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[Wesnoth-cvs-commits] wesnoth/data game.cfg
From: |
James Spencer |
Subject: |
[Wesnoth-cvs-commits] wesnoth/data game.cfg |
Date: |
Thu, 30 Sep 2004 13:24:22 -0400 |
CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <address@hidden> 04/09/30 17:17:26
Modified files:
data : game.cfg
Log message:
Take the Drakes from Abysmal, to just very bad. They still have worse
defence / resist than such stars as: dwarvishfoot, largefoot, armoredfoot.
Basically kept them worse at everything save the case where there was a polar
opposite (AKA Dwarf in Forest), and in no case are they particularly good.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/game.cfg.diff?tr1=1.121&tr2=1.122&r1=text&r2=text
Patches:
Index: wesnoth/data/game.cfg
diff -u wesnoth/data/game.cfg:1.121 wesnoth/data/game.cfg:1.122
--- wesnoth/data/game.cfg:1.121 Fri Sep 24 08:57:29 2004
+++ wesnoth/data/game.cfg Thu Sep 30 17:17:25 2004
@@ -678,51 +678,51 @@
[/movetype]
[movetype]
- name=woodlandfloat
+ name=woodlandfloat
flies=true
- [movement costs]
- deep water=2
- shallow water=1
- swamp water=1
- grassland=1
- sand=1
- forest=1
- hills=1
- mountains=2
- village=1
- castle=1
+ [movement costs]
+ deep water=2
+ shallow water=1
+ swamp water=1
+ grassland=1
+ sand=1
+ forest=1
+ hills=1
+ mountains=2
+ village=1
+ castle=1
tundra=2
cave=2
cavewall=100
- [/movement costs]
+ [/movement costs]
- [defense]
- deep water=70
- shallow water=60
- swamp water=60
- grassland=50
- sand=60
- forest=30
- hills=50
- mountains=40
- village=40
- castle=40
+ [defense]
+ deep water=70
+ shallow water=60
+ swamp water=60
+ grassland=50
+ sand=60
+ forest=30
+ hills=50
+ mountains=40
+ village=40
+ castle=40
tundra=60
cave=70
- [/defense]
+ [/defense]
- [resistance]
- blade=100
- pierce=100
- impact=110
- fire=100
- cold=100
- holy=80
- [/resistance]
- [/movetype]
+ [resistance]
+ blade=100
+ pierce=100
+ impact=110
+ fire=100
+ cold=100
+ holy=80
+ [/resistance]
+ [/movetype]
[movetype]
- name=treefolk
+ name=treefolk
[movement costs]
deep water=100
shallow water=2
@@ -895,46 +895,46 @@
[/movetype]
[movetype]
- name=float
+ name=float
flies=true
[movement costs]
- deep water=1
- shallow water=1
- swamp water=2
- grassland=200
- sand=200
- forest=200
- hills=200
- mountains=200
- village=200
- castle=200
+ deep water=1
+ shallow water=1
+ swamp water=2
+ grassland=200
+ sand=200
+ forest=200
+ hills=200
+ mountains=200
+ village=200
+ castle=200
tundra=200
cave=200
cavewall=200
[/movement costs]
[defense]
- deep water=50
- shallow water=50
- swamp water=60
- grassland=0
- sand=0
- forest=0
- hills=0
- mountains=0
- village=0
- castle=0
+ deep water=50
+ shallow water=50
+ swamp water=60
+ grassland=0
+ sand=0
+ forest=0
+ hills=0
+ mountains=0
+ village=0
+ castle=0
tundra=0
cave=0
[/defense]
[resistance]
- blade=100
- pierce=100
- impact=110
- fire=100
- cold=100
- holy=80
+ blade=100
+ pierce=100
+ impact=110
+ fire=100
+ cold=100
+ holy=80
[/resistance]
[/movetype]
@@ -1200,46 +1200,46 @@
[/movetype]
[movetype]
- name=none
+ name=none
flies=false
[movement costs]
- deep water=200
- shallow water=200
- swamp water=200
- grassland=200
- sand=200
- forest=200
- hills=200
- mountains=200
- village=200
- castle=200
+ deep water=200
+ shallow water=200
+ swamp water=200
+ grassland=200
+ sand=200
+ forest=200
+ hills=200
+ mountains=200
+ village=200
+ castle=200
tundra=200
cave=200
cavewall=200
[/movement costs]
[defense]
- deep water=200
- shallow water=200
- swamp water=200
- grassland=50
- sand=50
- forest=50
- hills=50
- mountains=50
- village=50
- castle=50
+ deep water=200
+ shallow water=200
+ swamp water=200
+ grassland=50
+ sand=50
+ forest=50
+ hills=50
+ mountains=50
+ village=50
+ castle=50
tundra=50
cave=50
[/defense]
[resistance]
- blade=80
- pierce=80
- impact=120
- fire=120
- cold=100
- holy=100
+ blade=80
+ pierce=80
+ impact=120
+ fire=120
+ cold=100
+ holy=100
[/resistance]
[/movetype]
@@ -1261,9 +1261,9 @@
cave=2
cavewall=100
tundra=2
- [/movement costs]
+ [/movement costs]
- [defense]
+ [defense]
deep water=80
shallow water=70
swamp water=60
@@ -1276,7 +1276,7 @@
castle=40
cave=60
tundra=60
- [/defense]
+ [/defense]
[resistance]
blade=90
@@ -1311,15 +1311,15 @@
[/movement costs]
[defense]
- deep water=90
+ deep water=80
shallow water=80
- swamp water=80
+ swamp water=70
grassland=70
- sand=80
- forest=80
+ sand=70
+ forest=60
hills=60
mountains=60
- village=70
+ village=60
castle=60
cave=60
tundra=80
@@ -1338,6 +1338,8 @@
[movetype]
name=drakefoot
# These Drakes have crippled wings - they don't fly
+ # But they have thicker hides
+ # Do a bit worse in Swamps as they can't hop to dry spots
[movement costs]
deep water=100
shallow water=3
@@ -1355,15 +1357,15 @@
[/movement costs]
[defense]
- deep water=90
+ deep water=80
shallow water=80
swamp water=80
grassland=70
- sand=80
- forest=80
+ sand=70
+ forest=60
hills=60
mountains=60
- village=70
+ village=60
castle=60
cave=60
tundra=80
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, Pauli Manninen, 2004/09/01
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, Joseph Simmons, 2004/09/23
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, James Spencer, 2004/09/23
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, James Spencer, 2004/09/23
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, James Spencer, 2004/09/24
- [Wesnoth-cvs-commits] wesnoth/data game.cfg,
James Spencer <=
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, James Spencer, 2004/09/30
- [Wesnoth-cvs-commits] wesnoth/data game.cfg, James Spencer, 2004/09/30