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[Wesnoth-wiki-changes] ScenarioWML


From: wiki
Subject: [Wesnoth-wiki-changes] ScenarioWML
Date: Sun, 5 Sep 2004 01:01 +0200

URI http://wesnoth.slack.it/?ScenarioWML
 - - - - - 
Index: ScenarioWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioWML,v
retrieving revision 1.11
diff -u -r1.11 ScenarioWML
--- ScenarioWML 23 Aug 2004 11:27:56 -0000      1.11
+++ ScenarioWML 4 Sep 2004 23:01:42 -0000
@@ -25,7 +25,7 @@
 
 In addition to //id// and //next_scenario//, the following keys and tags are 
recognized in scenario tags:
 
-* //name// is shown in several places in the level, including the intro screen.
+* //name// (translatable) is shown in several places in the level, including 
the intro screen.
 It is also the default name for saves on the level.
 * //map_data// inputs valid Wesnoth map data.
 See BuildingMaps for a description of the Wesnoth map syntax.
@@ -35,7 +35,7 @@
 See also EventWML
 * //turn_at// the turn to start on (default=1)
 * //music// the music to play during this scenario relative to ||music/||
-* //objectives// the text displayed in the Scenario Objectives box in-game.
+* //objectives// (translatable) the text displayed in the Scenario Objectives 
box in-game.
 Conventionally, objectives are in the format
 ||Objectives: //newline// Victory: //newline// @//conditions-for-victory// 
//newline//
 Defeat: //newline// #//conditions-for-defeat//||, which means that
@@ -48,15 +48,19 @@
 it does not prevent the player from losing if he has no leader.)
 * //disallow_recall// when this is set to 'no'(default),
 the player is allowed to recall units from previous scenarios.
-* //experience_modifier// the percentage that required XP to level up (for all 
units in the scenario) is multiplied by.  Default 100.  Note that when used in a
-campaign, weird things (like units being above the required XP to level up) 
can happen if this value is different for different scenarios.
-* ||[bigmap]|| describes the map part of the intro screen. See IntroWML
-* ||[story]|| describes the text part of the intro screen. See IntroWML
+* //experience_modifier// the percentage that required XP to level up
+(for all units in the scenario) is multiplied by.
+Default 100.
+Note that when used in a campaign, weird things
+(like units being above the required XP to level up)
+can happen if this value is different for different scenarios.
+* ||[story]|| describes the intro screen. See IntroWML
 * ||[label]|| sets a label
   * //x//,//y// location to set label
   * //text// the label
 * ||[time]||, ||[illuminated_time]|| how a day should progress. See TimeWML
-* ||[time_area]|| how a day should progress in a given area.  Everywhere not 
specified in a [time_area] tag is affected by the [time] and [illuminated_time]
+* ||[time_area]|| how a day should progress in a given area.  Everywhere not 
specified in a [time_area] tag is affected
+by the [time] and [illuminated_time]
 tags in the [scenario] tag
   * standard location filter
   * ||[time]||, ||[illuminated_time]|| how a day should progress in those 
locations. See TimeWML





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