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Re: [Traverso-devel] Accuracy of waveform drawing, and performance


From: Jonatan Liljedahl
Subject: Re: [Traverso-devel] Accuracy of waveform drawing, and performance
Date: Thu, 19 Apr 2007 16:35:07 +0200
User-agent: Thunderbird 1.5.0.4 (X11/20060516)

Remon wrote:
> Hi Jonatan,
> 
>> I'd definitely prefer the bottom one, 0.30.0 line based painting.
>> Function comes way above eye candy on my priority list!
> 
> Good to know, though could you elaborate a little more what you mean with the 
> functionality of line based painting vs polygon based ? (if there is any of 
> course)
> 
> The reason I switched to polygon based painting is that it will be faster (at 
> least in the future) then line based, and the new paint code is much cleaner!
> 
> Toolkits are moving to vector based drawing, accelerated by the 3D engine of 
> the graphics card, and line based painting is considered ancient, and no 
> longer wanted....
> Just for the record, that's not my idea, it's just what I read and see 
> happening (Cario, Qt's paint engine, both vector based)  :-)

Ok, my thought was that the linedrawing was more detailed and showed
short transients and peaks better? the polygons looked a little smoothed
out... But speed is also important.

-- 
/Jonatan         [ http://kymatica.com ]




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