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[Stratagus-CVS] stratagus/src/ui menu_proc.c


From: address@hidden
Subject: [Stratagus-CVS] stratagus/src/ui menu_proc.c
Date: 9 Feb 2004 15:01:51 +1100

CVSROOT:        /home/strat
Module name:    stratagus
Changes by:      <address@hidden>       04/02/09 15:01:51

Modified files:
        src/ui         : menu_proc.c 

Log message:
        Fixed bug saving replay during campaign

Patches:
Index: stratagus/src/ui/menu_proc.c
diff -u stratagus/src/ui/menu_proc.c:1.122 stratagus/src/ui/menu_proc.c:1.123
--- stratagus/src/ui/menu_proc.c:1.122  Sat Jan 17 02:17:32 2004
+++ stratagus/src/ui/menu_proc.c        Mon Feb  9 15:01:50 2004
@@ -26,7 +26,7 @@
 //      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 //      02111-1307, USA.
 //
-//      $Id: menu_proc.c,v 1.122 2004/01/16 15:17:32 wizzard Exp $
+//      $Id: menu_proc.c,v 1.123 2004/02/09 04:01:50 jsalmon3 Exp $
 
 //@{
 
@@ -54,6 +54,7 @@
 #include "sound_server.h"
 #include "sound.h"
 #include "script.h"
+#include "campaign.h"
 
 #ifdef USE_WIN32
 #ifdef _MSC_VER
@@ -2374,7 +2375,7 @@
 }
 
 /**
-**             End process menu
+**  End process menu
 */
 global void EndMenu(void)
 {
@@ -2382,7 +2383,8 @@
        MustRedraw = RedrawEverything;
        PopMenu();
 
-       if (!CurrentMenu && Callbacks != &GameCallbacks && GameRunning) {
+       if (!CurrentMenu && Callbacks != &GameCallbacks &&
+                       (GameRunning || GameResult != GameNoResult)) {
                InterfaceState = IfaceStateNormal;
                Callbacks = &GameCallbacks;
                GamePaused = 0;




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