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[Wesnoth-wiki-changes] EventWML


From: wiki
Subject: [Wesnoth-wiki-changes] EventWML
Date: Sun, 17 Oct 2004 14:09 +0200

UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4 
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IP: 66.189.14.56
URI: http://wesnoth.slack.it/?EventWML
 - - - - -
Index: EventWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/EventWML,v
retrieving revision 1.13
diff -u -r1.13 EventWML
--- EventWML    11 Sep 2004 12:58:08 -0000      1.13
+++ EventWML    17 Oct 2004 12:09:03 -0000
@@ -11,11 +11,13 @@
 For things displayed on-screen such as character dialog, use 'start'.
   * 'start' this event triggers after the map is shown but before the scenario 
begins
   * 'new turn' this event triggers whenever the last player ends their turn.
-see also ||first_time_only=no||
+see also ||first_time_only=no||.
+When the last player ends their turn, before any events of this type trigger, 
the value of the WML variable ||turn_number||
+is set to the number of the turn that is beginning.
   * 'side turn' this event triggers when any player ends their turn.
-Whenever an event of this type triggers, the value of the WML variable 
||side_number||
+When a player ends their turn, before any events of this type trigger, the 
value of the WML variable ||side_number||
 is set to the number of the side of the player about to take their turn.
-  * 'turn //X//' this event triggers at the start of turn //X//.
+  * 'turn //X//' this event triggers at the start of turn //X//. //X// cannot 
be 1.
   * 'time over' this event triggers on turn //turns//.
 (//turns// is specified in [scenario])
   * 'enemies defeated' this event triggers when all units with 
||canrecruit=1|| (i.e. all leaders)






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