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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Tue, 7 Sep 2004 02:36 +0200

URI http://wesnoth.slack.it/?NewUnits
 - - - - - 
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.17
diff -u -r1.17 NewUnits
--- NewUnits    6 Sep 2004 17:24:40 -0000       1.17
+++ NewUnits    7 Sep 2004 00:36:38 -0000
@@ -22,36 +22,7 @@
 <th>Damage</th>
 <th>Special</th>
 </tr>
-<!-- Goblin Pillager --!>
-<tr bgcolor="lightblue">
-<td>Goblin Pillager</td>
-<td>2</td>
-<td>24</td>
-<td>500</td>
-<td>38</td>
-<td>9</td>
-<td>smallfoot</td>
-<td></td>
-<td>chaotic</td>
-<td>pillage</td>
-<td>some</td>
-</tr>
-<!--
-<tr bgcolor="lightgrey">
-<td align="right"></td>
-<td></td>
-<td></td>
-<td></td>
-<td></td>
-</tr>
--->
-<tr bgcolor="lightgrey">
-<td align="right">fangs</td>
-<td>blade</td>
-<td>short</td>
-<td>7-3</td>
-<td></td>
-</tr>
+
 <!-- Troll Shaman --!>
 <tr bgcolor="lightblue">
 <td>Troll Shaman</td>
@@ -114,8 +85,16 @@
 </tr>
 </table>
 
+
+Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few 
hitpoints comparing to other level2 units,
+mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes 
LOTS - 140 exp points, because trolls are
+slow learners (editor: huh? trolls are one of the quickest-advancing units in 
the game). Spiritchaser has only several
+hitpoints more and still pretty low damage.
+
+
 ||Pillage|| ability can be used in villages. It sets village on fire for 5 
turns and provides 5 gold. Burning villages
 provide no healing and no defensive bonus. They don't provide gold, too. After 
village stops burning, it's neutral.
+(dev's have decided it is too powerful)
 
 ||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, 
but changes order of attacks. In normal
 circumstances, order is as follows: A B A B A B... (Unit A strikes first). 
With bloodlust, this changes to A A B A B A
@@ -124,22 +103,20 @@
 
 ||Spirit Touch|| is somewhat similar to Marksman ability - __last__ melee 
attack __always__ hits.
 
-Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few 
hitpoints comparing to other level2 units,
-mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes 
LOTS - 140 exp points, because trolls are
-slow learners. Spiritchaser has only several hitpoints more and still pretty 
low damage.
 
-|| Shriek/Shockwave ||all adjected units get 4 damage at the start of turn, 
ability can not kill units
+||Shriek/Shockwave|| all adjected units get 4 damage at the start of turn, 
ability can not kill units
 
-|| Spiked || When this unit is damaged by a melee attack in combat, the 
damager gets damage equal to the unit's level
+||Spiked|| When this unit is damaged by a melee attack in combat, the damager 
gets damage equal to the unit's level
 (X2?)  (If ability would prove to strong only on defend.)
 
-|| Block || Units do half damage when unit possesing trait is attacked.(Added 
in game as ability "Steadfast"
+||Block|| Units do half damage when unit possesing trait is attacked.(Added in 
game as ability "Steadfast")
 
-||Burning Rage || For each unit that attacks this unit after the first one 
that turn he gains 10% additional damage.
+||Burning Rage|| For each unit that attacks this unit after the first one that 
turn he gains 10% additional damage.
 
-|| Penetrate || resistance against damage type of attack is lowered by 
10xlevel% on attack.
+||Penetrate|| resistance against damage type of attack is lowered by 10xlevel% 
on attack. (editor: why not just do more
+damage?)
 
-|| Lead Run || Adjected units get extra movement points equal to the "caster"s 
level.
+||Lead Run|| Adjected units get extra movement points equal to the "caster"s 
level.
 
 || Crumble"x" || Unit will die after "x" amout of turns. (A very strong 
creature that takes little exp to level into
 itself would be a good example for this)





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