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[Wesnoth-wiki-changes] TerrainWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] TerrainWML |
Date: |
Fri, 15 Oct 2004 12:12 +0200 |
UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?TerrainWML
- - - - -
Index: TerrainWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/TerrainWML,v
retrieving revision 1.3
diff -u -r1.3 TerrainWML
--- TerrainWML 10 Oct 2004 15:13:14 -0000 1.3
+++ TerrainWML 15 Oct 2004 10:12:45 -0000
@@ -4,7 +4,7 @@
Terrains are usually described in the terrain.cfg file
the [terrain] tag has the following keys and subtags
-* //image// a list of images used for the terrain
+* //image// an image used for this terrain in the map editor
* //adjacent_image// a prefix for adjacent terrain images. they will be
postfixed with the orientation of the border to
give the image name that will be used for the border terrain
* //name// the name of the terrain
@@ -16,7 +16,8 @@
* //submerge// float, between 0 and 1: stems how much of the unit graphic
should be submerged by the terrain
* //no_overlay// whether this terrain should be overwritten by other terrain's
borders;
'no_overlay=true' terrains are not overwritten.
-* //light// whether the terrain image is very clear, and text on it should be
written in a dark colour instead of a clear one
+* //light// whether the terrain image is very clear, and text on it should be
written in a dark colour instead of a
+clear one
* //heals// whether units on that terrain will be healed at the start of every
turn
* //gives_income// if set to true, this terrain will give income every turn
when flagged as if it were a village
* //recruit_onto// if set to true, it is possible to recruit or recall on that
terrain
@@ -27,4 +28,4 @@
* ReferenceWML
* TerrainLettersDefined
-
+