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Re: [Top10-devel] kart simulator
From: |
Lars Segerlund |
Subject: |
Re: [Top10-devel] kart simulator |
Date: |
Mon, 13 Sep 2004 08:32:51 +0200 |
Some people listening ... it will be nice to try out .
If I EVER get some time I'll try to get my software renderer into the thing,
but I havent had any time for ages to do anything fun :-) ..
/ good woork, thanks, Lars Segerlund.
On Sat, 11 Sep 2004 21:55:48 +0000
Johann Deneux <address@hidden> wrote:
> Hi everyone (anyone still there listening?)
>
> There's been some progress since this mail, sent a long time ago.
> Some of the changes include:
> - Tracks are now modeled using an external modeler, such as 3d studio.
> - As a result, old tracks have been removed. Currently, there is only
> one track, but it's good! The track models a real track, located at
> Mariembourg. This track was entirely made by Bruno. Thanks to him!
> - The kart itself looks much better, thanks to a contribution by Bruno
> - Additional information is added using a home-made track editor, called
> tracked. Currently, tracked uses QT, and therefore works only on linux.
> If anyone has a license for QT win32, please feel free to help and build
> binaries of the editor for windows.
> - Collisions with scenery objects (podiums, poles, wales...) are handled.
>
> There is a binary version for windows available there:
> http://user.it.uu.se/~johannd/top10-release.zip
>
> I'll make a linux version if there is popular demand for, I'm assuming
> that linux users will know how to compile it (download, configure, make...)
>
> Johann Deneux wrote:
> > Bruno_Roche wrote:
> >
> >>
> >> My project, at this time, is to reproduct existings karting tracks, as
> >> realistic I can.
> >>
> >> Are you interested? please answer me on address@hidden
> >> <mailto:address@hidden>
> >>
> >
> >
> > Oh yes, that seems very interesting. As it is now, top10 can only read
> > lightwave models, but I can certainly find some code to load 3ds models.
> > The go-kart picture you attached looks great, much better than my own
> > model :)
> >
> > Modelling tracks cannot really be done in 3ds, I'm afraid. I started a
> > track editor, but it's far from being usable (it can only show tracks
> > for now, not edit them).
> >
> > However, there is still need for lots of decorating objects:
> > people, fences, borders, trees, shields, hills...
> >
> > I also lack a model for the driver himself.
> >
> > The track is described in terms of sections, not in terms of polygons.
> > Right now, top10 reads this description, generates polygons and shows
> > them using OpenGL. That means there is no tree, no object, no landscape
> > shown. Just a grey track. I need to find a way to describe track +
> > landscape.
> >
> > I would love to cooperate with someone to make top10 more realistic and
> > more attractive!
> >
>
> --
> Johann
>
>
>
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