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[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Assassin.cf...
From: |
Joseph Simmons |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data/units Ancient_Wose.cfg Assassin.cf... |
Date: |
Sun, 26 Sep 2004 17:15:19 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Joseph Simmons <address@hidden> 04/09/26 21:08:57
Modified files:
data/units : Ancient_Wose.cfg Assassin.cfg Bandit.cfg
Battle_Princess.cfg Blood_Bat.cfg Bowman.cfg
Cavalier.cfg Cavalryman.cfg Chocobone.cfg
Cockatrice.cfg Commander.cfg Dark_Adept.cfg
Dark_Queen.cfg Death_Knight.cfg Dragoon.cfg
Saurian_Tribalist.cfg
Log message:
Changed unit descriptions
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ancient_Wose.cfg.diff?tr1=1.8&tr2=1.9&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Assassin.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bandit.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Battle_Princess.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Blood_Bat.cfg.diff?tr1=1.9&tr2=1.10&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Bowman.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalier.cfg.diff?tr1=1.4&tr2=1.5&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cavalryman.cfg.diff?tr1=1.3&tr2=1.4&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Chocobone.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Cockatrice.cfg.diff?tr1=1.7&tr2=1.8&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Commander.cfg.diff?tr1=1.14&tr2=1.15&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Adept.cfg.diff?tr1=1.15&tr2=1.16&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dark_Queen.cfg.diff?tr1=1.1&tr2=1.2&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Death_Knight.cfg.diff?tr1=1.12&tr2=1.13&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Dragoon.cfg.diff?tr1=1.16&tr2=1.17&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Saurian_Tribalist.cfg.diff?tr1=1.5&tr2=1.6&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Ancient_Wose.cfg
diff -u wesnoth/data/units/Ancient_Wose.cfg:1.8
wesnoth/data/units/Ancient_Wose.cfg:1.9
--- wesnoth/data/units/Ancient_Wose.cfg:1.8 Sat Sep 18 19:11:53 2004
+++ wesnoth/data/units/Ancient_Wose.cfg Sun Sep 26 21:08:57 2004
@@ -12,7 +12,7 @@
alignment=lawful
advanceto=null
cost=120
-unit_description= _ "Terrible and awe-inspiring, Ancient Woses are majestic
treefolk not to be trifled with. Fearsome fighters, they resist many attacks
while delivering devastating blows to their enemies. They are slow and
flammable, but can hide in forest and regenerate wounds, drawing strength from
the environment."
+unit_description= _ "Terrible and awe-inspiring, Ancient Woses are majestic
treefolk not to be trifled with. Fearsome fighters, they resist many attacks
while delivering devastating blows to their enemies. Resembling trees, they
blend in with the forest until they make their attack."
usage=fighter
[attack]
name=crush
Index: wesnoth/data/units/Assassin.cfg
diff -u wesnoth/data/units/Assassin.cfg:1.11
wesnoth/data/units/Assassin.cfg:1.12
--- wesnoth/data/units/Assassin.cfg:1.11 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Assassin.cfg Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
cost=50
usage=fighter
ability=skirmisher
-unit_description= _ "Assassins are masters of the night. Like Rogues, they can
backstab and ignore enemy zones of control. They can also throw poison-tipped
knives at their enemies from long range."
+unit_description= _ "Assassins are masters of the night. Like Rogues, they can
surround an opponent and backstab him, doing double damage. They can also throw
poison-tipped knives at their enemies from long range."
get_hit_sound=groan.wav
[attack]
name=dagger
Index: wesnoth/data/units/Bandit.cfg
diff -u wesnoth/data/units/Bandit.cfg:1.6 wesnoth/data/units/Bandit.cfg:1.7
--- wesnoth/data/units/Bandit.cfg:1.6 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Bandit.cfg Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
advanceto=null
cost=33
usage=fighter
-unit_description= _ "Armed with heavy mace, Bandits are adept at robbing and
killing at night."
+unit_description= _ "Armed with a heavy mace, Bandits are adept at robbing and
killing at night. Wearing brown cloaks and black hoods, they steal from the
peasants who live near them when not fighting against invaders."
get_hit_sound=groan.wav
[attack]
name=mace
Index: wesnoth/data/units/Battle_Princess.cfg
diff -u wesnoth/data/units/Battle_Princess.cfg:1.11
wesnoth/data/units/Battle_Princess.cfg:1.12
--- wesnoth/data/units/Battle_Princess.cfg:1.11 Sun Aug 29 20:33:01 2004
+++ wesnoth/data/units/Battle_Princess.cfg Sun Sep 26 21:08:57 2004
@@ -16,7 +16,7 @@
cost=110
ability=leadership,skirmisher
usage=fighter
-unit_description= _ "A noble at birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. The units of lower level around the Princess
will fight better due to her presence. The Princess is a skilled skirmisher,
and ignores enemy zones of control."
+unit_description= _ "A noble at birth, the Princess has learnt swordplay with
the greatest generals, and battle tactics with the greatest sages, making her
both a great combatant and leader. Now battle-hardened and strong of will, they
can now aid those around them in the art of combat."
get_hit_sound=female-hit.wav
[attack]
name=sword
Index: wesnoth/data/units/Blood_Bat.cfg
diff -u wesnoth/data/units/Blood_Bat.cfg:1.9
wesnoth/data/units/Blood_Bat.cfg:1.10
--- wesnoth/data/units/Blood_Bat.cfg:1.9 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Blood_Bat.cfg Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
advanceto=null
cost=24
usage=scout
-unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle! Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
+unit_description= _ "Blood Bats are fast and can drain the blood of those they
attack, thereby healing themselves, even to the point where they become
stronger than they began the battle. Such is their fury that the fur of these
undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
[attack]
name=fangs
Index: wesnoth/data/units/Bowman.cfg
diff -u wesnoth/data/units/Bowman.cfg:1.5 wesnoth/data/units/Bowman.cfg:1.6
--- wesnoth/data/units/Bowman.cfg:1.5 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Bowman.cfg Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
advanceto=Longbowman
cost=15
usage=archer
-unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies."
+unit_description= _ "Immersed from childhood in the ways of archery, the young
Bowmen are the most common ranged combatants in Wesnothian armies. They do not
undergo as rigorous a training as the spearman or heavy infantry, because their
battle tactic requires more finess than brute strength."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Cavalier.cfg
diff -u wesnoth/data/units/Cavalier.cfg:1.4 wesnoth/data/units/Cavalier.cfg:1.5
--- wesnoth/data/units/Cavalier.cfg:1.4 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Cavalier.cfg Sun Sep 26 21:08:57 2004
@@ -21,7 +21,7 @@
[/resistance]
usage=scout
-unit_description= _ "Only the most experienced and heroic Dragoons can achieve
to ride the battlefield as Cavaliers. Armed with magic pistol artifacts, keen
swords and fine armours are one of the best troops mounted in all know world."
+unit_description= _ "Only the most experienced and heroic Dragoons can achieve
to ride the battlefield as Cavaliers. Armed with magical artifacts, keen swords
and fine armours, they are one of the best mounted troops in all know world."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Cavalryman.cfg
diff -u wesnoth/data/units/Cavalryman.cfg:1.3
wesnoth/data/units/Cavalryman.cfg:1.4
--- wesnoth/data/units/Cavalryman.cfg:1.3 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Cavalryman.cfg Sun Sep 26 21:08:57 2004
@@ -22,7 +22,7 @@
cold=80
[/resistance]
-unit_description= _ "The best riders in Wesnoth are recruited into the
military to become Cavalrymen. This strictly disciplined force is especially
suited to capturing and holding villages."
+unit_description= _ "The best riders in Wesnoth are recruited into the
military to become Cavalrymen. A Cavalryman, strictly disciplined, does not
charge across the field of battle like a horseman, but makes more of an effort
to hold his position."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Chocobone.cfg
diff -u wesnoth/data/units/Chocobone.cfg:1.7
wesnoth/data/units/Chocobone.cfg:1.8
--- wesnoth/data/units/Chocobone.cfg:1.7 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Chocobone.cfg Sun Sep 26 21:08:57 2004
@@ -14,7 +14,7 @@
advanceto=null
cost=38
usage=scout
-unit_description= _ "Riding the bones of ostrich-like large birds once used as
mounts by a lost civilization, the skeleton Chocobones can move faster than
most cavalry units."
+unit_description= _ "Riding the bones of ostrich-like large birds once used as
mounts by a lost civilization, the skeletal Chocobones can move faster than
most cavalry units."
get_hit_sound=skeleton-hit.wav
[attack]
name=spear
Index: wesnoth/data/units/Cockatrice.cfg
diff -u wesnoth/data/units/Cockatrice.cfg:1.7
wesnoth/data/units/Cockatrice.cfg:1.8
--- wesnoth/data/units/Cockatrice.cfg:1.7 Sat Sep 4 16:59:21 2004
+++ wesnoth/data/units/Cockatrice.cfg Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
advanceto=null
cost=25
usage=fighter
-unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance at their enemies,
Cockatrices can turn them into stone!"
+unit_description= _ "At first sight, these mystical snake-like creatures
appear weak, but looks are deceiving. With just a glance at their enemies,
Cockatrices can turn them into stone until the source of their power is
destroyed."
get_hit_sound=hiss.wav
Index: wesnoth/data/units/Commander.cfg
diff -u wesnoth/data/units/Commander.cfg:1.14
wesnoth/data/units/Commander.cfg:1.15
--- wesnoth/data/units/Commander.cfg:1.14 Sun Aug 29 20:33:01 2004
+++ wesnoth/data/units/Commander.cfg Sun Sep 26 21:08:57 2004
@@ -17,7 +17,7 @@
advanceto=Lord
cost=42
usage=mixed fighter
-unit_description= _ "The rank of Commander is held by those who lead battle
groups into combat. Possessing leadership skills, they give lower-level units
in adjacent hexes improved performance in combat. Commanders are best skilled
with the sword, although they also carry a bow to use when necessary. If the
Commander is lost, so is the battle."
+unit_description= _ "The rank of Commander is held by those who lead battle
groups into combat. Possessing leadership skills, they give lower-level units
improved performance in combat. Commanders are best skilled with the sword,
although they also carry a bow to use when necessary. If the Commander is lost,
so is the battle."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Dark_Adept.cfg
diff -u wesnoth/data/units/Dark_Adept.cfg:1.15
wesnoth/data/units/Dark_Adept.cfg:1.16
--- wesnoth/data/units/Dark_Adept.cfg:1.15 Sun Aug 15 20:25:06 2004
+++ wesnoth/data/units/Dark_Adept.cfg Sun Sep 26 21:08:57 2004
@@ -16,7 +16,7 @@
advanceto=Necromancer
cost=16
usage=archer
-unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black
magic, using its power to cause death and destruction."
+unit_description= _ "Dark Adepts are psychotic fanatics who dabble in black
magic, using its power to cause death and destruction. They devote themselves
completely to the study of this magic, not bothering to learn how to defend
themselves in close combat."
get_hit_sound=groan.wav
[attack]
name=chill wave
Index: wesnoth/data/units/Dark_Queen.cfg
diff -u wesnoth/data/units/Dark_Queen.cfg:1.1
wesnoth/data/units/Dark_Queen.cfg:1.2
--- wesnoth/data/units/Dark_Queen.cfg:1.1 Sat Aug 28 23:00:13 2004
+++ wesnoth/data/units/Dark_Queen.cfg Sun Sep 26 21:08:57 2004
@@ -12,7 +12,7 @@
advanceto=null
cost=14
usage=fighter
-unit_description= _ "Asheviere, the evil queen mother has terrorized Wesnoth
for many years. Her knowledge of magic makes her a worthy foe in combat,
although her power is mostly derived from those she commands."
+unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth
for many years. Her knowledge of magic makes her a worthy foe in combat,
although her power is mostly derived from those she commands."
get_hit_sound=female-hit.wav
Index: wesnoth/data/units/Death_Knight.cfg
diff -u wesnoth/data/units/Death_Knight.cfg:1.12
wesnoth/data/units/Death_Knight.cfg:1.13
--- wesnoth/data/units/Death_Knight.cfg:1.12 Thu Aug 26 23:51:31 2004
+++ wesnoth/data/units/Death_Knight.cfg Sun Sep 26 21:08:57 2004
@@ -13,7 +13,7 @@
cost=39
ability=leadership
usage=fighter
-unit_description= _ "Sometimes the mightiest warriors and generals, cursed
with hate and angst, came back to this world as Death Knights."
+unit_description= _ "Sometimes the mightiest warriors and generals, cursed
with hate and a sense of betrayal, came back to this world as Death Knights.
Wielding the same weapons as they did before, they command the Undead in their
quest for revenge."
get_hit_sound=skeleton-hit.wav
[attack]
name=battle axe
Index: wesnoth/data/units/Dragoon.cfg
diff -u wesnoth/data/units/Dragoon.cfg:1.16 wesnoth/data/units/Dragoon.cfg:1.17
--- wesnoth/data/units/Dragoon.cfg:1.16 Wed Aug 25 21:57:04 2004
+++ wesnoth/data/units/Dragoon.cfg Sun Sep 26 21:08:57 2004
@@ -21,7 +21,7 @@
[/resistance]
usage=scout
-unit_description= _ "Riding fast horses and armed with sword and magical
pistol artifacts, Dragoons make versatile troops."
+unit_description= _ "Riding a fast horse and armed with sword and a magical
artifact, a Dragoon make a versatile enemy."
get_hit_sound=groan.wav
[attack]
name=sword
Index: wesnoth/data/units/Saurian_Tribalist.cfg
diff -u wesnoth/data/units/Saurian_Tribalist.cfg:1.5
wesnoth/data/units/Saurian_Tribalist.cfg:1.6
--- wesnoth/data/units/Saurian_Tribalist.cfg:1.5 Sat Sep 25 11:35:25 2004
+++ wesnoth/data/units/Saurian_Tribalist.cfg Sun Sep 26 21:08:57 2004
@@ -15,7 +15,7 @@
advanceto=Saurian Icecaster,Saurian Soothsayer
cost=16
usage=healer
-unit_description= _ "Despite their lethargic cold blooded heritage, and their
relative frailty, Saurian Tribalists are valued as healers because they can
provide aide to their friends regardless of terrain or opposition. In addition
to healing they posses knowledge of cold magic. The wisest of the tribalists
are confronted with the choice of continuing down the path of the healer as a
Soothsayer, or refining their dark magic as Icecasters."
+unit_description= _ "Despite their lethargic cold blooded heritage, and their
relative frailty, Saurian Tribalists are valued as healers because they can
provide aide to their allies regardless of terrain or opposition. In addition
to healing they posses knowledge of cold magic."
get_hit_sound=hiss.wav
ability=skirmisher,heals
[attack]
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