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Re: [Tinycc-devel] Found an issue when compiling raylib with TCC

From: Ray
Subject: Re: [Tinycc-devel] Found an issue when compiling raylib with TCC
Date: Fri, 1 Jun 2018 00:41:56 +0200

Hi Michael,

Thanks for taking the time to review this issue and excuse me for the lack of information. I was using latest tcc mob branch, compiled with mingw-w64 32bit compiler on a Windows 10 32bit (generating tcc 32bit) and later used on a Windows 10 Pro 64bit to compile raylib and the example. My tcc uses some mingw32 additional headers (GL, winapi).

I reverted raylib change and I tried compiling again (raylib and example). Now it works perfectly. 

I was several hours dealing with this issue until I solved it with that patch, I don't know why it works now.

In any case, thanks you very much for your help and sorry for the inconvenience.

Kind Regards,


PD. Just uploaded my tcc_toolchain_win32 in latest raylib release: https://github.com/raysan5/raylib/releases/tag/2.0.0-rc1

2018-05-31 23:10 GMT+02:00 Michael Matz <address@hidden>:
Hi again,

On Thu, 31 May 2018, Michael Matz wrote:

I can't find a test which reproduces a problem with current mob branch.

FWIW, I tried your raylib on x86-64 linux with the mob branch of TCC.  The problem doesn't reproduce for examples/textures_rectangle, also not when going back to raylib commit 1f0cc57ec (the one before your work-arounds for TCC).  So if you had the problem on x86-64-linux as well, then it's fixed in the mob branch.  If you had the problem somewhere else you need to tell us the details.


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