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Re: [STUMP] [PATCH] double buffering


From: Vitaly Mayatskikh
Subject: Re: [STUMP] [PATCH] double buffering
Date: Wed, 22 Apr 2009 12:44:46 +0200
User-agent: Wanderlust/2.15.6 (Almost Unreal) Emacs/22.3 Mule/5.0 (SAKAKI)

At Wed, 22 Apr 2009 02:45:12 -0700, Shawn Betts wrote:

> > I'm tired to see darn flickering mode-line and message windows,
> > here's patch.
> 
> Thanks Vitaly! I stuck this in the carrier system manifold, next to
> the pizza boxes. I made one small change to the patch in
> render-strings. Since it didn't seem that win was used below your
> added (if ...) clause when draw was nil, there didn't seem to be any
> reason to (setq px win). So I removed that part. It still seems to
> work...Let me know if that was a "bad idea."

I think StumpWM will die if tries to call render-string with (draw
nil) for newly created windows, because px is yet nil.
-- 
wbr, Vitaly




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