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[Stratagus-CVS] stratagus/src/ui menu_proc.c
From: |
address@hidden |
Subject: |
[Stratagus-CVS] stratagus/src/ui menu_proc.c |
Date: |
9 Feb 2004 15:01:51 +1100 |
CVSROOT: /home/strat
Module name: stratagus
Changes by: <address@hidden> 04/02/09 15:01:51
Modified files:
src/ui : menu_proc.c
Log message:
Fixed bug saving replay during campaign
Patches:
Index: stratagus/src/ui/menu_proc.c
diff -u stratagus/src/ui/menu_proc.c:1.122 stratagus/src/ui/menu_proc.c:1.123
--- stratagus/src/ui/menu_proc.c:1.122 Sat Jan 17 02:17:32 2004
+++ stratagus/src/ui/menu_proc.c Mon Feb 9 15:01:50 2004
@@ -26,7 +26,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
-// $Id: menu_proc.c,v 1.122 2004/01/16 15:17:32 wizzard Exp $
+// $Id: menu_proc.c,v 1.123 2004/02/09 04:01:50 jsalmon3 Exp $
//@{
@@ -54,6 +54,7 @@
#include "sound_server.h"
#include "sound.h"
#include "script.h"
+#include "campaign.h"
#ifdef USE_WIN32
#ifdef _MSC_VER
@@ -2374,7 +2375,7 @@
}
/**
-** End process menu
+** End process menu
*/
global void EndMenu(void)
{
@@ -2382,7 +2383,8 @@
MustRedraw = RedrawEverything;
PopMenu();
- if (!CurrentMenu && Callbacks != &GameCallbacks && GameRunning) {
+ if (!CurrentMenu && Callbacks != &GameCallbacks &&
+ (GameRunning || GameResult != GameNoResult)) {
InterfaceState = IfaceStateNormal;
Callbacks = &GameCallbacks;
GamePaused = 0;
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