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Re: [Top10-devel] kart simulator


From: Lars Segerlund
Subject: Re: [Top10-devel] kart simulator
Date: Mon, 13 Sep 2004 08:32:51 +0200

 Some people listening ... it will be nice to try out .

 If I EVER get some time I'll try to get my software renderer into the thing, 
but I havent had any time for ages to do anything fun :-) ..

 / good woork, thanks, Lars Segerlund.


On Sat, 11 Sep 2004 21:55:48 +0000
Johann Deneux <address@hidden> wrote:

> Hi everyone (anyone still there listening?)
> 
> There's been some progress since this mail, sent a long time ago.
> Some of the changes include:
> - Tracks are now modeled using an external modeler, such as 3d studio.
> - As a result, old tracks have been removed. Currently, there is only 
> one track, but it's good! The track models a real track, located at 
> Mariembourg. This track was entirely made by Bruno. Thanks to him!
> - The kart itself looks much better, thanks to a contribution by Bruno
> - Additional information is added using a home-made track editor, called 
> tracked. Currently, tracked uses QT, and therefore works only on linux. 
> If anyone has a license for QT win32, please feel free to help and build 
> binaries of the editor for windows.
> - Collisions with scenery objects (podiums, poles, wales...) are handled.
> 
> There is a binary version for windows available there:
> http://user.it.uu.se/~johannd/top10-release.zip
> 
> I'll make a linux version if there is popular demand for, I'm assuming 
> that linux users will know how to compile it (download, configure, make...)
> 
> Johann Deneux wrote:
> > Bruno_Roche wrote:
> >  
> >>  
> >> My project, at this time, is to reproduct existings karting tracks, as 
> >> realistic I can.
> >>  
> >> Are you interested? please answer me on address@hidden 
> >> <mailto:address@hidden>
> >>  
> > 
> > 
> > Oh yes, that seems very interesting. As it is now, top10 can only read 
> > lightwave models, but I can certainly find some code to load 3ds models.
> > The go-kart picture you attached looks great, much better than my own 
> > model :)
> > 
> > Modelling tracks cannot really be done in 3ds, I'm afraid. I started a 
> > track editor, but it's far from being usable (it can only show tracks 
> > for now, not edit them).
> > 
> > However, there is still need for lots of decorating objects:
> > people, fences, borders, trees, shields, hills...
> > 
> > I also lack a model for the driver himself.
> > 
> > The track is described in terms of sections, not in terms of polygons. 
> > Right now, top10 reads this description, generates polygons and shows 
> > them using OpenGL. That means there is no tree, no object, no landscape 
> > shown. Just a grey track. I need to find a way to describe track + 
> > landscape.
> > 
> > I would love to cooperate with someone to make top10 more realistic and 
> > more attractive!
> > 
> 
> -- 
> Johann
> 
> 
> 
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