[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Wesnoth-wiki-changes] EventWML
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] EventWML |
Date: |
Sun, 17 Oct 2004 14:09 +0200 |
UserAgent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X; en) AppleWebKit/125.4
(KHTML, like Gecko) Safari/125.9
IP: 66.189.14.56
URI: http://wesnoth.slack.it/?EventWML
- - - - -
Index: EventWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/EventWML,v
retrieving revision 1.13
diff -u -r1.13 EventWML
--- EventWML 11 Sep 2004 12:58:08 -0000 1.13
+++ EventWML 17 Oct 2004 12:09:03 -0000
@@ -11,11 +11,13 @@
For things displayed on-screen such as character dialog, use 'start'.
* 'start' this event triggers after the map is shown but before the scenario
begins
* 'new turn' this event triggers whenever the last player ends their turn.
-see also ||first_time_only=no||
+see also ||first_time_only=no||.
+When the last player ends their turn, before any events of this type trigger,
the value of the WML variable ||turn_number||
+is set to the number of the turn that is beginning.
* 'side turn' this event triggers when any player ends their turn.
-Whenever an event of this type triggers, the value of the WML variable
||side_number||
+When a player ends their turn, before any events of this type trigger, the
value of the WML variable ||side_number||
is set to the number of the side of the player about to take their turn.
- * 'turn //X//' this event triggers at the start of turn //X//.
+ * 'turn //X//' this event triggers at the start of turn //X//. //X// cannot
be 1.
* 'time over' this event triggers on turn //turns//.
(//turns// is specified in [scenario])
* 'enemies defeated' this event triggers when all units with
||canrecruit=1|| (i.e. all leaders)
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Wesnoth-wiki-changes] EventWML,
wiki <=