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[Wesnoth-wiki-changes] PlayingOrcs


From: wiki
Subject: [Wesnoth-wiki-changes] PlayingOrcs
Date: Sun, 17 Oct 2004 11:22 +0200

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 - - - - -
Index: PlayingOrcs
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/PlayingOrcs,v
retrieving revision 1.21
diff -u -r1.21 PlayingOrcs
--- PlayingOrcs 19 Sep 2004 09:58:38 -0000      1.21
+++ PlayingOrcs 17 Oct 2004 09:22:05 -0000
@@ -16,11 +16,12 @@
 
 ||Trolls regenerate||
 
-Trolls are very powerful units as they regenerate.  This means they recover 
eight hitpoints a turn.  That, is, a troll
-whelp with two HP left will totally recover in five turns!  Of course, a troll 
won't wait that much turns without
-fighting, but regeneration is a good way to attack far away from villages: if 
your army is made of a lot of trolls and
-that you organize them in two groups, you'll be able to attack with one group 
while the other is recovering in second
-line.  This is very interesting since non trolls units have to retreat to the 
nearest villages to recover.  Although
+Trolls are very powerful units, as they regenerate.  This means they recover 
eight hitpoints a turn.  That is, a troll
+whelp with two HP left will totally recover in five turns!  Of course, a troll 
won't wait that many turns without
+fighting, but regeneration is a good way to attack far away from villages.
+If your army is made up of a lot of trolls and
+you organize them in two groups, you'll be able to attack with one group while 
the other is recovering in second
+line.  This is very interesting since non troll units have to retreat to the 
nearest villages to recover.  Although
 slower, trolls are more autonomous and usually have initiative since they do 
not need to be organized in two lines.
 
 Also, note that since troll regenerates, you really want to let your villages 
free for your other units to recover.
@@ -28,23 +29,25 @@
 
 ||Trolls level up easily||
 
-Remember it, an average troll need 25XP to level up, that is two kills plus 
some fights.  A very efficient tactic is to
-put a nearly advancing troll to your bridgehead.  Trust me, enemy will 
hesitate to attack a regenerating unit, near to
-advancement.
+Remember it, an average troll need 25XP to level up, that is two kills plus 
some fights.
+A very efficient tactic is to put a nearly advancing troll on your bridgehead.
+Trust me, enemy will hesitate to attack a regenerating unit, near to 
advancement.
+
+
+||Don't forget assassins||
+
+Orcish assassins are the key for every orcish offensive movement.
+Use them at the very begining of every offensive action.
+Once poisoned, a unit loses eight hitpoints a turn until cured or resting in a 
village.
+Thus, a poisoned unit can't hold a defensive position unless it is a village.
+If you managed to poison units, poisoning is also very
+efficient against units difficult to hit (like elves in forest) as poisoned 
units
+will keep losing hitpoints whether they are hit again or not.
 
-
-||Dont forget assassins||
-
-Orcish assassins are the key for every orcish offensive movements.  Use them 
at the very begining of every offensive
-action.  Once poisoned, a unit loose eight hitpoints a turn until cured or 
resting in a village.  Thus, a poisoned unit
-can't hold a defensive position unless it is a village.  If you managed to 
poison units, poisoning is also very
-efficient against units difficult to hit (like elves in forest) as poisoned 
units will keep loosing hitpoints whenever
-they are hit again or not.
-
-Do not fear to expose your assassins as poisoned units will usually either 
retreat or die quickly.  Of course, you need
+Do not be afraid to expose your assassins as poisoned units will usually 
either retreat or die quickly.  Of course, you need
 to cover your assassins with other units as although they are not that bad in 
close range, assassins are weak.
 
-You might want to level an assassin or two as 2d level assassin (slayer) is 
much more effective in poisoning and has a
+You might want to level an assassin or two as a second level assassin (slayer) 
is much more effective in poisoning and has a
 good close range weapon.
 
 
@@ -53,11 +56,12 @@
 
 ||Orcs against undead||
 
-Against undead you should remenber few things. Most undead troops are more or 
less weak vs impact attacks so trolls
+Against undead you should remember a few things.
+Most undead troops are more or less weak vs. impact attacks, so trolls
 are very good then.
 
 Archers on the other hand are almost useless and assassins are even worse as 
undead troops (minus the Dark Adept and the
-Necromancer) are immune to poison, and you probably wouldn't want to attack 
dark adepts with ranged anyway.
+Necromancer) are immune to poison, and you probably wouldn't want to attack 
dark adepts with ranged units anyway.
 
 ||Orcs against elves||
 
@@ -74,13 +78,15 @@
 get to a village in time to return and be useful.
 
 
-||Orcs against knalgan alliance||
+||Orcs against Knalgan alliance||
 
-Dwarves are powerful fighters.  They are also very resistant to blade attacks. 
 Then, avoid using grunts if you have to
-fight against them in hills or mountains.  Dwarvish Fighters can be dealt with 
a bunch of archers as they are not that
+Dwarves are powerful fighters.  They are also very resistant to blade attacks.
+Thus, avoid using grunts if you have to fight against them in hills or 
mountains.
+Dwarvish Fighters can be dealt with by a bunch of archers as they are not that
 immune to pierce attacks.  Against gryphons, use trolls, gryphons are very 
weak against crushing damage.
 
-Again, the idea is (unless against gryphons): Try to avoid fighting against 
dwarves on mountain.
+Again, the idea is (unless against gryphons):
+try to avoid fighting against dwarves on mountain terrain.
 Try to fight against other units (poachers, bandits, ...) in grasslands if 
possible.
 
 






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