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[Wesnoth-wiki-changes] MultiplayerMaps
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] MultiplayerMaps |
Date: |
Thu, 14 Oct 2004 00:41 +0200 |
UserAgent: Mozilla/5.0 (Windows; U; Win98; rv:1.7.3) Gecko/20041001
Firefox/0.10.1
IP: 216.58.206.102
URI: http://wesnoth.slack.it/?MultiplayerMaps
- - - - -
Index: MultiplayerMaps
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v
retrieving revision 1.32
diff -u -r1.32 MultiplayerMaps
--- MultiplayerMaps 13 Oct 2004 18:34:07 -0000 1.32
+++ MultiplayerMaps 13 Oct 2004 22:41:41 -0000
@@ -13,6 +13,7 @@
2 vs. 2, Hills. Has nothing but grassland.<br/>
http://LINK-TO-MAP-HERE.org
+
||//Choke Points//||
By Dacyn<br/>
@@ -20,6 +21,7 @@
Currently subject to a graphical bug.<br/>
http://www.wesnoth.org/forum/viewtopic.php?t=2642
+
||//The Islands of the Lost Orbs 0.7//||
By Shundread<br/>
@@ -27,6 +29,29 @@
http://www.wesnoth.org/forum/viewtopic.php?t=2078
+||//Blitz//||
+
+By pg<br/>
+Up to 2 Players. Duel map for fast play. Recommended setting of 2g per
village.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11
+
+
+||//Charge!//||
+
+By pg<br/>
+Up to 2 Players. Duel map for super fast play. Recommended setting of 2g per
village. Units which move more than 10
+may unbalanced the map.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5
+
+
+||//Divide and Conquer//||
+
+By pg<br/>
+Up to 2 Players. Duel map for fast play. Canyon wall makes for three passages
in the middle of the map. Recommended
+setting of 2g per village.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?p=47109
+
+
||//River Fortress//||
By Tigrezno<br/>
@@ -62,6 +87,14 @@
http://www.wesnoth.org/forum/viewtopic.php?t=1498
+||//Castle Hopping Isle//||
+
+By pg<br/>
+Up to 4 Players. Many close by and strategically located castles. Which one
will you hop to? Small map for fast play.<br/>
+Recommended setting of 2g per village. Leaders who teleport or move more than
7 may unbalance the map.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
+
+
||//The Last Stand of Cyr//||
By TheAT<br/>
@@ -97,34 +130,6 @@
By Telex4<br/>
Up to 8 Players. Tries to force players towards the middle. Many Mountains<br/>
http://www.wesnoth.org/forum/viewtopic.php?t=2161
-
-||//Castle Hopping Isle//||
-
-By pg<br/>
-Up to 4 Players. Many close by and strategically located castles. Which one
will you hop to? Small map for fast play.<br/>
-Recommended setting of 2g per village. Leaders who teleport or move more than
7 may unbalance the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
-
-||//Blitz//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play. Recommended setting of 2g per
village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11
-
-||//Charge!//||
-
-By pg<br/>
-Up to 2 Players. Duel map for super fast play. Recommended setting of 2g per
village. Units which move more than 10
-may unbalanced the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5
-
-
-||//Divide and Conquer//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play. Canyon wall makes for three passages
in the middle of the map. Recommended
-setting of 2g per village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=47109
||See Also||