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[Wesnoth-wiki-changes] MultiplayerMaps


From: wiki
Subject: [Wesnoth-wiki-changes] MultiplayerMaps
Date: Thu, 14 Oct 2004 00:41 +0200

UserAgent: Mozilla/5.0 (Windows; U; Win98; rv:1.7.3) Gecko/20041001 
Firefox/0.10.1
IP: 216.58.206.102
URI: http://wesnoth.slack.it/?MultiplayerMaps
 - - - - -
Index: MultiplayerMaps
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v
retrieving revision 1.32
diff -u -r1.32 MultiplayerMaps
--- MultiplayerMaps     13 Oct 2004 18:34:07 -0000      1.32
+++ MultiplayerMaps     13 Oct 2004 22:41:41 -0000
@@ -13,6 +13,7 @@
 2 vs. 2, Hills. Has nothing but grassland.<br/>
 http://LINK-TO-MAP-HERE.org
 
+
 ||//Choke Points//||
 
 By Dacyn<br/>
@@ -20,6 +21,7 @@
 Currently subject to a graphical bug.<br/>
 http://www.wesnoth.org/forum/viewtopic.php?t=2642
 
+
 ||//The Islands of the Lost Orbs 0.7//||
 
 By Shundread<br/>
@@ -27,6 +29,29 @@
 http://www.wesnoth.org/forum/viewtopic.php?t=2078
 
 
+||//Blitz//||
+
+By pg<br/>
+Up to 2 Players. Duel map for fast play.  Recommended setting of 2g per 
village.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11
+
+
+||//Charge!//||
+
+By pg<br/>
+Up to 2 Players. Duel map for super fast play.  Recommended setting of 2g per 
village.  Units which move more than 10
+may unbalanced the map.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5
+
+
+||//Divide and Conquer//||
+
+By pg<br/>
+Up to 2 Players. Duel map for fast play.  Canyon wall makes for three passages 
in the middle of the map.  Recommended
+setting of 2g per village.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?p=47109
+
+
 ||//River Fortress//||
 
 By Tigrezno<br/>
@@ -62,6 +87,14 @@
 http://www.wesnoth.org/forum/viewtopic.php?t=1498
 
 
+||//Castle Hopping Isle//||
+
+By pg<br/>
+Up to 4 Players. Many close by and strategically located castles.  Which one 
will you hop to?  Small map for fast play.<br/>
+Recommended setting of 2g per village.  Leaders who teleport or move more than 
7 may unbalance the map.<br/>
+http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
+
+
 ||//The Last Stand of Cyr//||
 
 By TheAT<br/>
@@ -97,34 +130,6 @@
 By Telex4<br/>
 Up to 8 Players. Tries to force players towards the middle. Many Mountains<br/>
 http://www.wesnoth.org/forum/viewtopic.php?t=2161
-
-||//Castle Hopping Isle//||
-
-By pg<br/>
-Up to 4 Players. Many close by and strategically located castles.  Which one 
will you hop to?  Small map for fast play.<br/>
-Recommended setting of 2g per village.  Leaders who teleport or move more than 
7 may unbalance the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
-
-||//Blitz//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play.  Recommended setting of 2g per 
village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?t=3261&start=11
-
-||//Charge!//||
-
-By pg<br/>
-Up to 2 Players. Duel map for super fast play.  Recommended setting of 2g per 
village.  Units which move more than 10
-may unbalanced the map.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=46711&start=5
-
-
-||//Divide and Conquer//||
-
-By pg<br/>
-Up to 2 Players. Duel map for fast play.  Canyon wall makes for three passages 
in the middle of the map.  Recommended
-setting of 2g per village.<br/>
-http://www.wesnoth.org/forum/viewtopic.php?p=47109
 
 ||See Also||
 






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