wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] NewUnits


From: wiki
Subject: [Wesnoth-wiki-changes] NewUnits
Date: Wed, 22 Sep 2004 21:19 +0200

UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows 98; Hotbar 4.3.1.0)
IP: 62.194.164.112
URI: http://wesnoth.slack.it/?NewUnits
 - - - - -
Index: NewUnits
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/NewUnits,v
retrieving revision 1.32
diff -u -r1.32 NewUnits
--- NewUnits    22 Sep 2004 19:18:53 -0000      1.32
+++ NewUnits    22 Sep 2004 19:19:40 -0000
@@ -120,6 +120,9 @@
 
 || Desperate || If unit can be killed this turn make all his attacks come 
before the enemy unit. (a a a b b b) (seems
 WAY too powerful, since most units techically can be killed on most attacks - 
turin)
+(This is ment on the hit it can be killed, so a 5-4 elf on a 10 hp unit would 
get all it's hits after strike 1, but
+strike 1 just proceeds normaly; this would make the unit EVIL against chargers 
who can do up to 30 damage on one strike
+and get all this guys hits first.)
 
 || Haste || Unit can move the same turn as it is called or recalled to combat.
 
@@ -130,6 +133,3 @@
 interactions, plus completing campaigns, not on new units/new unit 
specialties/new traits. This doesn't mean none of
 these ideas will be used, it just means they probably won't be used... 
especially as most are definitely
 not simple.
-(This is ment on the hit it can be killed, so a 5-4 elf on a 10 hp unit would 
get all it's hits after strike 1, but
-strike 1 just proceeds normaly; this would make the unit EVIL against chargers 
who can do up to 30 damage on one strike
-and get all this guys hits first.)






reply via email to

[Prev in Thread] Current Thread [Next in Thread]