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[Wesnoth-patches] [patch #3262] set side correctly when spawning a new u
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-patches] [patch #3262] set side correctly when spawning a new unit |
Date: |
Sun, 05 Dec 2004 09:02:51 -0500 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; fr; rv:1.7.5) Gecko/20041128 Firefox/1.0 (Debian package 1.0-4) |
This mail is an automated notification from the patch tracker
of the project: Battle for Wesnoth.
/**************************************************************************/
[patch #3262] Latest Modifications:
Changes by:
Guillaume Melquiond <address@hidden>
'Date:
dim 05.12.2004 at 13:56 (Europe/Paris)
What | Removed | Added
---------------------------------------------------------------------------
Status | Open | Closed
/**************************************************************************/
[patch #3262] Full Item Snapshot:
URL: <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3262>
Project: Battle for Wesnoth
Submitted by: Cedric Duval
On: mar 03.08.2004 at 18:26
Category: None
Priority: 1 - Later
Resolution: Applied
Privacy: Public
Assigned to: gruikya
Originator Email:
Status: Closed
Summary: set side correctly when spawning a new unit
Original Submission: When spawning a new unit inside [side] tags, if the side
is not specified in [unit], 1st side is assumed. This patch fixes this to make
the unit belong to the side being defined.
File Attachments
-------------------
-------------------------------------------------------
Date: mar 03.08.2004 at 18:26 Name: patch_side Size: 466B By: cedricd
http://savannah.nongnu.org/patch/download.php?item_id=3262&item_file_id=3529
For detailed info, follow this link:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3262>
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