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[Wesnoth-patches] [patch #3262] set side correctly when spawning a new u


From: Guillaume Melquiond
Subject: [Wesnoth-patches] [patch #3262] set side correctly when spawning a new unit
Date: Sun, 05 Dec 2004 09:02:51 -0500
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This mail is an automated notification from the patch tracker
 of the project: Battle for Wesnoth.

/**************************************************************************/
[patch #3262] Latest Modifications:

Changes by: 
                Guillaume Melquiond <address@hidden>
'Date: 
                dim 05.12.2004 at 13:56 (Europe/Paris)

            What     | Removed                   | Added
---------------------------------------------------------------------------
              Status | Open                      | Closed







/**************************************************************************/
[patch #3262] Full Item Snapshot:

URL: <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3262>
Project: Battle for Wesnoth
Submitted by: Cedric Duval
On: mar 03.08.2004 at 18:26

Category:  None
Priority:  1 - Later
Resolution:  Applied
Privacy:  Public
Assigned to:  gruikya
Originator Email:  
Status:  Closed


Summary:  set side correctly when spawning a new unit

Original Submission:  When spawning a new unit inside [side] tags, if the side 
is not specified in [unit], 1st side is assumed. This patch fixes this to make 
the unit belong to the side being defined.





File Attachments
-------------------

-------------------------------------------------------
Date: mar 03.08.2004 at 18:26  Name: patch_side  Size: 466B   By: cedricd

http://savannah.nongnu.org/patch/download.php?item_id=3262&amp;item_file_id=3529






For detailed info, follow this link:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3262>

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