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[Wesnoth-wiki-changes] AbilitiesWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] AbilitiesWML |
Date: |
Sat, 16 Oct 2004 22:15 +0200 |
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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?AbilitiesWML
- - - - -
Index: AbilitiesWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/AbilitiesWML,v
retrieving revision 1.13
diff -u -r1.13 AbilitiesWML
--- AbilitiesWML 16 Oct 2004 20:11:10 -0000 1.13
+++ AbilitiesWML 16 Oct 2004 20:15:34 -0000
@@ -17,7 +17,8 @@
* 'illuminates' all neighbouring hex will be "illuminated", in other words
have a different time of day (See TimeWML)
* 'teleport' the unit can move between any two allied villages for one move
point
* 'skirmisher' the unit ignores zone of control when moving, but still cannot
move directly through an enemy unit
-* 'ambush' the unit becomes invisible on forest.
+* 'ambush' the unit becomes invisible on forest. Invisible units cannot be
seen by enemies and do not possess zone of control, although if an enemy moves
+next to one, it becomes visible again.
* 'nightstalk' the unit becomes invisible during night.
||Attack specials||