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[Wesnoth-wiki-changes] BuildingScenariosIndex


From: wiki
Subject: [Wesnoth-wiki-changes] BuildingScenariosIndex
Date: Sat, 11 Sep 2004 01:08 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; sv-se) AppleWebKit/125.4 
(KHTML, like Gecko) Safari/125.9
IP: 81.225.180.141
URI: http://wesnoth.slack.it/?BuildingScenariosIndex
 - - - - -
The WML pages on the WIKI are getting slightly difficult to navigate. The 
purpose of this page is to list the WML tags mentioned on these pages, and give
cross references to the relevant pages. The tags are given within [], and keys 
as key=. I've just started listing tags and keys, so a lot is still missing. 
Let me
know if you find it useful.

<p><a href="#a">A</a> - <a href="#b">B</a> - <a href="#c">C</a> - <a 
href="#d">D</a> - <a href="#e">E</a> - <a href="#f">F</a> - <a
href="#g">G</a> - <a href="#h">H</a> - <a href="#i">I</a> - <a href="#j">J</a> 
- <a href="#k">K</a> - <a href="#l">L</a> - <a
href="#m">M</a> - <a href="#n">N</a> - <a href="#o">O</a> - <a href="#p">P</a> 
- <a href="#q">Q</a> - <a href="#r">R</a> - <a
href="#s">S</a> - <a href="#t">T</a> - <a href="#u">U</a> - <a href="#v">V</a> 
- <a href="#x">X</a> - <a href="#y">Y</a> - <a
href="#z">Z</a></p>
<ul>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="a">A</a></li>
        <li>ability= - UnitWML</li>
        <li>alignment= - UnitWML</li>
        <li>ally_energy_image= - GameConfigWML</li>
        <li>alpha= - UnitWML</li>
        <li>[attack] - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="b">B</a></li>
        <li>base_income= - GameConfigWML</li>
        <li>buttons_padding= - GameConfigWML</li>
        <li>buttons_x= - GameConfigWML</li>
        <li>buttons_y= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="c">C</a></li>
        <li>[campaign] - CampaignWML</li>
        <li>cost= - UnitWML</li>
        <li>cross_image= - GameConfigWML</li>
        <li>cure_amount= - GameConfigWML</li>
        <li>curer_heals_per_turn= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="d">D</a></li>
        <li>[defend]= - UnitWML</li>
        <li>[defense] - UnitWML</li>
        <li>define=  -  CampaignWML</li>
        <li>die_sound= - UnitWML</li>
        <li>difficulties= -  CampaignWML</li>
        <li>difficulty_descriptions= -   CampaignWML,  DescriptionWML</li>
        <li>disallow_recall= - ScenarioWML</li>
        <li>dot_image= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="e">E</a></li>
        <li>[effect] - UnitsWML</li>
        <li>enemy_energy_image= - GameConfigWML</li>
        <li>[era] - EraWML</li>
        <li>[event] - EventWML, ScenarioWML</li>
        <li>experience= - UnitWML</li>
        <li>experience_modifier= - ScenarioWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="f">F</a></li>
        <li>female_names= - UnitWML</li>
        <li>[filter]= - EventWML</li>
        <li>[filter_second]= - EventWML</li>
        <li>[frame]= - UnitWML</li>
        <li>first_scenario= -   CampaignWML</li>
        <li>first_time_only= -   EventWML</li>
        <li>flies= - UnitWML, UnitsWML</li>
        <li>footprint_left_n= - GameConfigWML</li>
        <li>footprint_left_nw= - GameConfigWML</li>
        <li>footprint_right_n= - GameConfigWML</li>
        <li>footprint_right_nw= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="g">G</a></li>
        <li>[game_config] - GameConfigWML</li>
        <li>gender= - UnitWML</li>
        <li>[generator]= - ScenarioWML</li>
        <li>get_hit_sound= - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="h">H</a></li>
        <li>heal_amount= - GameConfigWML</li>
        <li>healer_heals_per_turn= - GameConfigWML</li>
        <li>hitpoints= - UnitWML</li>
        <li>hits= - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="i">I</a></li>
        <li>icon= -   CampaignWML, GameConfigWML</li>
        <li>id=  -   CampaignWML, EraWML, ScenarioWML, UnitWML, UnitsWML</li>
        <li>[illuminated_time] - ScenarioWML</li>
        <li>image_defensive_long= - UnitWML</li>
        <li>image_defensive_short= - UnitWML</li>
        <li>image_defensive= - UnitWML</li>
        <li>image_healing= - UnitWML</li>
        <li>image_leading= - UnitWML</li>
        <li>image_long= - UnitWML</li>
        <li>image_moving= - UnitWML</li>
        <li>image_short= - UnitWML</li>
        <li>image= - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="k">K</a></li>
        <li>kill_experience= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="l">L</a></li>
        <li>[label] - ScenarioWML</li>
        <li>level= - UnitWML</li>
        <li>logo_x= - GameConfigWML</li>
        <li>logo_y= - GameConfigWML</li>
        <li>logo= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="m">M</a></li>
        <li>male_names= - UnitWML</li>
        <li>map= - ScenarioWML</li>
        <li>map_data= - ScenarioWML</li>
        <li>map_generation= - ScenarioWML</li>
        <li>map_image= - GameConfigWML</li>
        <li>markov_chain_size= - UnitWML</li>
        <li>missile_n_image= - GameConfigWML</li>
        <li>missile_ne_image= - GameConfigWML</li>
        <li>moved_energy_image= - GameConfigWML</li>
        <li>[movement] - UnitWML</li>
        <li>movement= - UnitWML</li>
        <li>[movetype] - UnitWML, UnitsWML</li>
        <li>movetype= - UnitWML, UnitsWML</li>
        <li>[multiplayer] - ScenarioWML</li>
        <li>[multiplayer_side] - EraWML</li>
        <li>music= - ScenarioWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="n">N</a></li>
        <li>name=  -  CampaignWML, EraWML, EventWML, ScenarioWML, UnitWML, 
UnitsWML</li>
        <li>next_scenario=  - ScenarioWML</li>
        <li>not_living= - UnitWML, UnitsWML</li>
        <li>num_traits= - UnitWML, UnitsWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="o">O</a></li>
        <li>objectives= - ScenarioWML</li>
        <li>observer_image= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="p">P</a></li>
        <li>partmoved_energy_image= - GameConfigWML</li>
        <li>profile= - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="r">R</a></li>
        <li>[race] - UnitWML, UnitsWML</li>
        <li>race= - UnitWML</li>
        <li>range= - UnitWML</li>
        <li>recall_cost= - GameConfigWML</li>
        <li>[resistance] - UnitWML</li>
        <li>rest_heal_amount= - GameConfigWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="s">S</a></li>
        <li>[scenario]  - ScenarioWML</li>
        <li>[side] - ScenarioWML</li>
        <li>sidebar_image_bottom= - GameConfigWML</li>
        <li>sidebar_image= - GameConfigWML</li>
        <li>[story] - ScenarioWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="t">T</a></li>
        <li>[test] - ScenarioWML</li>
        <li>text = - ScenarioWML</li>
        <li>[time] - ScenarioWML</li>
        <li>[time_area] - ScenarioWML</li>
        <li>title_music= - GameConfigWML</li>
        <li>title= - GameConfigWML</li>
        <li>[trait] - UnitsWML</li>
        <li>turn_at= - ScenarioWML</li>
        <li>turns= - ScenarioWML</li>
        <li>[tutorial] - ScenarioWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="u">U</a></li>
        <li>[unit] - UnitWML, UnitsWML</li>
        <li>unit_description= - UnitWML</li>
        <li>[units] - UnitsWML</li>
        <li>unmoved_energy_image= - GameConfigWML</li>
        <li>usage= - UnitWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="v">V</a></li>
        <li>victory_when_enemies_defeated= - ScenarioWML</li>
        <li DEFANGED_style="list-style:none; padding-top:0.8em;"><a 
id="x">X</a></li>
        <li>x,y= - ScenarioWML</li>
</ul>
||See Also||

* BuildingScenariosReference






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