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Re: [Swarm-Modelling] New to simulation, RPG modeling
From: |
Sylvain Viart |
Subject: |
Re: [Swarm-Modelling] New to simulation, RPG modeling |
Date: |
Tue, 19 Apr 2005 05:32:30 +0200 |
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Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.6) Gecko/20050324 Debian/1.7.6-1 |
Hi Konrad,
address@hidden wrote:
Sorry, I don't know wether I answered your last mail.
No problem, someone else did. :-)
Can you be more precise on what you want to do? I didn't quite
understand it.
We have spoken about fine grained agent vs more intelligent agent modeling.
We mentioned the framework http://repast.sourceforge.net/.
What I would like to do, is to model a set of characters evolving in a
wold driven by my cutom rules.
The character should have a default behavior, whishing to improve their
experience, fighting each other sometimes, collecting artifact and
moving arround, in city (safe environement) and in the wildness.
And then I would like to introduce some specific rules about artifact
they can collect, to see if the game is well balanced or if only a small
group of player are having all the great object.
I hope it's more complete now.
Regards,
Sylvain.
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