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[Wesnoth-wiki-changes] BuildingCampaigns


From: wiki
Subject: [Wesnoth-wiki-changes] BuildingCampaigns
Date: Mon, 13 Sep 2004 09:14 +0200

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IP: 81.225.180.141
URI: http://wesnoth.slack.it/?BuildingCampaigns
 - - - - -
Index: BuildingCampaigns
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingCampaigns,v
retrieving revision 1.3
diff -u -r1.3 BuildingCampaigns
--- BuildingCampaigns   13 Jul 2004 10:50:25 -0000      1.3
+++ BuildingCampaigns   13 Sep 2004 07:14:32 -0000
@@ -117,7 +117,8 @@
 
 Units are special.  At the moment, they must be shared between all campaigns 
(but units that are being installed by your
 campaign should still live under {campaigns/Your_Campaign_Name/units}).  So be 
careful when creating units not to use
-unit names that someone else is using.
+unit names that someone else is using. This also means that the units have to 
be declared outside the #ifdef, as in the example
+above. If you mistakenly declare them inside the #ifdef, the scenarios most 
likely will load, but savegames will fail.
 
 Beware: for legacy reasons, the MainlineScenarios don't follow these 
guidelines.  In particular, they don't keep all
 their data inside a single directory (this is also because they share data), 
and they don't conditionally include their






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