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[Wesnoth-wiki-changes] AlphabeticalWML


From: wiki
Subject: [Wesnoth-wiki-changes] AlphabeticalWML
Date: Sat, 11 Sep 2004 17:02 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4 
(KHTML, like Gecko) Safari/125.9
IP: 66.67.11.27
URI: http://wesnoth.slack.it/?AlphabeticalWML
 - - - - -
Index: AlphabeticalWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AlphabeticalWML,v
retrieving revision 1.10
diff -u -r1.10 AlphabeticalWML
--- AlphabeticalWML     11 Sep 2004 14:55:06 -0000      1.10
+++ AlphabeticalWML     11 Sep 2004 15:02:37 -0000
@@ -1,29 +1,13 @@
 ||Alphabetical Listing of WML Tags||
 
-* {}  see PreprocessorRef
-* () see PreprocessorRef
-* # see PreprocessorRef
-* $ see VariablesWML
+* {}  (braces) see PreprocessorRef
+* () (parentheses) see PreprocessorRef
+* # (pound) see PreprocessorRef
+* $ (dollar sign) see VariablesWML
 * . (period) see VariablesWML
-* & see DescriptionWML
-* * see DescriptionWML
-* ; see DescriptionWML
-
-[status] see SingleUnitWML
-[variables] see SingleUnitWML
-[modifications] see SingleUnitWML
-[trait] see SingleUnitWML
-[object] see SingleUnitWML
-[target] see AiWML
-[protect_location] see AiWML
-[protect_unit] see AiWML
-[avoid] see AiWML
-[leader_goal] see AiWML
-[frame] see AttackWML
-[missile_frame] see AttackWML
-[sound] see AttackWML
-
-
+* & (ampersand) see DescriptionWML
+* * (asterisk) see DescriptionWML
+* ; (semicolon) see DescriptionWML
 
 * [advances] see StatisticalScenarioWML
 * [ai] see SideWML, AiWML
@@ -31,14 +15,18 @@
 * [array] see VariablesWML
 * [attack] see UnitWML, ReplayWML, AttackWML
 * [attacks] see StatisticalScenarioWML
+* [avoid] see AiWML
+
 * [binary_path] see BinaryPathWML
 * [bold] see HelpWML
+
 * [campaign] see CampaignWML
 * [capture_village] see DirectActionsWML
 * [choose] see ReplayWML
 * [clear_variable] see InternalActionsWML
 * [colour_adjust] see InterfaceActionsWML
 * [command] see InterfaceActionsWML, SavefileWML, ReplayWML
+
 * [deaths] see StatisticalScenarioWML
 * [defend] see UnitWML
 * [defends] see StatisticalScenarioWML
@@ -47,25 +35,28 @@
 * [destination] see ReplayWML
 * [disallow_recruit] see DirectActionsWML
 * [do] see InternalActionsWML
+
 * [effect] see DirectActionsWML, EffectWML, UnitsWML
 * [else] see InternalActionsWML
 * [end_turn] see ReplayWML
 * [endlevel] see EventWML, DirectActionsWML
 * [era] see EraWML
-* [event] see InternalActionsWML
 * [event] see ScenarioWML, EventWML, InternalActionsWML
 * [expenses] see ThemeWML
+
 * [filter] see EventWML, FilterWML
 * [filter_second] see EventWML, FilterWML
 * [format] see HelpWML
-* [frame] see UnitWML
+* [frame] see UnitWML. AttackWML
+
 * [game_config] see GameConfigWML
 * [generator] see ScenarioWML
-* [gold] see DirectActionsWML
-* [gold] see ThemeWML
+* [gold] see DirectActionsWML, ThemeWML
+
 * [have_unit] see InternalActionsWML
 * [header] see HelpWML
 * [hide_unit] see InterfaceActionsWML
+
 * [if] see InternalActionsWML
 * [illuminated_time] see ScenarioWML, TimeWML
 * [image] see IntroWML, TerrainGraphicsWML
@@ -73,16 +64,22 @@
 * [income] see ThemeWML
 * [italic] see HelpWML
 * [item] see InterfaceActionsWML
+
 * [jump] see HelpWML
+
 * [kill] see DirectActionsWML
 * [killed] see StatisticalScenarioWML
-* [label] see ScenarioWML
-* [label] see ThemeWML
+
+* [label] see ScenarioWML, ThemeWML
 * [language] see LanguageWML
+* [leader_goal] see AiWML
+
 * [main_map] see ThemeWML
 * [menu] see ThemeWML
 * [message] see InterfaceActionsWML
 * [mini_map] see ThemeWML
+* [missile_frame] see AttackWML
+* [modifications] see SingleUnitWML
 * [modify_side] see DirectActionsWML
 * [move] see ReplayWML
 * [move_unit_fake] see InterfaceActionsWML
@@ -91,21 +88,26 @@
 * [multiplayer] see ScenarioWML
 * [multiplayer_side] see EraWML
 * [music] see InterfaceActionsWML
+
 * [not] see FilterWML
 * [num_units] see ThemeWML
-* [object] see DirectActionsWML
+
+* [object] see SingleUnitWML, DirectActionsWML
 * [observers] see ThemeWML
 * [option] see InterfaceActionsWML
 * [or] see InternalActionsWML
+
 * [panel] see ThemeWML
 * [part] see IntroWML
 * [place_shroud] see DirectActionsWML
 * [position] see ThemeWML
 * [print] see InterfaceActionsWML
+* [protect_location] see AiWML
+* [protect_unit] see AiWML
+
 * [race] see UnitsWML
 * [random] see ReplayWML
-* [recall] see DirectActionsWML
-* [recall] see ReplayWML
+* [recall] see DirectActionsWML, ReplayWML
 * [recalls] see StatisticalScenarioWML
 * [recruit] see ReplayWML
 * [recruits] see StatisticalScenarioWML
@@ -120,33 +122,32 @@
 * [resolution] see ThemeWML
 * [results] see ReplayWML
 * [role] see InternalActionsWML
+
 * [save] see SavefileWML
 * [scenario] see ScenarioWML, SavefileWML, StatisticalScenarioWML
 * [scroll] see InterfaceActionsWML
 * [scroll_to_unit] see InterfaceActionsWML
 * [section] see HelpWML
 * [set_recruit] see DirectActionsWML
-* [set_variable] see InternalActionsWML
-* [set_variable] see SavefileWML
+* [set_variable] see InternalActionsWML, SavefileWML
 * [side] see ScenarioWML, SideWML
 * [side_playing] see ThemeWML
 * [snapshot] see SavefileWML
-* [sound] see InterfaceActionsWML
+* [sound] see InterfaceActionsWML, AttackWML
 * [source] see ReplayWML
-* [statistics] see SavefileWML
-* [statistics] see StatisticalScenarioWML
-* [status] see ThemeWML
+* [statistics] see SavefileWML, StatisticalScenarioWML
+* [status] see SingleUnitWML, ThemeWML
 * [stone] see ?
 * [store_gold] see InternalActionsWML
 * [store_locations] see InternalActionsWML
 * [store_starting_location] see InternalActionsWML
 * [store_unit] see InternalActionsWML
 * [story] see ScenarioWML, IntroWML
+
+* [target] see AiWML
 * [team] see StatisticalScenarioWML
 * [teleport] see DirectActionsWML
-* [terrain] see DirectActionsWML
-* [terrain] see TerrainWML
-* [terrain] see ThemeWML
+* [terrain] see DirectActionsWML, TerrainWML, ThemeWML
 * [terrain_graphics] see TerrainGraphicsWML
 * [test] see ScenarioWML
 * [theme] see ThemeWML
@@ -157,9 +158,10 @@
 * [time_of_day] see ThemeWML
 * [topic] see HelpWML
 * [toplevel] see HelpWML
-* [trait] see UnitsWML
+* [trait] see UnitsWML, SingleUnitWML
 * [turn] see ThemeWML
 * [tutorial] see ScenarioWML
+
 * [unhide_unit] see InterfaceActionsWML
 * [unit] (for defining a class of unit type in a .cfg file) see UnitsWML, 
UnitWML
 * [unit] (for placing 1 unit in-game) see SideWML, SingleUnitWML, SavefileWML, 
DirectActionsWML
@@ -181,10 +183,12 @@
 * [unstone] see DirectActionsWML
 * [unstore_unit] see DirectActionsWML
 * [upkeep] see ThemeWML
+
 * [variable] see InternalActionsWML
-* [variables] see SavefileWML, VariablesWML
+* [variables] see SavefileWML, VariablesWML, SingleUnitWML
 * [village] see SideWML
 * [villages] see ThemeWML
+
 * [while] see InternalActionsWML
 
 ||See Also||






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