RedrawMap;
+#if NEW_MAPDRAW
+               vp->MustRedrawRow[y - vp->MapY] = 1;
+               vp->MustRedrawTile[x - vp->MapX + (y - vp->MapY) * 
vp->MapWidth] = 1;
+#endif                          
                return 1;
        }
        return 0;
@@ -2657,9 +2647,26 @@
 */
 global int MarkDrawAreaMap(int sx, int sy, int ex, int ey)
 {
+#ifdef NEW_MAPDRAW
+       int i;
+       int j;
+       Viewport* vp;
+#endif
+
        if (MapTileGetViewport(sx, sy) || MapTileGetViewport(ex, ey) ||
                        MapTileGetViewport(sx, ey) || MapTileGetViewport(ex, 
sy)) {
                MustRedraw |= RedrawMap;
+#ifdef NEW_MAPDRAW
+       if ((vp = MapTileGetViewport(sx, sy))) {
+               for (i = sy - vp->MapY; i <= ey - vp->MapY && i < 
vp->MapHeight; ++i) {
+                       vp->MustRedrawRow[i] = 1;
+                       // FIXME: Add Only needed tiles
+                       for (j = 0; j < vp->MapWidth; ++j) {
+                               vp->MustRedrawTile[i * vp->MapWidth + j] = 1;
+                       }
+               }
+       }
+#endif
                return 1;
        }
        return 0;
@@ -2676,12 +2683,16 @@
        DebugLevel3Fn("\n");
 #ifdef NEW_MAPDRAW
        int i;
+       int x;
+       int y;
 
-       for (i = 0; i < TheMap.Height; ++i) {
-               MustRedrawRow[i] = 1;
-       }
-       for (i = 0; i < TheMap.Height * TheMap.Width; ++i) {
-               MustRedrawTile[i] = 1;
+       for (i = 0; i < TheUI.NumViewports; ++i) {
+               for (y = 0; y < TheUI.Viewports[i].MapHeight; ++y) {
+                       TheUI.Viewports[i].MustRedrawRow[y] = 1;
+                       for (x = 0; x < TheUI.Viewports[i].MapWidth; ++x) {
+                               TheUI.Viewports[i].MustRedrawTile[x + y * 
TheUI.Viewports[i].MapWidth] = 1;
+                       }
+               }
        }
 #endif
 
@@ -2747,8 +2758,8 @@
        memset(TileCached, 0, sizeof(TileCached));
 #endif
 
-       redraw_row = MustRedrawRow;                             // flags must 
redraw or not
-       redraw_tile = MustRedrawTile;
+       redraw_row = vp->MustRedrawRow;                         // flags must 
redraw or not
+       redraw_tile = vp->MustRedrawTile;
 
        ex = vp->EndX;
        sy = y * TheMap.Width;
@@ -2772,15 +2783,24 @@
                                        }
 
                                // StephanR: debug-mode denote tiles that are 
redrawn
-#if NEW_MAPDRAW > 1
-                                       VideoDrawRectangle(redraw_tile[-1] > 1 
? ColorWhite : ColorRed,
-                                               dx, dy, 32, 32);
-#endif
                                }
+#ifdef NEW_MAPDRAW_
+                               VideoDrawRectangle(redraw_tile[-1] == 1 ? 
ColorWhite : ColorRed,
+                                       dx, dy, 32, 32);
+#endif
                                ++sx;
                                dx += TileSizeX;
                        }
                } else {
+#ifdef NEW_MAPDRAW_
+                       sx = x + sy;
+                       dx = vp->X;
+                       while (dx < ex) {
+                               VideoDrawRectangle(ColorRed, dx, dy, 32, 32);
+                               ++sx;
+                               dx += TileSizeX;
+                       }
+#endif
                        redraw_tile += vp->MapWidth;
                }
                sy += TheMap.Width;
Index: stratagus/src/map/map_fog.c
diff -u stratagus/src/map/map_fog.c:1.133 stratagus/src/map/map_fog.c:1.134
--- stratagus/src/map/map_fog.c:1.133   Sat Dec 20 16:33:31 2003
+++ stratagus/src/map/map_fog.c Wed Dec 24 11:35:21 2003
@@ -27,7 +27,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: map_fog.c,v 1.133 2003/12/20 05:33:31 jsalmon3 Exp $
+//     $Id: map_fog.c,v 1.134 2003/12/24 00:35:21 wizzard Exp $
 
 //@{
 
@@ -2901,7 +2901,7 @@
 **             @param x                Map viewpoint x position.
 **             @param y                Map viewpoint y position.
 */
-global void DrawMapFogOfWar(const Viewport* vp, int x, int y)
+global void DrawMapFogOfWar(Viewport* vp, int x, int y)
 {
        int sx;
        int sy;
@@ -2921,8 +2921,8 @@
        static long mv = 9999999;
 #endif
 
-       redraw_row = MustRedrawRow;                             // flags must 
redraw or not
-       redraw_tile = MustRedrawTile;
+       redraw_row = vp->MustRedrawRow;                         // flags must 
redraw or not
+       redraw_tile = vp->MustRedrawTile;
 
        p = ThisPlayer->Player;
 
Index: stratagus/src/stratagus/mainloop.c
diff -u stratagus/src/stratagus/mainloop.c:1.172 
stratagus/src/stratagus/mainloop.c:1.173
--- stratagus/src/stratagus/mainloop.c:1.172    Tue Dec 23 11:12:57 2003
+++ stratagus/src/stratagus/mainloop.c  Wed Dec 24 11:35:23 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//     $Id: mainloop.c,v 1.172 2003/12/23 00:12:57 jsalmon3 Exp $
+//     $Id: mainloop.c,v 1.173 2003/12/24 00:35:23 wizzard Exp $
 
 //@{
 
@@ -386,17 +386,19 @@
 
        if (InterfaceState == IfaceStateNormal) {
 #ifdef NEW_MAPDRAW
+#if 0
                MapUpdateFogOfWar(vp->MapX, vp->MapY);
+#endif
 #else
                int u;
 
                // FIXME: Johns: this didn't work correct with viewports!
                // FIXME: only needed until flags are correct set
                for (u = 0; u < vp->MapHeight; ++u) {
-                       MustRedrawRow[u] = 1;
+                       vp->MustRedrawRow[u] = 1;
                }
                for (u = 0; u < vp->MapHeight * vp->MapWidth; ++u) {
-                       MustRedrawTile[u] = 1;
+                       vp->MustRedrawTile[u] = 1;
                }
 #endif
                //
Index: stratagus/src/ui/ccl_ui.c
diff -u stratagus/src/ui/ccl_ui.c:1.176 stratagus/src/ui/ccl_ui.c:1.177
--- stratagus/src/ui/ccl_ui.c:1.176     Tue Dec 23 16:30:16 2003
+++ stratagus/src/ui/ccl_ui.c   Wed Dec 24 11:35:23 2003
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//      $Id: ccl_ui.c,v 1.176 2003/12/23 05:30:16 jsalmon3 Exp $
+//      $Id: ccl_ui.c,v 1.177 2003/12/24 00:35:23 wizzard Exp $
 
 //@{
 
@@ -604,16 +604,16 @@
                                                                labelvalue = 
gh_cdr(labelvalue);
                                                                poslist = 
gh_car(labelvalue);
                                                                labelvalue = 
gh_cdr(labelvalue);
-                                                               
TitleScreens[i]->Labels[j]->xofs = gh_scm2int(gh_car(poslist));
+                                                               
TitleScreens[i]->Labels[j]->Xofs = gh_scm2int(gh_car(poslist));
                                                                poslist = 
gh_cdr(poslist);
-                                                               
TitleScreens[i]->Labels[j]->yofs = gh_scm2int(gh_car(poslist));
+                                                               
TitleScreens[i]->Labels[j]->Yofs = gh_scm2int(gh_car(poslist));
                                                        } else if 
(gh_eq_p(gh_car(labelvalue), gh_symbol2scm("flags"))) {
                                                                labelvalue = 
gh_cdr(labelvalue);
                                                                flagslist = 
gh_car(labelvalue);
                                                                labelvalue = 
gh_cdr(labelvalue);
                                                                while 
(!gh_null_p(flagslist)) {
                                                                        if 
(gh_eq_p(gh_car(flagslist), gh_symbol2scm("center"))) {
-                                                                               
TitleScreens[i]->Labels[j]->flags |= TitleFlagCenter;
+                                                                               
TitleScreens[i]->Labels[j]->Flags |= TitleFlagCenter;
                                                                                
flagslist = gh_cdr(flagslist);
                                                                        } else {
                                                                                
s1 = gh_scm2newstr(gh_car(flagslist), NULL);




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