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[Wesnoth-wiki-changes] PoliticsThread


From: wiki
Subject: [Wesnoth-wiki-changes] PoliticsThread
Date: Mon, 15 Nov 2004 15:55 +0100

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URI: http://wesnoth.slack.it/?PoliticsThread
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Index: PoliticsThread
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/PoliticsThread,v
retrieving revision 1.8
diff -u -r1.8 PoliticsThread
--- PoliticsThread      14 Nov 2004 23:37:52 -0000      1.8
+++ PoliticsThread      15 Nov 2004 14:55:36 -0000
@@ -11,6 +11,12 @@
  In Wesnoth, all citizens follow a leader, so their loyalty is unquestioned, 
and also there is always at least one reasonably wise leader. What's more, the 
wise
  ones tend to end up in power, eventually. Also, the only form of resistance 
is rebellion, and the only form of trickery is legitimate combat trickery, 
rather
  than befuddling people with false information to get them to vote for 
inadequate leaders.
+.
+ Scott: I always thought it was odd that in movies, books, tv, and video games 
the leader was always the oldest or wisest guy who actually had leadership
+ability, wisdom, and the support of the people.  In America, the leaders are 
lawyers.  Especially at the local level some of these yahoos look like used car
+salesmen.  Occassionally there will be a former doctor or businessperson 
running for office.  But our lawyer-leaders are the exact opposite of the 
leaders
+we put into our fiction.
+"Manual Signature"
 
 ||See Also||
 






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