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[Wesnoth-wiki-changes] ScenarioDiscussion


From: wiki
Subject: [Wesnoth-wiki-changes] ScenarioDiscussion
Date: Sat, 2 Oct 2004 20:37 +0200

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URI: http://wesnoth.slack.it/?ScenarioDiscussion
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Index: ScenarioDiscussion
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioDiscussion,v
retrieving revision 1.11
diff -u -r1.11 ScenarioDiscussion
--- ScenarioDiscussion  2 Oct 2004 12:00:05 -0000       1.11
+++ ScenarioDiscussion  2 Oct 2004 18:37:33 -0000
@@ -97,21 +97,22 @@
 <h3>5a. Muff Malal's Peninsula</h3>
 Your aim here should be to build up your gold by controlling villages, and
 ideally by finishing early.
-The enemy recruits bats to capture villages, and hordes of Walking Dead
+The enemy recruits bats to capture villages, and hordes of Walking Corpses
 to keep you busy.  The occasional Dark Adept can be dangerous on Hard 
difficulty,
 but is vulnerable to melee attack, especially from knights.
 
 One approach is to recall a few level 2 units supported by a mage.  These units
-build a defensive position in the south-east, using hills and forest for cover.
+build a defensive position in the south-east, using hills and forest for cover,
+and hold off the first wave of Walking Corpses.
 Two mounted troops capture villages in the north and west,
 while a scout and archer cover the hills in the middle against bats.
 A merman or two distract enemy bats and capture sea villages.
-If you can recall the merman which picked up the trident
+If you can recall the merman that picked up the trident
 in Bay of Pearls, it will be able to dispatch bats easily on its own.
 
 During daytime, your main force advances to one of the villages in
-the south-east, where you wait for waves of Walking Dead to attack.
-An advanced melee unit can use the village
+the south-east, where you wait for more Walking Corpses to attack.
+A level 2 melee unit (eg. Elvish Captain) can use the village
 defense bonus to survive attacks, and heal between turns.
 By the time it is low on hit points, it should be advancing to level 3.
 
@@ -123,3 +124,42 @@
 <h3>5b. Isle of the Damned</h3>
 
 <h3>6. The Siege of Elensefar</h3>
+
+<h3>7. Crossroads</h3>
+
+<h3>8. The Princess of Wesnoth</h3>
+
+<h3>9. The Valley of Death</h3>
+
+<h3>10. Gryphon Mountain</h3>
+
+<h3>11. The Ford of Abez</h3>
+
+<h3>12. Northern Winter</h3>
+
+<h3>13. Mountain Pass</h3>
+
+<h3>14. The Dwarven Doors</h3>
+
+<h3>15. Plunging into the Darkness</h3>
+
+<h3>16. The Lost General</h3>
+
+<h3>17. Hasty Alliance</h3>
+
+<h3>18. The Sceptre of Fire</h3>
+
+<h3>19. A Choice Must Be Made</h3>
+
+<h3>20a. Swamp Of Dread</h3>
+
+<h3>21. Home of the North Elves</h3>
+
+<h3>22. The Elven Council</h3>
+This is just a cut-scene providing background, no player input is involved.
+
+<h3>23. The Valley of Statues</h3>
+
+<h3>24. Return to Wesnoth</h3>
+
+<h3>25. Test of the Clans</h3>






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