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[Wesnoth-wiki-changes] WesnothManual


From: wiki
Subject: [Wesnoth-wiki-changes] WesnothManual
Date: Thu, 14 Oct 2004 21:10 +0200

UserAgent: Mozilla/5.0 Galeon/1.2.5 (X11; Linux i586; U;) Gecko/0
IP: 195.137.118.147
URI: http://wesnoth.slack.it/?WesnothManual
 - - - - -
Index: WesnothManual
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/WesnothManual,v
retrieving revision 1.36
diff -u -r1.36 WesnothManual
--- WesnothManual       14 Oct 2004 12:41:35 -0000      1.36
+++ WesnothManual       14 Oct 2004 19:10:11 -0000
@@ -154,18 +154,19 @@
 Injured units in villages will recover 8 hitpoints every turn. Injured units 
that are adjacent to units with the 'heal'
 or 'cure' abilities will also heal.
 
-A unit with 'Heal' ability may heal up to 8 points total per turn.
-A unit with 'Cure' ability may heal up to 18 points total per turn.
+A unit with the 'heal' ability may heal up to 8 hitpoints total per turn.
+A unit with the 'cure' ability may heal up to 18 hitpoints total per turn.
 
-Units next to unit(s) with the 'heal' ability will heal a maximum of 4 
hitpoints per turn, and 8 hitpoints per turn for
-unit(s) with the 'cure' ability. However the more units around a unit that can 
heal, the less each one will be healed.
+Units next to unit(s) with the 'heal' ability will recover a maximum of 4 
hitpoints per turn; units next to unit(s) with
+the 'cure' ability will recover a maximum of 8 hitpoints per turn.
+However, the more units around a unit that can heal, the less each one will be 
healed.
 
-An example of "Heal" with multiple adjacent units:
+An example of 'heal' with multiple adjacent units:
 
  Two units next to a 'healer' will receive 4hp each.
 
- Three units next to a 'healer' will not get receive a total of 4hp each one; 
instead, two will recieve 3hp and one
- will recieve 2hp.
+ Three units next to a 'healer' will not receive 4hp each; instead, two will 
receive 3hp each and one
+ will receive 2hp.
 
 A unit may gain a maximum 8 hitpoints per turn. Therefore  trolls, which have 
the regenerate ability, will only recover
 8 hitpoints when residing in a village, not 16. Nor will a unit inside a 
village get extra healing from adjacent






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