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[Wesnoth-wiki-changes] SideWML


From: wiki
Subject: [Wesnoth-wiki-changes] SideWML
Date: Sun, 24 Oct 2004 04:51 +0200

UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.7.3) Gecko/20040924 
Debian/1.7.3-2
IP: 64.81.113.168
URI: http://wesnoth.slack.it/?SideWML
 - - - - -
Index: SideWML
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/SideWML,v
retrieving revision 1.15
diff -u -r1.15 SideWML
--- SideWML     17 Oct 2004 11:21:43 -0000      1.15
+++ SideWML     24 Oct 2004 02:51:36 -0000
@@ -13,7 +13,8 @@
 * //team_name// this side is allied only with sides with the same team_name. 
Default //side//
 * //recruit// a list of unit types. At the beginning of the scenario, the side 
gains recruitment of these units
 * //gold// the starting gold for this side. Default 100
-* //income// the base income for this side, default 0. This is added to 
//base_income//, ||[game_config]|| to determine the side's base income. (see
+* //income// the base income for this side, default 0. This is added to 
//base_income//, ||[game_config]|| to determine
+the side's base income. (see
 GameConfigWML)
 * //fog// if 'yes', this side cannot see any tiles it is not within vision of, 
except at the start
 * //shroud// if 'yes', this side cannot see any tiles it has not moved within 
vision of
@@ -24,17 +25,17 @@
 if they are on shroud
 * //share_view// whether sides allied with this side see the units that this 
side sees,
 if they are on FoW
-* //name// not used; see EraWML
+* //name//,//leader// not used; see EraWML
 * //music// music to play for this player. Default specified in [scenario] 
(see ScenarioWML)
-* //persistent// the side only has a recall list if controller=human or 
persistent=1.  The side's gold and what it can recruit are also recorded in
-that
-case (see //save_id//).  Also, if you are victorious, this side will be added 
to the (displayed) list of sides that get a bonus (if bonus=yes) and that have 
their
-gold
-reduced to 80% (see [endlevel], DirectActionsWML).  The //save_id// determines 
what the side's heading in the display is.
-* //save_id// the name of the side's recall list.  Defaults to //description// 
in the [side] tag.  In later scenarios, a side with the same //save_id// that 
has a
-recall list (see //
-persistent//)  will retain the recall list, recruit list, and gold from this 
side in this scenario (they can also be affected to by that scenario's //gold// 
(which is
-greater) or //recruit// (combine the lists)).
+* //persistent// default '0'; when ||controller=human||, this is always '1'.
+If '1', the side gets a recall/recruitment list, gold from the previous  
scenario.
+Also, the gold it gets (including end-of-level bonus)
+will be stored for the next scenario.
+See also //save_id//
+* //save_id// default //description//.
+The ID of the side with respect to the previous and next scenarios.
+Used to determine and store recall/recruitment list, gold.
+See also //persistent//
 * ||[ai]|| if ||controller=ai||, gives parameters to the AI. See AiWML
 * ||[village]|| describes a village the side begins in control of
   * //x//,//y// the location of the village






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