wesnoth-wiki-changes
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Wesnoth-wiki-changes] AbilitiesWML


From: wiki
Subject: [Wesnoth-wiki-changes] AbilitiesWML
Date: Sat, 16 Oct 2004 22:15 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4 
(KHTML, like Gecko) Safari/125.9
IP: 66.189.14.56
URI: http://wesnoth.slack.it/?AbilitiesWML
 - - - - -
Index: AbilitiesWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AbilitiesWML,v
retrieving revision 1.13
diff -u -r1.13 AbilitiesWML
--- AbilitiesWML        16 Oct 2004 20:11:10 -0000      1.13
+++ AbilitiesWML        16 Oct 2004 20:15:34 -0000
@@ -17,7 +17,8 @@
 * 'illuminates' all neighbouring hex will be "illuminated", in other words 
have a different time of day (See TimeWML)
 * 'teleport' the unit can move between any two allied villages for one move 
point
 * 'skirmisher' the unit ignores zone of control when moving, but still cannot 
move directly through an enemy unit
-* 'ambush' the unit becomes invisible on forest.
+* 'ambush' the unit becomes invisible on forest.  Invisible units cannot be 
seen by enemies and do not possess zone of control, although if an enemy moves
+next to one, it becomes visible again.
 * 'nightstalk' the unit becomes invisible during night.
 
 ||Attack specials||






reply via email to

[Prev in Thread] Current Thread [Next in Thread]