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[Wesnoth-wiki-changes] ScenarioDiscussion


From: wiki
Subject: [Wesnoth-wiki-changes] ScenarioDiscussion
Date: Sun, 3 Oct 2004 16:27 +0200

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URI: http://wesnoth.slack.it/?ScenarioDiscussion
 - - - - -
Index: ScenarioDiscussion
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ScenarioDiscussion,v
retrieving revision 1.16
diff -u -r1.16 ScenarioDiscussion
--- ScenarioDiscussion  3 Oct 2004 00:56:04 -0000       1.16
+++ ScenarioDiscussion  3 Oct 2004 14:27:54 -0000
@@ -173,7 +173,8 @@
 to trigger ambushes, picking off enemies to score experience points.
 
 <h3>8. The Princess of Wesnoth</h3>
-Subdue Li'sar to win.  She brings in additional forces on turns 5 and 10.
+Subdue Li'sar to win.  She brings in additional forces on turns 5 and 10, but 
it is only 3 units and not very powerful
+ones at that.
 
 <h3>9. The Valley of Death</h3>
 Survive 12 turns.
@@ -200,57 +201,66 @@
 Delfador, and Kalenz, but you may want some help.
 
 <h3>12. Northern Winter</h3>
-Kill the two orc leaders.
-More snow falls on turns 6 and 12, making the tundra patches larger.
+Kill the two orc leaders. More snow falls on turns 6 and 12, making the tundra 
patches larger.
 
 No early finish bonus.
 
 <h3>13. Mountain Pass</h3>
-Move Konrad to the end of the road, in the north-west.
-There are two mages in the mountains.
+Move Konrad to the end of the road, in the north-west. There are two mages in 
the mountains. Usually you are better off
+killing the mages instead of getting Konrad to the end of the road, since the 
mages are in your path anyway.
 
 <h3>14. The Dwarven Doors</h3>
-You are actually trying to get to the north-east mine entrance.
-There is a Cuttle Fish hiding in the lake, it's best not to wake it up --
-it can travel on land and can be a real nuisance.
-If you did Isle of the Damned and have a surviving outlaw, it will be recalled
-for you, and it will tell you of a Bandit hiding in the central village,
-who will join you for free if you capture that village.
-
-You can follow Delfador's advice and run for it with Konrad,
-ignoring any orcs in your way.
-This yields a large early finish bonus.
-To maximize experience gained, instead kill all three enemy leaders.
-This is quite tough, and probably not worth it.
+You are actually trying to get to the north-east mine entrance. There is a 
Cuttle Fish hiding in the lake, it's best not
+to wake it up -- it can travel on land and can be a real nuisance, and since 
its only level 2 it doesn't give more XP
+than the orcs.
+If you did Isle of the Damned and have a surviving outlaw, it will be recalled 
for you, and it will tell you of a Bandit
+hiding in the central village, who will join you for free if you capture that 
village. An interesting bonus, but not
+very powerful.
+
+You can follow Delfador's advice and run for it with Konrad, ignoring any orcs 
in your way. This yields a large early
+finish bonus, but none of the experienced units you will need later on. To 
maximize experience gained, instead kill all
+three enemy leaders. This is quite tough, and probably only worth it for 
experienced players.
+
+No early finish bonus
 
 <h3>15. Plunging into the Darkness</h3>
-Just find the dwarves.
+Just find the dwarves. It is only hard if you want to get the bonus: there is 
a chest containing 200 gold to be found in
+a secret passage, but  it is guarded by a level 3 spider, which has a poison 
melee and a slowing range. The best way to
+kill it is probably to shock it with Delfador, then with Kalenz, then finish 
it with Konrad's melee. DO NOT let it get
+many turns before you kill it, because if it does there is a high chance it 
will kill one of your heroes.
 
-No early finish bonus, but there is a chest containing 200 gold to be found
-in a secret passage.
+No early finish bonus,
 
 <h3>16. The Lost General</h3>
-You need to kill the orc leader and Lionel, a Death Knight.
-Lionel is in a cavern behind the lake that is revealed on turn 20.
+You need to kill the orc leader and Lionel, a Death Knight. Lionel is in a 
cavern behind the lake that is revealed when
+you move near it, or on turn 20 if it hasn't been activated yet. To fight the 
orcs you should use mostly dwarves, since
+elves are not good in caves, and you might want to use some white mages 
against the undead, together with some dwarves.
+Thunderers are not so good against Undead, because they are pierce, but 
fighters are good with their secondary impact
+attack.
 
 No early finish bonus.
 
 <h3>17. Hasty Alliance</h3>
-Li'sar joins forces with you to defeat the troll leader,
-giving you 200 gold and up to 500 gold worth of allied troops to assist.
+Li'sar joins forces with you to defeat the troll leader, giving you 200 gold 
and up to 500 gold worth of allied troops
+to assist. The key to this scenario is breaking away from the enemy forces 
that immediately surround you. Once you have
+defeated the first wave, it is relatively easy to finish off any remaining 
trolls and get to the troll leader.
+
+Once you get to the enemy leader, if Li'sar has any troops left you might want 
to let them die against the leader, so
+they don't end up getting the killing blow and so they damage the leader for 
you.
 
 No early finish bonus.
 
 <h3>18. The Sceptre of Fire</h3>
-This map changes each time, but the sceptre is always somewhere close to the 
middle.
-To finish on time, take Konrad down the one route, and Li'sar down the other.
-I like Li'sar to get the sceptre, since she doesn't have a ranged attack 
otherwise.
+This map changes each time, but the sceptre is always somewhere close to the 
middle. To finish on time, take Konrad down
+the one route, and Li'sar down the other. I like Li'sar to get the sceptre, 
since she doesn't have a ranged attack
+otherwise. Also, Konrad later has a chance to get another artifact, so you can 
get one for both of them.
 
 No early finish bonus.
 
 <h3>19. A Choice Must Be Made</h3>
-You have a choice of killing either the northern orc or the southern Death 
Knight,
-leading to Snow Plains or Swamp of Dread, respectively.
+You have a choice of killing either the northern orc or the southern Death 
Knight, leading to Snow Plains or Swamp of
+Dread, respectively. The path to the Swamp of Dread is easier, since the orcs 
are fighting in their preferred terrain
+and it takes longer to get there. Because of this,  the Snow Plains are more 
worth it, since it gives Konrad a magical item.
 
 <h3>20a. Snow Plains</h3>
 Konrad can find the Flaming Sword (15-4 melee, fire, magical) in this scenario.
@@ -270,16 +280,17 @@
 This is just a cut-scene providing storyline, no player input is involved.
 
 <h3>23. The Valley of Statues</h3>
-You must kill all leaders, including the orc.
-You therefore need to unfreeze the orcs,
-by sending a unit to the temple in the south-east.
-A Gryphon Rider or Master is very useful for this.
-All the statues
-(including any of your own units that were turned to stone)
-are then unfrozen at once, and all cockatrices vanish.
-There is also an enemy Yeti in the cave in the west.
-The orcs will fight you as well as the mages, once unfrozen;
-you can use this to your advantage.
+You must kill all leaders, including the orc. You therefore need to unfreeze 
the orcs, by sending a unit to the temple
+in the south-east. a Gryphon Rider or Master is very useful for this. All the 
statues (including any of your own units
+that were turned to stone) are then unfrozen at once, and all cockatrices 
vanish.
+
+There is also an enemy Yeti in the cave in the west. It is very useful for 
getting experience (it gives 32), so a good
+idea is to send some 2nd level units there to finish it off, hopefully with a 
druid and using mostly ranged attacks. You
+might want to give a 1st level unit a killing blow, so it almost immediately 
advances.
+
+The orcs will fight you as well as the mages, once unfrozen; you can use this 
to your advantage. Surrounding the orcish
+leader is a good idea, since you don't give them time to recruit or get in 
formation. However, some might consider it
+cheating, since it is using prior knowledge of the scenario.
 
 No early finish bonus.
 






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