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[Wesnoth-wiki-changes] HeirToTheThrone


From: wiki
Subject: [Wesnoth-wiki-changes] HeirToTheThrone
Date: Sat, 9 Oct 2004 12:36 +0200

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URI: http://wesnoth.slack.it/?HeirToTheThrone
 - - - - -
Index: HeirToTheThrone
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/HeirToTheThrone,v
retrieving revision 1.5
diff -u -r1.5 HeirToTheThrone
--- HeirToTheThrone     6 Oct 2004 22:16:18 -0000       1.5
+++ HeirToTheThrone     9 Oct 2004 10:36:42 -0000
@@ -1,10 +1,10 @@
 This is a discussion of Heir to the Throne, the campaign featuring Konrad.
 
-Perhaps this will provide grounds for trenchant criticism from more 
experienced and abler players.
+Perhaps this will provide grounds for trenchant criticism from more 
experienced players.
 These descriptions are aimed at the
 "medium" difficulty level (as "easy" lets you get away with sloppiness and
 "hard" is for people who are comfortable with
-AdvancedTactics).  Please improve these and add your own for later levels.
+AdvancedTactics).
 
 Warning: spoilers ahead!
 
@@ -19,7 +19,6 @@
 
 You can avoid combat and get through, but then you have nothing worth 
recalling for the second scenario.
 
-
 <h3>2. Blackwater Port</h3>
 If you get out of the Elves Beseiged scenario by say, turn 10, you end up with 
over 200 gold and that is good for this
 scenario. You need to build a few scouts and go out and take the villages to 
the south and southwest. You recall your
@@ -306,7 +305,7 @@
 
 <h3>23. The Valley of Statues</h3>
 You must kill all leaders, including the orc. You therefore need to unfreeze 
the orcs, by sending a unit to the temple
-in the south-east. a Gryphon Rider or Master is very useful for this. All the 
statues (including any of your own units
+in the south-east: a Gryphon Rider or Master is very useful for this. All the 
statues (including any of your own units
 that were turned to stone) are then unfrozen at once, and all cockatrices 
vanish.
 
 There is also an enemy Yeti in the cave in the west. It is very useful for 
getting experience
@@ -315,8 +314,8 @@
 You might want to give a 1st level unit a killing blow, so it almost 
immediately advances.
 
 The orcs will fight you as well as the mages, once unfrozen; you can use this 
to your advantage.
-Surrounding the orcish leader is a good idea, since you don't give them time 
to recruit
-or get in formation.
+If you surround the orcish leader before unfreezing the statues,
+you don't give them time or space to recruit or get in formation.
 However, some might consider it cheating,
 since it is using prior knowledge of the scenario.
 
@@ -338,6 +337,9 @@
 fast and powerful units like Grand Knights, Lancers or Paladins are important.
 When any of the other enemy leaders is killed,
 it is replaced with one or two knights (two or three in Hard).
+Reportedly, one way to win is to gang up on Bayar with Gryphon Masters
+while attacking the south-eastern leader with the rest of your army.
+Recently rebalanced -- does someone have an updated, working strategy?
 
 No early finish bonus.
 






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