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[Wesnoth-wiki-changes] InternalActionsWML


From: wiki
Subject: [Wesnoth-wiki-changes] InternalActionsWML
Date: Sat, 16 Oct 2004 15:14 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924 
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?InternalActionsWML
 - - - - -
Index: InternalActionsWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/InternalActionsWML,v
retrieving revision 1.10
diff -u -r1.10 InternalActionsWML
--- InternalActionsWML  15 Aug 2004 18:32:23 -0000      1.10
+++ InternalActionsWML  16 Oct 2004 13:14:57 -0000
@@ -82,14 +82,15 @@
 The variable is a composite type which will have members 'x' and 'y'.
   * //side// the side whose starting location is to be stored
   * //variable// (default='location'): the name of the variable to store the 
location in
-* ||[store_locations]|| Stores a series of locations that pass certain 
criteria into an array. Each member of the
-array has members 'x' and 'y'.
-  * standard location filter- a location or location range which specifies the 
locations to store.  You must specify
-this or no locations will be stored.
+* ||[store_locations]|| Stores a series of locations that pass certain 
criteria into an array.
+Each member of the array has members 'x' and 'y'.
+  * standard location filter- a location or location range which specifies the 
locations to store.
+You must specify this or no locations will be stored.
   * //variable// the name of the variable (array) into which to store the 
locations
-  * //terrain// a series of terrain characters.
+  * //terrain// a series of terrain characters. (See TerrainLettersWML for 
possible values.)
 If present, locations will only be chosen if the letter of the terrain type of 
that location is listed.
-  * //radius// if present, any locations which are within //radius// hexes of 
the location filter will also be stored
+  * //radius// if present, any locations
+which are within //radius// hexes of the location filter will also be stored
   * ||[filter]|| (standard unit filter) only locations with units on them that 
match the filter will be stored.
 Use a blank filter to only store locations with units
 * ||[store_gold]|| stores the gold for a certain side in a variable.






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