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[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Sun, 19 Sep 2004 02:37 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.2) Gecko/20040820 
Debian/1.7.2-4
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.24
diff -u -r1.24 NewUnits
--- NewUnits    17 Sep 2004 09:27:54 -0000      1.24
+++ NewUnits    19 Sep 2004 00:37:53 -0000
@@ -104,7 +104,7 @@
 ||Spirit Touch|| is somewhat similar to Marksman ability - __last__ melee 
attack __always__ hits.
 
 
-||Shriek/Shockwave|| all adjected units get 4 damage at the start of turn, 
ability can not kill units
+||Shriek/Shockwave|| all adjacent units get 4 damage at the start of turn, 
ability can not kill units
 
 ||Spiked|| When this unit is damaged by a melee attack in combat, the damager 
gets damage equal to the unit's level
 (X2?)  (If ability would prove to strong only on defend.)
@@ -124,4 +124,9 @@
 || Haste || Unit can move the same turn as it is called or recalled to combat.
 
 || Banding || Attacking unit join with a close friendly unit. They attack 
both, but the defending unit can only defend
-against one.
+against one. (Magic: the Gathering anyone? - turin)
+
+<turin> Anyway, i don't thing more specialty ideas are needed... at this 
point, the focus is on the engine and
+player-system interactions, plus completing campaigns, not on new units/new 
unit specialties/new traits. This doesn't
+mean none of these ideas will be used, it just means they probably won't be 
used... especially as most are definitely
+not simple.






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