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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Thu, 9 Sep 2004 22:17 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.1) Gecko/20040802 
Debian/1.7.1-5
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.22
diff -u -r1.22 NewUnits
--- NewUnits    7 Sep 2004 21:59:28 -0000       1.22
+++ NewUnits    9 Sep 2004 20:17:11 -0000
@@ -88,13 +88,13 @@
 
 Troll Shaman and Spiritchaser may seem too strong, but: Shaman has few 
hitpoints comparing to other level2 units,
 mediocre melee attack and no ranged attack. Advancing to Spiritchaser takes 
LOTS - 140 exp points, because trolls are
-slow learners (editor: huh? trolls are one of the quickest-advancing units in 
the game). Spiritchaser has only several
+slow learners (huh? trolls are one of the quickest-advancing units in the game 
- turin). Spiritchaser has only several
 hitpoints more and still pretty low damage.
 
 
 ||Pillage|| ability can be used in villages. It sets village on fire for 5 
turns and provides 5 gold. Burning villages
 provide no healing and no defensive bonus. They don't provide gold, too. After 
village stops burning, it's neutral.
-(devs have decided it is too powerful)
+(devs have decided it is too powerful - turin)
 
 ||Bloodlust|| affects all adjacent units. It doesn't increase damage dealt, 
but changes order of attacks. In normal
 circumstances, order is as follows: A B A B A B... (Unit A strikes first). 
With bloodlust, this changes to A A B A B A






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