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[Wesnoth-wiki-changes] TheEasternInvasion


From: wiki
Subject: [Wesnoth-wiki-changes] TheEasternInvasion
Date: Mon, 4 Oct 2004 03:50 +0200

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URI: http://wesnoth.slack.it/?TheEasternInvasion
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Index: TheEasternInvasion
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/TheEasternInvasion,v
retrieving revision 1.2
diff -u -r1.2 TheEasternInvasion
--- TheEasternInvasion  4 Oct 2004 01:32:56 -0000       1.2
+++ TheEasternInvasion  4 Oct 2004 01:50:07 -0000
@@ -9,7 +9,20 @@
 
 <h3>1. The Outpost</h3>
 
+it is probably best to recruit 5 heavy infantry and 1 mage on this scenario. 
The heavy infantry can flag the villages
+surrounding you by turn 3, turn 2 if they're quick, and the mage can flag the 
northern forest village on turn 2 if quick.
+
+Sending 2 HI south, to the revenants, is a good idea because you can usually 
get both of them a 2nd level kill without
+having either die. The other ones should stand and fight against the enemies 
coming at you from the north and east. Use
+the HI most of time, and use the mage when they are in forest and it can get a 
killing blow. By the end of the scenario,
+you should have 2-3 shock troopers and 1 half-advanced mage.
+
 <h3>2. Escape Tunnel</h3>
+
+Don't bother recalling HI, they go too slow in caves. Go for a group of mostly 
mages, and a couple of spearmen. If
+either is quick, have it get the holy water. Use it and dacyn against the 
undead, and use the mages against the trolls.
+Since you have allies they shouldn't die. Send Gweddry with a (hopefully) 
quick mage southeast to avoid the trolls and
+go to the finish. Send the mage to get the gold, and get gweddry to the end of 
the tunnel for a victory.
 
 <h3>3. An Unexpected Appearance</h3>
 






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