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[Wesnoth-patches] [patch #3360] allow units to spawn different undead wh
From: |
Guillaume Melquiond |
Subject: |
[Wesnoth-patches] [patch #3360] allow units to spawn different undead when killed |
Date: |
Wed, 29 Dec 2004 16:06:26 -0500 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686; fr; rv:1.7.5) Gecko/20041219 Firefox/1.0 (Debian package 1.0+dfsg.1-1) |
This mail is an automated notification from the patch tracker
of the project: Battle for Wesnoth.
/**************************************************************************/
[patch #3360] Latest Modifications:
Changes by:
Guillaume Melquiond <address@hidden>
'Date:
mer 29.12.2004 at 20:52 (Europe/Paris)
What | Removed | Added
---------------------------------------------------------------------------
Resolution | None | Wont Apply
Status | Open | Closed
------------------ Additional Follow-up Comments ----------------------------
Has been sitting around for too long; cleaning up. Please submit again if
needed.
/**************************************************************************/
[patch #3360] Full Item Snapshot:
URL: <http://savannah.nongnu.org/patch/?func=detailitem&item_id=3360>
Project: Battle for Wesnoth
Submitted by: 0
On: dim 12.09.2004 at 02:19
Category: None
Priority: 1 - Later
Resolution: Wont Apply
Privacy: Public
Assigned to: None
Originator Email: address@hidden
Status: Closed
Summary: allow units to spawn different undead when killed
Original Submission: adds the reanimate special attack. This operates much
like plague, except that it does not make an exact copy of the reanimating
unit. Instead, it will create a new unit. This unit is either a default unit
(specified in the game.cfg file as "Walking Corpse") or as a unit defined by
the killed unit type's "reanimateto" variable. If this variable is "null" then
the unit is not able to be reanimated. As with plague, only living units not
on a village may be reanimated.
There are a few modified unit files as well. First there is a Flying Corpse
file which is an exact copy of Walking Corpse but with a Zombie drake
animation. Second there is a revised version of the Drake Burner with
reanimateto=Flying Corpse. There is a new unit upgrade to the necromancer, the
necromaster, who has the reanimate special for his melee attack. These units
are meant as examples and not necessarily as final units for the game.
Follow-up Comments
------------------
-------------------------------------------------------
Date: mer 29.12.2004 at 20:52 By: Guillaume Melquiond <silene>
Has been sitting around for too long; cleaning up. Please submit again if
needed.
File Attachments
-------------------
-------------------------------------------------------
Date: dim 12.09.2004 at 02:19 Name: reanimate.patch.tar.gz Size: 31,46KB
By: None
tar of reanimate patch
http://savannah.nongnu.org/patch/download.php?item_id=3360&item_file_id=3660
For detailed info, follow this link:
<http://savannah.nongnu.org/patch/?func=detailitem&item_id=3360>
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