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[Wesnoth-wiki-changes] MultiplayerMaps
From: |
wiki |
Subject: |
[Wesnoth-wiki-changes] MultiplayerMaps |
Date: |
Mon, 8 Nov 2004 02:21 +0100 |
UserAgent: Mozilla/4.0 (compatible; MSIE 5.22; Mac_PowerPC)
IP: 69.133.78.109
URI: http://wesnoth.slack.it/?MultiplayerMaps
- - - - -
Index: MultiplayerMaps
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/MultiplayerMaps,v
retrieving revision 1.35
diff -u -r1.35 MultiplayerMaps
--- MultiplayerMaps 7 Nov 2004 17:25:05 -0000 1.35
+++ MultiplayerMaps 8 Nov 2004 01:21:22 -0000
@@ -90,7 +90,8 @@
||//Castle Hopping Isle//||
By pg<br/>
-Up to 4 Players. Many close by and strategically located castles. Which one
will you hop to? Small map for fast play.<br/>
+Up to 4 Players. Many close by and strategically located castles. Which one
will you hop to? Small map for fast
+play.<br/>
Recommended setting of 2g per village. Leaders who teleport or move more than
7 may unbalance the map.<br/>
http://www.wesnoth.org/forum/viewtopic.php?t=3198&start=17
@@ -135,8 +136,18 @@
By Shadowfury333<br/>
2,3,4, or 6 players. Player numbers go clockwise from far left.<br/>
-Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4
players: 2&3 vs 4&5, 6 players: FFA, 3team or 2team
+Suggested Player configurations: 2 players: 1 & 4, 3 players: 1,3, & 5, 4
players: 2&3 vs 4&5, 6 players: FFA, 3team or
+2team
http://www.wesnoth.org/forum/download.php?id=4990
+
+||//Random Maps//||
+
+By ebo<br/>
+As many players as you want<br/>
+These maps are additional generators for random maps. There is a forest map, a
plains map, and two cave maps.
+NOTE: The cave maps will crash Wesnoth if you press regenerate or attempt to
change settings. They are fixed at 4
+players.<br/>
+On campaign server.<br/>
||See Also||