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Re: [Traverso-devel] Re: Traverso MacOSX/ppc build


From: Nicola Döbelin
Subject: Re: [Traverso-devel] Re: Traverso MacOSX/ppc build
Date: Wed, 20 Jun 2007 08:58:55 +0200

> > > If you happen to have some time, Nicola would be full of joy if you
> can
> > > maintain a ppc binary :D
> >
> > OH YEAH! That would be great!
> 
> Sure, I'd be happy too.  I'll try pulling down from CVS soon and see
> if I can setup a daily cron to build from there.  Does savannah have a
> build farm like sf.net?

I'm not sure about the build farm. Maybe Remon knows more.

> gcc-4.0.1 (Apple Computer, Inc. build 5367)
> qt-4.2.3
> cdrdao-1.2.2
> fftw-3.1.2
> gettext-0.16.1
> glib-2.12.12
> portaudio-v19-2006 (compiled w/ Jack OSX version 0.74*
> http://www.jackosx.com/)
> redland-1.0.6 (librdf/raptor/rasqal)
> libsamplerate-0.1.2
> libsndfile-1.0.17
> 
> (*Note: "JackPilot->About Jack" reports Jack Server v0.101.3.  It's
> possible that they haven't updated the website, since I don't see 0.74
> mentioned anywhere aside from the download page)

Ok, seems to be more or less the same. My versions are:

gcc-4.x.x (whatever comes with OS X 10.4.8)
qt-4.3.0 with patch for scrollbar fix
fftw-3.1.2
libsamplerate-0.1.2
pkg-config-0.21
redland-1.0.5
gettext-0.16.1
libsndfile-1.0.17
raptor-1.4.15
glib-2.12.3
pa_snapshot_v19
rasqal-0.9.14

I can send you the source code of Qt-4.3.0 including the patch if you don't 
mind compiling Qt from source. IIRC the graphics performance was increased 
significantly as compared to 4.2.3.

I didn't compile PortAudio with jack support. Should I? Is jack actually used 
on OS X?

> It seems to run well so far.  I've just barely had a chance to test it
> out, but the fft window, import wavs and saving projects seems to be
> working just fine.

That's great. If you would have experienced the same crashes I described in the 
forum, you wouldn't have got so far ;-)

> I've attached a diff of the changes I made to compile it.
> Basically, I had to comment out the slv2_world_load_path call that was
> hidden away inside of an #if defined(Q_WS_MAC) (in PluginManager.cpp).
> 
> qApp wasn't in scope so if that was to stay in we'd have to possibly
> #include <qapplication.h>.  I did try that but gcc then said that
> slv2_world_load_path wasn't in scope, so I figured I'd come back to it
> once I had a chance to ask you guys about it.

Ooops, now that you mention it... Some last-minute changes which didn't work 
made it into the stable tarball accidentally. (Don't worry, Linux users, it's 
an OS X-only issue.) I'll fix that ASAP, not that they make it into 0.40.1 as 
well...

Greetings
Nic

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