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[Wesnoth-wiki-changes] AlphabeticalWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] AlphabeticalWML |
Date: |
Sat, 11 Sep 2004 17:02 +0200 |
UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4
(KHTML, like Gecko) Safari/125.9
IP: 66.67.11.27
URI: http://wesnoth.slack.it/?AlphabeticalWML
- - - - -
Index: AlphabeticalWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AlphabeticalWML,v
retrieving revision 1.10
diff -u -r1.10 AlphabeticalWML
--- AlphabeticalWML 11 Sep 2004 14:55:06 -0000 1.10
+++ AlphabeticalWML 11 Sep 2004 15:02:37 -0000
@@ -1,29 +1,13 @@
||Alphabetical Listing of WML Tags||
-* {} see PreprocessorRef
-* () see PreprocessorRef
-* # see PreprocessorRef
-* $ see VariablesWML
+* {} (braces) see PreprocessorRef
+* () (parentheses) see PreprocessorRef
+* # (pound) see PreprocessorRef
+* $ (dollar sign) see VariablesWML
* . (period) see VariablesWML
-* & see DescriptionWML
-* * see DescriptionWML
-* ; see DescriptionWML
-
-[status] see SingleUnitWML
-[variables] see SingleUnitWML
-[modifications] see SingleUnitWML
-[trait] see SingleUnitWML
-[object] see SingleUnitWML
-[target] see AiWML
-[protect_location] see AiWML
-[protect_unit] see AiWML
-[avoid] see AiWML
-[leader_goal] see AiWML
-[frame] see AttackWML
-[missile_frame] see AttackWML
-[sound] see AttackWML
-
-
+* & (ampersand) see DescriptionWML
+* * (asterisk) see DescriptionWML
+* ; (semicolon) see DescriptionWML
* [advances] see StatisticalScenarioWML
* [ai] see SideWML, AiWML
@@ -31,14 +15,18 @@
* [array] see VariablesWML
* [attack] see UnitWML, ReplayWML, AttackWML
* [attacks] see StatisticalScenarioWML
+* [avoid] see AiWML
+
* [binary_path] see BinaryPathWML
* [bold] see HelpWML
+
* [campaign] see CampaignWML
* [capture_village] see DirectActionsWML
* [choose] see ReplayWML
* [clear_variable] see InternalActionsWML
* [colour_adjust] see InterfaceActionsWML
* [command] see InterfaceActionsWML, SavefileWML, ReplayWML
+
* [deaths] see StatisticalScenarioWML
* [defend] see UnitWML
* [defends] see StatisticalScenarioWML
@@ -47,25 +35,28 @@
* [destination] see ReplayWML
* [disallow_recruit] see DirectActionsWML
* [do] see InternalActionsWML
+
* [effect] see DirectActionsWML, EffectWML, UnitsWML
* [else] see InternalActionsWML
* [end_turn] see ReplayWML
* [endlevel] see EventWML, DirectActionsWML
* [era] see EraWML
-* [event] see InternalActionsWML
* [event] see ScenarioWML, EventWML, InternalActionsWML
* [expenses] see ThemeWML
+
* [filter] see EventWML, FilterWML
* [filter_second] see EventWML, FilterWML
* [format] see HelpWML
-* [frame] see UnitWML
+* [frame] see UnitWML. AttackWML
+
* [game_config] see GameConfigWML
* [generator] see ScenarioWML
-* [gold] see DirectActionsWML
-* [gold] see ThemeWML
+* [gold] see DirectActionsWML, ThemeWML
+
* [have_unit] see InternalActionsWML
* [header] see HelpWML
* [hide_unit] see InterfaceActionsWML
+
* [if] see InternalActionsWML
* [illuminated_time] see ScenarioWML, TimeWML
* [image] see IntroWML, TerrainGraphicsWML
@@ -73,16 +64,22 @@
* [income] see ThemeWML
* [italic] see HelpWML
* [item] see InterfaceActionsWML
+
* [jump] see HelpWML
+
* [kill] see DirectActionsWML
* [killed] see StatisticalScenarioWML
-* [label] see ScenarioWML
-* [label] see ThemeWML
+
+* [label] see ScenarioWML, ThemeWML
* [language] see LanguageWML
+* [leader_goal] see AiWML
+
* [main_map] see ThemeWML
* [menu] see ThemeWML
* [message] see InterfaceActionsWML
* [mini_map] see ThemeWML
+* [missile_frame] see AttackWML
+* [modifications] see SingleUnitWML
* [modify_side] see DirectActionsWML
* [move] see ReplayWML
* [move_unit_fake] see InterfaceActionsWML
@@ -91,21 +88,26 @@
* [multiplayer] see ScenarioWML
* [multiplayer_side] see EraWML
* [music] see InterfaceActionsWML
+
* [not] see FilterWML
* [num_units] see ThemeWML
-* [object] see DirectActionsWML
+
+* [object] see SingleUnitWML, DirectActionsWML
* [observers] see ThemeWML
* [option] see InterfaceActionsWML
* [or] see InternalActionsWML
+
* [panel] see ThemeWML
* [part] see IntroWML
* [place_shroud] see DirectActionsWML
* [position] see ThemeWML
* [print] see InterfaceActionsWML
+* [protect_location] see AiWML
+* [protect_unit] see AiWML
+
* [race] see UnitsWML
* [random] see ReplayWML
-* [recall] see DirectActionsWML
-* [recall] see ReplayWML
+* [recall] see DirectActionsWML, ReplayWML
* [recalls] see StatisticalScenarioWML
* [recruit] see ReplayWML
* [recruits] see StatisticalScenarioWML
@@ -120,33 +122,32 @@
* [resolution] see ThemeWML
* [results] see ReplayWML
* [role] see InternalActionsWML
+
* [save] see SavefileWML
* [scenario] see ScenarioWML, SavefileWML, StatisticalScenarioWML
* [scroll] see InterfaceActionsWML
* [scroll_to_unit] see InterfaceActionsWML
* [section] see HelpWML
* [set_recruit] see DirectActionsWML
-* [set_variable] see InternalActionsWML
-* [set_variable] see SavefileWML
+* [set_variable] see InternalActionsWML, SavefileWML
* [side] see ScenarioWML, SideWML
* [side_playing] see ThemeWML
* [snapshot] see SavefileWML
-* [sound] see InterfaceActionsWML
+* [sound] see InterfaceActionsWML, AttackWML
* [source] see ReplayWML
-* [statistics] see SavefileWML
-* [statistics] see StatisticalScenarioWML
-* [status] see ThemeWML
+* [statistics] see SavefileWML, StatisticalScenarioWML
+* [status] see SingleUnitWML, ThemeWML
* [stone] see ?
* [store_gold] see InternalActionsWML
* [store_locations] see InternalActionsWML
* [store_starting_location] see InternalActionsWML
* [store_unit] see InternalActionsWML
* [story] see ScenarioWML, IntroWML
+
+* [target] see AiWML
* [team] see StatisticalScenarioWML
* [teleport] see DirectActionsWML
-* [terrain] see DirectActionsWML
-* [terrain] see TerrainWML
-* [terrain] see ThemeWML
+* [terrain] see DirectActionsWML, TerrainWML, ThemeWML
* [terrain_graphics] see TerrainGraphicsWML
* [test] see ScenarioWML
* [theme] see ThemeWML
@@ -157,9 +158,10 @@
* [time_of_day] see ThemeWML
* [topic] see HelpWML
* [toplevel] see HelpWML
-* [trait] see UnitsWML
+* [trait] see UnitsWML, SingleUnitWML
* [turn] see ThemeWML
* [tutorial] see ScenarioWML
+
* [unhide_unit] see InterfaceActionsWML
* [unit] (for defining a class of unit type in a .cfg file) see UnitsWML,
UnitWML
* [unit] (for placing 1 unit in-game) see SideWML, SingleUnitWML, SavefileWML,
DirectActionsWML
@@ -181,10 +183,12 @@
* [unstone] see DirectActionsWML
* [unstore_unit] see DirectActionsWML
* [upkeep] see ThemeWML
+
* [variable] see InternalActionsWML
-* [variables] see SavefileWML, VariablesWML
+* [variables] see SavefileWML, VariablesWML, SingleUnitWML
* [village] see SideWML
* [villages] see ThemeWML
+
* [while] see InternalActionsWML
||See Also||
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML,
wiki <=
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11
- [Wesnoth-wiki-changes] AlphabeticalWML, wiki, 2004/09/11