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[Wesnoth-cvs-commits] wesnoth/src playlevel.cpp


From: David White
Subject: [Wesnoth-cvs-commits] wesnoth/src playlevel.cpp
Date: Sat, 02 Oct 2004 11:40:25 -0400

CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     David White <address@hidden>    04/10/02 15:33:01

Modified files:
        src            : playlevel.cpp 

Log message:
        made it so AI allies update shroud/fog at the end of their turn

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playlevel.cpp.diff?tr1=1.153&tr2=1.154&r1=text&r2=text

Patches:
Index: wesnoth/src/playlevel.cpp
diff -u wesnoth/src/playlevel.cpp:1.153 wesnoth/src/playlevel.cpp:1.154
--- wesnoth/src/playlevel.cpp:1.153     Mon Sep 13 03:16:19 2004
+++ wesnoth/src/playlevel.cpp   Sat Oct  2 15:33:01 2004
@@ -1,4 +1,4 @@
-/* $Id: playlevel.cpp,v 1.153 2004/09/13 03:16:19 Sirp Exp $ */
+/* $Id: playlevel.cpp,v 1.154 2004/10/02 15:33:01 Sirp Exp $ */
 /*
    Copyright (C) 2003 by David White <address@hidden>
    Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -594,6 +594,8 @@
                                        util::scoped_ptr<ai_interface> 
ai_obj(create_ai(team_it->ai_algorithm(),ai_info));
                                        ai_obj->play_turn();
 
+                                       gui.recalculate_minimap();
+                                       
clear_shroud(gui,status,map,gameinfo,units,teams,player_number-1);
                                        gui.invalidate_unit();
                                        gui.invalidate_game_status();
                                        gui.invalidate_all();




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